Fix windows relocation string parsing issue (#3333)
The AOT compiler emits string with '\0' now, some string parsing in aot loader for Windows platform need to be updated.
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@ -4202,7 +4202,7 @@ wasm_interp_call_func_bytecode(WASMModuleInstance *module,
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else
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#endif
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{
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*(uint32 *)global_addr = aux_stack_top;
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*(uint32 *)global_addr = (uint32)aux_stack_top;
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frame_sp--;
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}
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#if WASM_ENABLE_MEMORY_PROFILING != 0
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