Import app manager, samples and test-tools

This commit is contained in:
wenyongh
2019-05-17 17:15:25 +08:00
parent b6e29e2153
commit dd5b133fa5
164 changed files with 21123 additions and 496 deletions

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# Copyright (C) 2019 Intel Corporation. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required (VERSION 2.8.2)
message ("vgl_native_ui_app...")
project (vgl_native_ui_app)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -g -DLV_CONF_INCLUDE_SIMPLE -DPLATFORM_NATIVE_LINUX -DUSE_MONITOR -DUSE_MOUSE=1")
set(lv_name lvgl)
set(LVGL_SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/${lv_name})
set(LVGL_DRIVER_DIR ${CMAKE_CURRENT_LIST_DIR}/lv-drivers)
message(${LVGL_SOURCE_DIR})
include( ExternalProject )
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt.in ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl )
if(result)
message(FATAL_ERROR "CMake step for lvgl failed: ${result}")
endif()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/download_lvgl )
if(result)
message(FATAL_ERROR "Build step for lvgl failed: ${result}")
endif()
SET (LVGL_SOURCES
${LVGL_SOURCE_DIR}/lv_core/lv_group.c
${LVGL_SOURCE_DIR}/lv_core/lv_indev.c
${LVGL_SOURCE_DIR}/lv_core/lv_lang.c
${LVGL_SOURCE_DIR}/lv_core/lv_obj.c
${LVGL_SOURCE_DIR}/lv_core/lv_refr.c
${LVGL_SOURCE_DIR}/lv_core/lv_style.c
${LVGL_SOURCE_DIR}/lv_core/lv_vdb.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_arc.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_img.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_label.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_line.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_rbasic.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_rect.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_triangle.c
${LVGL_SOURCE_DIR}/lv_draw/lv_draw_vbasic.c
${LVGL_SOURCE_DIR}/lv_hal/lv_hal_disp.c
${LVGL_SOURCE_DIR}/lv_hal/lv_hal_indev.c
${LVGL_SOURCE_DIR}/lv_hal/lv_hal_tick.c
${LVGL_SOURCE_DIR}/lv_misc/lv_anim.c
${LVGL_SOURCE_DIR}/lv_misc/lv_area.c
${LVGL_SOURCE_DIR}/lv_misc/lv_circ.c
${LVGL_SOURCE_DIR}/lv_misc/lv_color.c
${LVGL_SOURCE_DIR}/lv_misc/lv_font.c
${LVGL_SOURCE_DIR}/lv_misc/lv_fs.c
${LVGL_SOURCE_DIR}/lv_misc/lv_gc.c
${LVGL_SOURCE_DIR}/lv_misc/lv_ll.c
${LVGL_SOURCE_DIR}/lv_misc/lv_log.c
${LVGL_SOURCE_DIR}/lv_misc/lv_math.c
${LVGL_SOURCE_DIR}/lv_misc/lv_mem.c
${LVGL_SOURCE_DIR}/lv_misc/lv_task.c
${LVGL_SOURCE_DIR}/lv_misc/lv_templ.c
${LVGL_SOURCE_DIR}/lv_misc/lv_txt.c
${LVGL_SOURCE_DIR}/lv_objx/lv_arc.c
${LVGL_SOURCE_DIR}/lv_objx/lv_bar.c
${LVGL_SOURCE_DIR}/lv_objx/lv_btn.c
${LVGL_SOURCE_DIR}/lv_objx/lv_btnm.c
${LVGL_SOURCE_DIR}/lv_objx/lv_calendar.c
${LVGL_SOURCE_DIR}/lv_objx/lv_canvas.c
${LVGL_SOURCE_DIR}/lv_objx/lv_cb.c
${LVGL_SOURCE_DIR}/lv_objx/lv_chart.c
${LVGL_SOURCE_DIR}/lv_objx/lv_cont.c
${LVGL_SOURCE_DIR}/lv_objx/lv_ddlist.c
${LVGL_SOURCE_DIR}/lv_objx/lv_gauge.c
${LVGL_SOURCE_DIR}/lv_objx/lv_img.c
${LVGL_SOURCE_DIR}/lv_objx/lv_imgbtn.c
${LVGL_SOURCE_DIR}/lv_objx/lv_kb.c
${LVGL_SOURCE_DIR}/lv_objx/lv_label.c
${LVGL_SOURCE_DIR}/lv_objx/lv_led.c
${LVGL_SOURCE_DIR}/lv_objx/lv_line.c
${LVGL_SOURCE_DIR}/lv_objx/lv_list.c
${LVGL_SOURCE_DIR}/lv_objx/lv_lmeter.c
${LVGL_SOURCE_DIR}/lv_objx/lv_mbox.c
${LVGL_SOURCE_DIR}/lv_objx/lv_objx_templ.c
${LVGL_SOURCE_DIR}/lv_objx/lv_page.c
${LVGL_SOURCE_DIR}/lv_objx/lv_preload.c
${LVGL_SOURCE_DIR}/lv_objx/lv_roller.c
${LVGL_SOURCE_DIR}/lv_objx/lv_slider.c
${LVGL_SOURCE_DIR}/lv_objx/lv_spinbox.c
${LVGL_SOURCE_DIR}/lv_objx/lv_sw.c
${LVGL_SOURCE_DIR}/lv_objx/lv_ta.c
${LVGL_SOURCE_DIR}/lv_objx/lv_table.c
${LVGL_SOURCE_DIR}/lv_objx/lv_tabview.c
${LVGL_SOURCE_DIR}/lv_objx/lv_tileview.c
${LVGL_SOURCE_DIR}/lv_objx/lv_win.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_alien.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_default.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_material.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_mono.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_nemo.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_night.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_templ.c
