Implement 2D graphic API (#87)
* Implement 2D graphic library based on LittlevGL * Add lvgl license file
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181
samples/gui/wasm-runtime-wgl/src/platform/zephyr/iwasm_main.c
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181
samples/gui/wasm-runtime-wgl/src/platform/zephyr/iwasm_main.c
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/*
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* Copyright (C) 2019 Intel Corporation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "bh_platform.h"
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#include "runtime_lib.h"
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#include "native_interface.h"
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#include "app_manager_export.h"
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#include "board_config.h"
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#include "bh_common.h"
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#include "bh_queue.h"
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#include "bh_thread.h"
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#include "bh_memory.h"
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#include "runtime_sensor.h"
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#include "attr_container.h"
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#include "module_wasm_app.h"
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#include "wasm_export.h"
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#include "display.h"
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#include "lvgl.h"
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extern void * thread_timer_check(void *);
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extern void init_sensor_framework();
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extern int aee_host_msg_callback(void *msg, uint16_t msg_len);
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extern bool touchscreen_read(lv_indev_data_t * data);
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extern int ili9340_init();
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extern void xpt2046_init(void);
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extern void wgl_init();
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#include <zephyr.h>
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#include <uart.h>
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#include <device.h>
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int uart_char_cnt = 0;
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static void uart_irq_callback(struct device *dev)
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{
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unsigned char ch;
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while (uart_poll_in(dev, &ch) == 0) {
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uart_char_cnt++;
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aee_host_msg_callback(&ch, 1);
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}
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}
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struct device *uart_dev = NULL;
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static bool host_init()
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{
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uart_dev = device_get_binding(HOST_DEVICE_COMM_UART_NAME);
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if (!uart_dev) {
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printf("UART: Device driver not found.\n");
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return false;
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}
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uart_irq_rx_enable(uart_dev);
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uart_irq_callback_set(uart_dev, uart_irq_callback);
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return true;
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}
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int host_send(void * ctx, const char *buf, int size)
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{
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for (int i = 0; i < size; i++)
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uart_poll_out(uart_dev, buf[i]);
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return size;
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}
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void host_destroy()
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{
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}
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host_interface interface = {
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.init = host_init,
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.send = host_send,
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.destroy = host_destroy
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};
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timer_ctx_t timer_ctx;
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static char global_heap_buf[270 * 1024] = { 0 };
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static uint8_t color_copy[320 * 10 * 3];
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static void display_flush(lv_disp_drv_t *disp_drv,
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const lv_area_t *area,
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lv_color_t *color)
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{
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u16_t w = area->x2 - area->x1 + 1;
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u16_t h = area->y2 - area->y1 + 1;
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struct display_buffer_descriptor desc;
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int i;
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uint8_t *color_p = color_copy;
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desc.buf_size = 3 * w * h;
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desc.width = w;
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desc.pitch = w;
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desc.height = h;
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for (i = 0; i < w * h; i++, color++) {
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color_p[i * 3] = color->ch.red;
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color_p[i * 3 + 1] = color->ch.green;
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color_p[i * 3 + 2] = color->ch.blue;
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}
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display_write(NULL, area->x1, area->y1, &desc, (void *) color_p);
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lv_disp_flush_ready(disp_drv); /* in v5.3 is lv_flush_ready */
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}
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static bool display_input_read(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
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{
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return touchscreen_read(data);
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}
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/**
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* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
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*/
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static void hal_init(void)
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{
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xpt2046_init();
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ili9340_init();
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display_blanking_off(NULL);
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/*Create a display buffer*/
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static lv_disp_buf_t disp_buf1;
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static lv_color_t buf1_1[320*10];
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lv_disp_buf_init(&disp_buf1, buf1_1, NULL, 320*10);
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/*Create a display*/
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lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.buffer = &disp_buf1;
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disp_drv.flush_cb = display_flush;
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// disp_drv.hor_res = 200;
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// disp_drv.ver_res = 100;
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lv_disp_drv_register(&disp_drv);
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lv_indev_drv_t indev_drv;
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lv_indev_drv_init(&indev_drv); /*Basic initialization*/
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indev_drv.type = LV_INDEV_TYPE_POINTER;
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indev_drv.read_cb = display_input_read;
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lv_indev_drv_register(&indev_drv);
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}
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int iwasm_main()
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{
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host_init();
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if (bh_memory_init_with_pool(global_heap_buf, sizeof(global_heap_buf))
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!= 0) {
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printf("Init global heap failed.\n");
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return -1;
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}
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if (vm_thread_sys_init() != 0) {
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goto fail1;
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}
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wgl_init();
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hal_init();
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// timer manager
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init_wasm_timer();
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// TODO:
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app_manager_startup(&interface);
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fail1:
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bh_memory_destroy();
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return -1;
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}
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