Implement 2D graphic API (#87)
* Implement 2D graphic library based on LittlevGL * Add lvgl license file
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core/iwasm/lib/native-interface/gui_api.h
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37
core/iwasm/lib/native-interface/gui_api.h
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/*
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* Copyright (C) 2019 Intel Corporation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GUI_API_H_
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#define GUI_API_H_
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#include "bh_platform.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void wasm_obj_native_call(int32 func_id, uint32 argv_offset, uint32 argc);
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void wasm_btn_native_call(int32 func_id, uint32 argv_offset, uint32 argc);
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void wasm_label_native_call(int32 func_id, uint32 argv_offset, uint32 argc);
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void wasm_cb_native_call(int32 func_id, uint32 argv_offset, uint32 argc);
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void wasm_list_native_call(int32 func_id, uint32 argv_offset, uint32 argc);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GUI_API_H_ */
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