${LVGL_SOURCE_DIR}/lv_themes/lv_theme_zen.c
${LVGL_SOURCE_DIR}/lv_fonts/lv_font_builtin.c
${LVGL_SOURCE_DIR}/lv_fonts/lv_font_dejavu_20.c
${LVGL_DRIVER_DIR}/linux_display_indev.c
${LVGL_DRIVER_DIR}/indev/mouse.c
)
SET(SOURCES
${LVGL_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/main.c
)
include_directories(
${LVGL_DRIVER_DIR}
${LVGL_DRIVER_DIR}/display
${LVGL_DRIVER_DIR}/indev
${LVGL_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_LIST_DIR}
)
add_executable(vgl_native_ui_app ${SOURCES} )
target_link_libraries( vgl_native_ui_app -lSDL2)

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# Copyright (C) 2019 Intel Corporation. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 2.8.2)
project(lvgl_download NONE)
include(ExternalProject)
ExternalProject_Add(${lv_name}
GIT_REPOSITORY https://github.com/littlevgl/lvgl.git
GIT_TAG v5.3
BINARY_DIR ""
SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/lvgl"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)

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**/*.o

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/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DISPLAY_INDEV_H_
#define DISPLAY_INDEV_H_
#include <stdio.h>
#include <inttypes.h>
#include "mouse.h"
#include "lvgl/lv_misc/lv_color.h"
#include "lvgl/lv_hal/lv_hal_indev.h"
extern void display_init(void);
extern void display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p);
extern bool display_input_read(lv_indev_data_t * data);
extern void display_deinit(void);
extern void display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t *color, lv_opa_t opa);
extern int time_get_ms();
#endif

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/**
* @file mouse.c
*
*/
/*********************
* INCLUDES
*********************/
#include "mouse.h"
#if USE_MOUSE != 0
/*********************
* DEFINES
*********************/
#ifndef MONITOR_ZOOM
#define MONITOR_ZOOM 1
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
static bool left_button_down = false;
static int16_t last_x = 0;
static int16_t last_y = 0;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the mouse
*/
void mouse_init(void)
{
}
/**
* Get the current position and state of the mouse
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
*/
bool mouse_read(lv_indev_data_t * data)
{
/*Store the collected data*/
data->point.x = last_x;
data->point.y = last_y;
data->state = left_button_down ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;
return false;
}
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event * event)
{
switch (event->type) {
case SDL_MOUSEBUTTONUP:
if (event->button.button == SDL_BUTTON_LEFT)
left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == SDL_BUTTON_LEFT) {
left_button_down = true;
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
}
break;
case SDL_MOUSEMOTION:
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
break;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif

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/**
* @file mouse.h
*
*/
#ifndef MOUSE_H
#define MOUSE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
//#include "lv_drv_conf.h"
#else
#include "../../lv_drv_conf.h"
#endif
#if USE_MOUSE
#include <stdint.h>
#include <stdbool.h>
#include "lvgl/lv_hal/lv_hal_indev.h"
#ifndef MONITOR_SDL_INCLUDE_PATH
#define MONITOR_SDL_INCLUDE_PATH <SDL2/SDL.h>
#endif
#include MONITOR_SDL_INCLUDE_PATH
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the mouse
*/
void mouse_init(void);
/**
* Get the current position and state of the mouse
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
*/
bool mouse_read(lv_indev_data_t * data);
