Re-org address unalignment access for fast-interp (#597)
And clear some compile warnings on wasm loader, add ${UV_A_LIBS} for some CMakeLists.txt.
This commit is contained in:
@ -25,6 +25,230 @@
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extern "C" {
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#endif
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#if WASM_CPU_SUPPORTS_UNALIGNED_ADDR_ACCESS != 0
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#define PUT_I64_TO_ADDR(addr, value) do { \
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*(int64*)(addr) = (int64)(value); \
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} while (0)
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#define PUT_F64_TO_ADDR(addr, value) do { \
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*(float64*)(addr) = (float64)(value); \
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} while (0)
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#define GET_I64_FROM_ADDR(addr) (*(int64*)(addr))
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#define GET_F64_FROM_ADDR(addr) (*(float64*)(addr))
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/* For STORE opcodes */
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#define STORE_I64 PUT_I64_TO_ADDR
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#define STORE_U32(addr, value) do { \
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*(uint32*)(addr) = (uint32)(value); \
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} while (0)
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#define STORE_U16(addr, value) do { \
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*(uint16*)(addr) = (uint16)(value); \
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} while (0)
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/* For LOAD opcodes */
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#define LOAD_I64(addr) (*(int64*)(addr))
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#define LOAD_F64(addr) (*(float64*)(addr))
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#define LOAD_I32(addr) (*(int32*)(addr))
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#define LOAD_U32(addr) (*(uint32*)(addr))
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#define LOAD_I16(addr) (*(int16*)(addr))
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#define LOAD_U16(addr) (*(uint16*)(addr))
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#define STORE_PTR(addr, ptr) do { \
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*(void**)addr = (void*)ptr; \
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} while (0)
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#define LOAD_PTR(addr) (*(void**)(addr))
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#else /* WASM_CPU_SUPPORTS_UNALIGNED_ADDR_ACCESS != 0 */
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#define PUT_I64_TO_ADDR(addr, value) do { \
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uint32 *addr_u32 = (uint32*)(addr); \
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union { int64 val; uint32 parts[2]; } u; \
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u.val = (int64)(value); \
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addr_u32[0] = u.parts[0]; \
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addr_u32[1] = u.parts[1]; \
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} while (0)
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#define PUT_F64_TO_ADDR(addr, value) do { \
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uint32 *addr_u32 = (uint32*)(addr); \
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union { float64 val; uint32 parts[2]; } u; \
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u.val = (value); \
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addr_u32[0] = u.parts[0]; \
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addr_u32[1] = u.parts[1]; \
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} while (0)
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static inline int64
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GET_I64_FROM_ADDR(uint32 *addr)
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{
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union { int64 val; uint32 parts[2]; } u;
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u.parts[0] = addr[0];
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u.parts[1] = addr[1];
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return u.val;
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}
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static inline float64
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GET_F64_FROM_ADDR (uint32 *addr)
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{
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union { float64 val; uint32 parts[2]; } u;
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u.parts[0] = addr[0];
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u.parts[1] = addr[1];
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return u.val;
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}
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/* For STORE opcodes */
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#define STORE_I64(addr, value) do { \
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uintptr_t addr1 = (uintptr_t)(addr); \
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union { int64 val; uint32 u32[2]; \
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uint16 u16[4]; uint8 u8[8]; } u; \
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if ((addr1 & (uintptr_t)7) == 0) \
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*(int64*)(addr) = (int64)(value); \
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else { \
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u.val = (int64)(value); \
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if ((addr1 & (uintptr_t)3) == 0) { \
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((uint32*)(addr))[0] = u.u32[0]; \
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((uint32*)(addr))[1] = u.u32[1]; \
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} \
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else if ((addr1 & (uintptr_t)1) == 0) { \
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((uint16*)(addr))[0] = u.u16[0]; \
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((uint16*)(addr))[1] = u.u16[1]; \
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((uint16*)(addr))[2] = u.u16[2]; \
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((uint16*)(addr))[3] = u.u16[3]; \
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} \
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else { \
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int32 t; \
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for (t = 0; t < 8; t++) \
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((uint8*)(addr))[t] = u.u8[t]; \
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} \
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} \
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} while (0)
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#define STORE_U32(addr, value) do { \
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uintptr_t addr1 = (uintptr_t)(addr); \
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union { uint32 val; \
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uint16 u16[2]; uint8 u8[4]; } u; \
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if ((addr1 & (uintptr_t)3) == 0) \
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*(uint32*)(addr) = (uint32)(value); \
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else { \
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u.val = (uint32)(value); \
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if ((addr1 & (uintptr_t)1) == 0) { \
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((uint16*)(addr))[0] = u.u16[0]; \
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((uint16*)(addr))[1] = u.u16[1]; \
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} \
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else { \
