Enable source debugging feature for windows platform (#910)

- use platform independent data types in debug-engine library
- add os_socket APIs and provide windows and posix implementation
- avoid using platform related header files in non-platform layer
- use format specifiers macros for sprintf and sscanf
- change thread handle type from uint64 to korp_tid
- add lock when sending socket packet to avoid thread racing
This commit is contained in:
Xu Jun
2021-12-22 19:52:07 +08:00
committed by GitHub
parent af251e45ca
commit ccb2de35d7
21 changed files with 851 additions and 316 deletions

View File

@ -5,7 +5,9 @@
#include "utils.h"
int
static const char hexchars[] = "0123456789abcdef";
int32
hex(char ch)
{
if ((ch >= 'a') && (ch <= 'f'))
@ -18,9 +20,9 @@ hex(char ch)
}
char *
mem2hex(char *mem, char *buf, int count)
mem2hex(char *mem, char *buf, int32 count)
{
unsigned char ch;
uint8 ch;
for (int i = 0; i < count; i++) {
ch = *(mem++);
@ -32,9 +34,9 @@ mem2hex(char *mem, char *buf, int count)
}
char *
hex2mem(char *buf, char *mem, int count)
hex2mem(char *buf, char *mem, int32 count)
{
unsigned char ch;
uint8 ch;
for (int i = 0; i < count; i++) {
ch = hex(*buf++) << 4;