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event *event);
/**********************
* MACROS
**********************/
#endif /* USE_MOUSE */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* MOUSE_H */

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/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdbool.h>
#include "display_indev.h"
#include "sys/time.h"
#include "SDL2/SDL.h"
#define MONITOR_HOR_RES 320
#define MONITOR_VER_RES 240
#ifndef MONITOR_ZOOM
#define MONITOR_ZOOM 1
#endif
#define SDL_REFR_PERIOD 50
void monitor_sdl_init(void);
void monitor_sdl_refr_core(void);
void monitor_sdl_clean_up(void);
static uint32_t tft_fb[MONITOR_HOR_RES * MONITOR_VER_RES];
void display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa)
{
unsigned char *buf_xy = buf + 4 * x + 4 * y * buf_w;
lv_color_t * temp = (lv_color_t *) buf_xy;
*temp = *color;
/*
if (opa != LV_OPA_COVER) {
lv_color_t mix_color;
mix_color.red = *buf_xy;
mix_color.green = *(buf_xy+1);
mix_color.blue = *(buf_xy+2);
color = lv_color_mix(color, mix_color, opa);
}
*/
}
int time_get_ms()
{
static struct timeval tv;
gettimeofday(&tv, NULL);
long long time_in_mill = (tv.tv_sec) * 1000 + (tv.tv_usec) / 1000;
return (int) time_in_mill;
}
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
static volatile bool sdl_inited = false;
static volatile bool sdl_refr_qry = false;
static volatile bool sdl_quit_qry = false;
void monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
{
/*Return if the area is out the screen*/
if (x2 < 0 || y2 < 0 || x1 > MONITOR_HOR_RES - 1
|| y1 > MONITOR_VER_RES - 1) {
return;
}
int32_t y;
uint32_t w = x2 - x1 + 1;
for (y = y1; y <= y2; y++) {
memcpy(&tft_fb[y * MONITOR_HOR_RES + x1], color_p,
w * sizeof(lv_color_t));
color_p += w;
}
sdl_refr_qry = true;
/*IMPORTANT! It must be called to tell the system the flush is ready*/
}
/**
* Fill out the marked area with a color
* @param x1 left coordinate
* @param y1 top coordinate
* @param x2 right coordinate
* @param y2 bottom coordinate
* @param color fill color
*/
void monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color)
{
/*Return if the area is out the screen*/
if (x2 < 0)
return;
if (y2 < 0)
return;
if (x1 > MONITOR_HOR_RES - 1)
return;
if (y1 > MONITOR_VER_RES - 1)
return;
/*Truncate the area to the screen*/
int32_t act_x1 = x1 < 0 ? 0 : x1;
int32_t act_y1 = y1 < 0 ? 0 : y1;
int32_t act_x2 = x2 > MONITOR_HOR_RES - 1 ? MONITOR_HOR_RES - 1 : x2;
int32_t act_y2 = y2 > MONITOR_VER_RES - 1 ? MONITOR_VER_RES - 1 : y2;
int32_t x;
int32_t y;
uint32_t color32 = color.full; //lv_color_to32(color);
for (x = act_x1; x <= act_x2; x++) {
for (y = act_y1; y <= act_y2; y++) {
tft_fb[y * MONITOR_HOR_RES + x] = color32;
}
}
sdl_refr_qry = true;
}
/**
* Put a color map to the marked area
* @param x1 left coordinate
* @param y1 top coordinate
* @param x2 right coordinate
* @param y2 bottom coordinate
* @param color_p an array of colors
*/
void monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
{
/*Return if the area is out the screen*/
if (x2 < 0)
return;
if (y2 < 0)
return;
if (x1 > MONITOR_HOR_RES - 1)
return;
if (y1 > MONITOR_VER_RES - 1)
return;
/*Truncate the area to the screen*/
int32_t act_x1 = x1 < 0 ? 0 : x1;
int32_t act_y1 = y1 < 0 ? 0 : y1;
int32_t act_x2 = x2 > MONITOR_HOR_RES - 1 ? MONITOR_HOR_RES - 1 : x2;
int32_t act_y2 = y2 > MONITOR_VER_RES - 1 ? MONITOR_VER_RES - 1 : y2;
int32_t x;
int32_t y;
for (y = act_y1; y <= act_y2; y++) {
for (x = act_x1; x <= act_x2; x++) {
tft_fb[y * MONITOR_HOR_RES + x] = color_p->full; //lv_color_to32(*color_p);
color_p++;
}
color_p += x2 - act_x2;
}
sdl_refr_qry = true;
}
void display_init(void)
{
}
void display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
{
monitor_flush(x1, y1, x2, y2, color_p);
}
void display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color_p)
{
monitor_fill(x1, y1, x2, y2, color_p);
}
void display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