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((uint8*)(addr))[0] = u.u8[0]; \
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((uint8*)(addr))[1] = u.u8[1]; \
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((uint8*)(addr))[2] = u.u8[2]; \
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((uint8*)(addr))[3] = u.u8[3]; \
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} \
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} \
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} while (0)
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#define STORE_U16(addr, value) do { \
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union { uint16 val; uint8 u8[2]; } u; \
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u.val = (uint16)(value); \
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((uint8*)(addr))[0] = u.u8[0]; \
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((uint8*)(addr))[1] = u.u8[1]; \
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} while (0)
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/* For LOAD opcodes */
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static inline int64
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LOAD_I64(void *addr)
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{
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uintptr_t addr1 = (uintptr_t)addr;
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union { int64 val; uint32 u32[2];
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uint16 u16[4]; uint8 u8[8]; } u;
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if ((addr1 & (uintptr_t)7) == 0)
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return *(int64*)addr;
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if ((addr1 & (uintptr_t)3) == 0) {
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u.u32[0] = ((uint32*)addr)[0];
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u.u32[1] = ((uint32*)addr)[1];
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}
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else if ((addr1 & (uintptr_t)1) == 0) {
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u.u16[0] = ((uint16*)addr)[0];
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u.u16[1] = ((uint16*)addr)[1];
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u.u16[2] = ((uint16*)addr)[2];
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u.u16[3] = ((uint16*)addr)[3];
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}
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else {
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int32 t;
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for (t = 0; t < 8; t++)
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u.u8[t] = ((uint8*)addr)[t];
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}
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return u.val;
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}
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static inline float64
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LOAD_F64(void *addr)
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{
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uintptr_t addr1 = (uintptr_t)addr;
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union { float64 val; uint32 u32[2];
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uint16 u16[4]; uint8 u8[8]; } u;
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if ((addr1 & (uintptr_t)7) == 0)
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return *(float64*)addr;
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if ((addr1 & (uintptr_t)3) == 0) {
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u.u32[0] = ((uint32*)addr)[0];
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u.u32[1] = ((uint32*)addr)[1];
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}
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else if ((addr1 & (uintptr_t)1) == 0) {
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u.u16[0] = ((uint16*)addr)[0];
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u.u16[1] = ((uint16*)addr)[1];
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u.u16[2] = ((uint16*)addr)[2];
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u.u16[3] = ((uint16*)addr)[3];
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}
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else {
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int32 t;
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for (t = 0; t < 8; t++)
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u.u8[t] = ((uint8*)addr)[t];
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}
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return u.val;
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}
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static inline int32
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LOAD_I32(void *addr)
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{
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uintptr_t addr1 = (uintptr_t)addr;
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union { int32 val; uint16 u16[2]; uint8 u8[4]; } u;
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if ((addr1 & (uintptr_t)3) == 0)
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return *(int32*)addr;
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if ((addr1 & (uintptr_t)1) == 0) {
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u.u16[0] = ((uint16*)addr)[0];
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u.u16[1] = ((uint16*)addr)[1];
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}
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else {
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u.u8[0] = ((uint8*)addr)[0];
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u.u8[1] = ((uint8*)addr)[1];
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u.u8[2] = ((uint8*)addr)[2];
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u.u8[3] = ((uint8*)addr)[3];
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}
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return u.val;
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}
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static inline int16
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LOAD_I16(void *addr)
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{
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uintptr_t addr1 = (uintptr_t)addr;
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union { int16 val; uint8 u8[2]; } u;
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if ((addr1 & (uintptr_t)1)) {
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u.u8[0] = ((uint8*)addr)[0];
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u.u8[1] = ((uint8*)addr)[1];
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return u.val;
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}
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return *(int16*)addr;
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}
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#define LOAD_U32(addr) ((uint32)LOAD_I32(addr))
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#define LOAD_U16(addr) ((uint16)LOAD_I16(addr))
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#if UINTPTR_MAX == UINT32_MAX
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#define STORE_PTR(addr, ptr) STORE_U32(addr, (uintptr_t)ptr)
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#elif UINTPTR_MAX == UINT64_MAX
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#define STORE_PTR(addr, ptr) STORE_I64(addr, (uintptr_t)ptr)
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#endif
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#endif /* WASM_CPU_SUPPORTS_UNALIGNED_ADDR_ACCESS != 0 */
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typedef struct WASMModuleCommon {
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/* Module type, for module loaded from WASM bytecode binary,
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this field is Wasm_Module_Bytecode, and this structure should
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