Enable source debugging feature for windows platform (#910)
- use platform independent data types in debug-engine library - add os_socket APIs and provide windows and posix implementation - avoid using platform related header files in non-platform layer - use format specifiers macros for sprintf and sscanf - change thread handle type from uint64 to korp_tid - add lock when sending socket packet to avoid thread racing
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@ -6,18 +6,18 @@
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#ifndef UTILS_H
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#define UTILS_H
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static const char hexchars[] = "0123456789abcdef";
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#include "bh_platform.h"
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int
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int32
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hex(char ch);
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char *
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mem2hex(char *mem, char *buf, int count);
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mem2hex(char *mem, char *buf, int32 count);
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char *
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hex2mem(char *buf, char *mem, int count);
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hex2mem(char *buf, char *mem, int32 count);
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int
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unescape(char *msg, int len);
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int32
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unescape(char *msg, int32 len);
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#endif /* UTILS_H */
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