{
monitor_map(x1, y1, x2, y2, color_p);
}
bool display_input_read(lv_indev_data_t * data)
{
return mouse_read(data);
}
void display_deinit(void)
{
}
int monitor_sdl_refr_thread(void * param)
{
(void) param;
/*If not OSX initialize SDL in the Thread*/
monitor_sdl_init();
/*Run until quit event not arrives*/
while (sdl_quit_qry == false) {
/*Refresh handling*/
monitor_sdl_refr_core();
}
monitor_sdl_clean_up();
exit(0);
return 0;
}
void monitor_sdl_refr_core(void)
{
if (sdl_refr_qry != false) {
sdl_refr_qry = false;
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
SDL_RenderClear(renderer);
/*Test: Draw a background to test transparent screens (LV_COLOR_SCREEN_TRANSP)*/
// SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
// SDL_Rect r;
// r.x = 0; r.y = 0; r.w = MONITOR_HOR_RES; r.w = MONITOR_VER_RES;
// SDL_RenderDrawRect(renderer, &r);
/*Update the renderer with the texture containing the rendered image*/
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_Event event;
while (SDL_PollEvent(&event)) {
#if USE_MOUSE != 0
mouse_handler(&event);
#endif
if ((&event)->type == SDL_WINDOWEVENT) {
switch ((&event)->window.event) {
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
#endif
case SDL_WINDOWEVENT_EXPOSED:
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
break;
default:
break;
}
}
}
/*Sleep some time*/
SDL_Delay(SDL_REFR_PERIOD);
}
int quit_filter(void * userdata, SDL_Event * event)
{
(void) userdata;
if (event->type == SDL_QUIT) {
sdl_quit_qry = true;
}
return 1;
}
void monitor_sdl_clean_up(void)
{
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void monitor_sdl_init(void)
{
/*Initialize the SDL*/
SDL_Init(SDL_INIT_VIDEO);
SDL_SetEventFilter(quit_filter, NULL);
window = SDL_CreateWindow("TFT Simulator", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
MONITOR_HOR_RES * MONITOR_ZOOM, MONITOR_VER_RES * MONITOR_ZOOM, 0); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, MONITOR_HOR_RES, MONITOR_VER_RES);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
/*Initialize the frame buffer to gray (77 is an empirical value) */
memset(tft_fb, 0x44, MONITOR_HOR_RES * MONITOR_VER_RES * sizeof(uint32_t));
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
sdl_refr_qry = true;
sdl_inited = true;
}
void display_SDL_init()
{
SDL_CreateThread(monitor_sdl_refr_thread, "sdl_refr", NULL);
while (sdl_inited == false)
; /*Wait until 'sdl_refr' initializes the SDL*/
}

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/**
* @file lv_conf.h
*
*/
#if 1 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
/*===================
Dynamic memory
*===================*/
/* Memory size which will be used by the library
* to store the graphical objects and other data */
#define LV_MEM_CUSTOM 1 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
#if LV_MEM_CUSTOM == 0
# define LV_MEM_SIZE (64U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_ATTR /*Complier prefix for big array declaration*/
# define LV_MEM_ADR 0 /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/
# define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
#else /*LV_MEM_CUSTOM*/
# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
#endif /*LV_MEM_CUSTOM*/
/* Garbage Collector settings
* Used if lvgl is binded to higher language and the memory is managed by that language */
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /* LV_ENABLE_GC */
/*===================
Graphical settings
*===================*/
/* Horizontal and vertical resolution of the library.*/
#define LV_HOR_RES (320)
#define LV_VER_RES (240)
/* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI 100
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 0 /*1: Enable anti-aliasing*/
/*Screen refresh period in milliseconds*/
#define LV_REFR_PERIOD 30
/*-----------------
* VDB settings
*----------------*/
/* VDB (Virtual Display Buffer) is an internal graphics buffer.
