Enable source debugging feature for windows platform (#910)
- use platform independent data types in debug-engine library - add os_socket APIs and provide windows and posix implementation - avoid using platform related header files in non-platform layer - use format specifiers macros for sprintf and sscanf - change thread handle type from uint64 to korp_tid - add lock when sending socket packet to avoid thread racing
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@ -6,7 +6,7 @@
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#ifndef _GDB_SERVER_H
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#define _GDB_SERVER_H
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#include <stdbool.h>
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#include "bh_platform.h"
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#define PACKET_BUF_SIZE 0x8000
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@ -20,20 +20,20 @@ enum GDBStoppointType {
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};
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typedef struct WasmDebugPacket {
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unsigned char buf[PACKET_BUF_SIZE];
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unsigned int size;
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uint32 size;
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} WasmDebugPacket;
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struct WASMDebugControlThread;
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typedef struct WASMGDBServer {
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int listen_fd;
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int socket_fd;
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bh_socket_t listen_fd;
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bh_socket_t socket_fd;
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WasmDebugPacket pkt;
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bool noack;
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struct WASMDebugControlThread *thread;
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} WASMGDBServer;
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WASMGDBServer *
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wasm_create_gdbserver(char *addr, int *port);
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wasm_create_gdbserver(const char *host, int32 *port);
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bool
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wasm_gdbserver_listen(WASMGDBServer *server);
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