* The GUI will be drawn into this buffer first and then
* the buffer will be passed to your `disp_drv.disp_flush` function to
* copy it to your frame buffer.
* VDB is required for: buffered drawing, opacity, anti-aliasing and shadows
* Learn more: https://docs.littlevgl.com/#Drawing*/
/* Size of the VDB in pixels. Typical size: ~1/10 screen. Must be >= LV_HOR_RES
* Setting it to 0 will disable VDB and `disp_drv.disp_fill` and `disp_drv.disp_map` functions
* will be called to draw to the frame buffer directly*/
#define LV_VDB_SIZE ((LV_VER_RES * LV_HOR_RES) / 10)
/* Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays.
* Special formats are handled with `disp_drv.vdb_wr`)*/
#define LV_VDB_PX_BPP LV_COLOR_SIZE /*LV_COLOR_SIZE comes from LV_COLOR_DEPTH below to set 8, 16 or 32 bit pixel size automatically */
/* Place VDB to a specific address (e.g. in external RAM)
* 0: allocate automatically into RAM
* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
#define LV_VDB_ADR 0
/* Use two Virtual Display buffers (VDB) to parallelize rendering and flushing
* The flushing should use DMA to write the frame buffer in the background */
#define LV_VDB_DOUBLE 0
/* Place VDB2 to a specific address (e.g. in external RAM)
* 0: allocate automatically into RAM
* LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`*/
#define LV_VDB2_ADR 0
/* Using true double buffering in `disp_drv.disp_flush` you will always get the image of the whole screen.
* Your only task is to set the rendered image (`color_p` parameter) as frame buffer address or send it to your display.
* The best if you do in the blank period of you display to avoid tearing effect.
* Requires:
* - LV_VDB_SIZE = LV_HOR_RES * LV_VER_RES
* - LV_VDB_DOUBLE = 1
*/
#define LV_VDB_TRUE_DOUBLE_BUFFERED 0
/*=================
Misc. setting
*=================*/
/*Input device settings*/
#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
/*Color settings*/
#define LV_COLOR_DEPTH 32 /*Color depth: 1/8/16/32*/
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/*Text settings*/
#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
#define LV_TXT_LINE_BREAK_LONG_LEN 12 /* If a character is at least this long, will break wherever "prettiest" */
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters of a word to put on a line before a break */
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 1 /* Minimum number of characters of a word to put on a line after a break */
/*Feature usage*/
#define USE_LV_ANIMATION 1 /*1: Enable all animations*/
#define USE_LV_SHADOW 1 /*1: Enable shadows*/
#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
#define USE_LV_GPU 0 /*1: Enable GPU interface*/
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
#define USE_LV_FILESYSTEM 0 /*1: Enable file system (might be required for images*/
#define USE_LV_MULTI_LANG 0 /* Number of languages for labels to store (0: to disable this feature)*/
/*Compiler settings*/
#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */
#define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/
#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 1 /* 1: Initialization with non constant values are supported */
/*HAL settings*/
#define LV_TICK_CUSTOM 1 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "system_header.h" /*Header for the sys time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (time_get_ms()) /*Expression evaluating to current systime in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/
#if USE_LV_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/* 1: Print the log with 'printf'; 0: user need to register a callback*/
# define LV_LOG_PRINTF 0
#endif /*USE_LV_LOG*/
/*================
* THEME USAGE
*================*/
#define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#define USE_LV_THEME_TEMPL 0 /*Just for test*/
#define USE_LV_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
#define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/
#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */
#define USE_LV_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/
/*==================
* FONT USAGE
*===================*/
/* More info about fonts: https://docs.littlevgl.com/#Fonts
* To enable a built-in font use 1,2,4 or 8 values
* which will determine the bit-per-pixel. Higher value means smoother fonts */
#define USE_LV_FONT_DEJAVU_10 0
#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_10 0
#define USE_LV_FONT_DEJAVU_20 4
#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_20 0
#define USE_LV_FONT_DEJAVU_30 0
#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_30 0
#define USE_LV_FONT_DEJAVU_40 0
#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_40 0
#define USE_LV_FONT_MONOSPACE_8 1
/* Optionally declare your custom fonts here.
* You can use these fonts as default font too
* and they will be available globally. E.g.
* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
* LV_FONT_DECLARE(my_font_2) \
*/
#define LV_FONT_CUSTOM_DECLARE
#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
/*===================
* LV_OBJ SETTINGS
*==================*/
#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
#define LV_OBJ_REALIGN 1 /*Enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
/*==================
* LV OBJ X USAGE
*================*/
/*
* Documentation of the object types: https://docs.littlevgl.com/#Object-types
*/
/*****************
* Simple object
*****************/
/*Label (dependencies: -*/
#define USE_LV_LABEL 1
#if USE_LV_LABEL != 0
# define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
#endif
/*Image (dependencies: lv_label*/
#define USE_LV_IMG 1
#if USE_LV_IMG != 0
# define LV_IMG_CF_INDEXED 1 /*Enable indexed (palette) images*/
# define LV_IMG_CF_ALPHA 1 /*Enable alpha indexed images*/
#endif
/*Line (dependencies: -*/
#define USE_LV_LINE 1
/*Arc (dependencies: -)*/
#define USE_LV_ARC 1
/*******************
* Container objects
*******************/
/*Container (dependencies: -*/
#define USE_LV_CONT 1
/*Page (dependencies: lv_cont)*/
#define USE_LV_PAGE 1
/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
#define USE_LV_WIN 1
/*Tab (dependencies: lv_page, lv_btnm)*/
#define USE_LV_TABVIEW 1
# if USE_LV_TABVIEW != 0
# define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
#endif
/*Tileview (dependencies: lv_page) */
#define USE_LV_TILEVIEW 1
#if USE_LV_TILEVIEW
# define LV_TILEVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
#endif
/*************************
* Data visualizer objects
*************************/
/*Bar (dependencies: -)*/
#define USE_LV_BAR 1
/*Line meter (dependencies: *;)*/
#define USE_LV_LMETER 1
/*Gauge (dependencies:lv_bar, lv_lmeter)*/
#define USE_LV_GAUGE 1
/*Chart (dependencies: -)*/
#define USE_LV_CHART 1
/*Table (dependencies: lv_label)*/
#define USE_LV_TABLE 1
#if USE_LV_TABLE
# define LV_TABLE_COL_MAX 12
#endif
/*LED (dependencies: -)*/
#define USE_LV_LED 1
/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
#define USE_LV_MBOX 1
/*Text area (dependencies: lv_label, lv_page)*/
#define USE_LV_TA 1
#if USE_LV_TA != 0
# define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/
# define LV_TA_PWD_SHOW_TIME 1500 /*ms*/
#endif
/*Spinbox (dependencies: lv_ta)*/
#define USE_LV_SPINBOX 1
/*Calendar (dependencies: -)*/
#define USE_LV_CALENDAR 1
/*Preload (dependencies: lv_arc)*/
#define USE_LV_PRELOAD 1
#if USE_LV_PRELOAD != 0
# define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
# define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
# define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC
#endif
/*Canvas (dependencies: lv_img)*/
#define USE_LV_CANVAS 1
/*************************
* User input objects
*************************/
/*Button (dependencies: lv_cont*/
#define USE_LV_BTN 1
#if USE_LV_BTN != 0
# define LV_BTN_INK_EFFECT 1 /*Enable button-state animations - draw a circle on click (dependencies: USE_LV_ANIMATION)*/
#endif
/*Image Button (dependencies: lv_btn*/
#define USE_LV_IMGBTN 1
#if USE_LV_IMGBTN
# define LV_IMGBTN_TILED 0 /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
#endif
/*Button matrix (dependencies: -)*/
#define USE_LV_BTNM 1
/*Keyboard (dependencies: lv_btnm)*/
#define USE_LV_KB 1
/*Check box (dependencies: lv_btn, lv_label)*/
#define USE_LV_CB 1
/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
#define USE_LV_LIST 1
#if USE_LV_LIST != 0
# define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */
#endif
/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
#define USE_LV_DDLIST 1
#if USE_LV_DDLIST != 0
# define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/
#endif
/*Roller (dependencies: lv_ddlist)*/
#define USE_LV_ROLLER 1
#if USE_LV_ROLLER != 0
# define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/
#endif
/*Slider (dependencies: lv_bar)*/
#define USE_LV_SLIDER 1
/*Switch (dependencies: lv_slider)*/
#define USE_LV_SW 1
/*************************
* Non-user section
*************************/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
# define _CRT_SECURE_NO_WARNINGS
#endif
/*--END OF LV_CONF_H--*/
/*Be sure every define has a default value*/
#include "lvgl/lv_conf_checker.h"
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

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/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
int time_get_ms();

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/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file main
*
*/
/*********************
* INCLUDES
*********************/
#include <stdlib.h>
#include <inttypes.h>
#include "lvgl/lvgl.h"
#include "display_indev.h"
#include <unistd.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void hal_init(void);
//static int tick_thread(void * data);
//static void memory_monitor(void * param);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
uint32_t count = 0;
char count_str[11] = { 0 };
lv_obj_t *hello_world_label;
lv_obj_t *count_label;
lv_obj_t * btn1;
lv_obj_t * label_count1;
int label_count1_value = 0;
char label_count1_str[11] = { 0 };
static lv_res_t btn_rel_action(lv_obj_t * btn)
{
label_count1_value++;
sprintf(label_count1_str, "%d", label_count1_value);
lv_label_set_text(label_count1, label_count1_str);
return LV_RES_OK;
}
int main()
{
void display_SDL_init();
display_SDL_init();
/*Initialize LittlevGL*/
lv_init();
/*Initialize the HAL (display, input devices, tick) for LittlevGL*/
hal_init();
hello_world_label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(hello_world_label, "Hello world!");
lv_obj_align(hello_world_label, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0);
count_label = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(count_label, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
btn1 = lv_btn_create(lv_scr_act(), NULL); /*Create a button on the currently loaded screen*/
lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK, btn_rel_action); /*Set function to be called when the button is released*/
lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0, 20); /*Align below the label*/
/*Create a label on the button*/
lv_obj_t * btn_label = lv_label_create(btn1, NULL);
lv_label_set_text(btn_label, "Click ++");
label_count1 = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_count1, "0");
lv_obj_align(label_count1, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
while(1) {
/* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/
if ((count % 100) == 0) {
sprintf(count_str, "%d", count/ 100);
lv_label_set_text(count_label, count_str);
}
lv_task_handler();
++count;
usleep(10 * 1000); /*Just to let the system breath*/
}
return 0;
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
*/
void display_flush_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
{
display_flush(x1, y1, x2, y2, color_p);
lv_flush_ready();
}
void display_vdb_write_wrapper(uint8_t *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t color, lv_opa_t opa)
{
display_vdb_write(buf, buf_w, x, y, &color, opa);
}
extern void display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color_p);
extern void display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p);
static void hal_init(void)
{
/* Add a display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.disp_flush = display_flush_wrapper; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.disp_fill = display_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
disp_drv.disp_map = display_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
#if LV_VDB_SIZE != 0
disp_drv.vdb_wr = display_vdb_write_wrapper;
#endif
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
// mouse_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read = display_input_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);
}