build and test pass

This commit is contained in:
Wang Xin
2020-04-12 16:15:54 +08:00
parent 66d6a3986a
commit 4c1558a785
22 changed files with 183 additions and 672 deletions

View File

@ -0,0 +1,44 @@
#!/bin/bash
APPS_ROOT=$(cd "$(dirname "$0")/" && pwd)
cd ${APPS_ROOT}
echo "OUT_DIR: ${OUT_DIR}"
if [ -z ${OUT_DIR} ]; then
OUT_DIR=${APPS_ROOT}/out
echo "set the wasm app folder: ${OUT_DIR}"
if [ -d ${OUT_DIR} ]; then
rm -rf ${OUT_DIR}
echo "removed the present output folder: ${OUT_DIR}"
fi
mkdir ${OUT_DIR}
fi
if [ -z ${WAMR_DIR} ]; then
WAMR_DIR=${APPS_ROOT}/../../..
fi
cd ${APPS_ROOT}/increase
rm -rf build
mkdir build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=${WAMR_DIR}/wamr-sdk/out/gui/app-sdk/wamr_toolchain.cmake
make
[ $? -eq 0 ] || exit $?
mv ui_increase.wasm ${OUT_DIR}/
# $makewrap
# mv ui_app.wasm ${OUT_DIR}/
cd ${APPS_ROOT}/decrease
make
[ $? -eq 0 ] || exit $?
mv ui_decrease.wasm ${OUT_DIR}/
echo "WASM files generated in folder ${OUT_DIR}"
echo "##################### build WASM APPs finished #####################"

View File

@ -13,8 +13,8 @@ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS},-L${WAMR_ROOT_DIR}/wamr-s
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS},--export=on_init,--export=on_timer_callback,--export=on_widget_event,--export=__heap_base,--export=__data_end")
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -Wno-unused-command-line-argument")
add_executable(ui_app.wasm
add_executable(ui_increase.wasm
${CMAKE_CURRENT_LIST_DIR}/src/main.c
)
target_link_libraries(ui_app.wasm app_framework)
target_link_libraries(ui_increase.wasm app_framework)

View File

@ -5,7 +5,7 @@
#include <stdlib.h>
#include "wasm_app.h"
#include "wa-inc/lvgl.h"
#include "wa-inc/lvgl/lvgl.h"
#include "wa-inc/timer_wasm_app.h"
extern char g_widget_text[];
@ -18,7 +18,7 @@ lv_obj_t *hello_world_label;
lv_obj_t *count_label;
lv_obj_t *btn1;
lv_obj_t *label_count1;
int label_count1_value = 100;
int label_count1_value = 1;
char label_count1_str[11] = { 0 };
void timer1_update(user_timer_t timer1)
@ -49,10 +49,10 @@ void on_init()
/*Create a label on the button*/
lv_obj_t *btn_label = lv_label_create(btn1, NULL);
lv_label_set_text(btn_label, "Click --");
lv_label_set_text(btn_label, "Click ++");
label_count1 = lv_label_create(NULL, NULL);
lv_label_set_text(label_count1, "100");
lv_label_set_text(label_count1, "1");
lv_obj_align(label_count1, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
/* set up a timer */
@ -67,11 +67,12 @@ void on_init()
static void btn_event_cb(lv_obj_t *btn, lv_event_t event)
{
if(event == LV_EVENT_RELEASED) {
label_count1_value--;
label_count1_value++;
snprintf(label_count1_str, sizeof(label_count1_str),
"%d", label_count1_value);
lv_label_set_text(label_count1, label_count1_str);
if (label_count1_value == 0)
label_count1_value = 100;
if (label_count1_value == 100)
label_count1_value = 0;
}
}

View File

@ -1,29 +0,0 @@
# Copyright (C) 2019 Intel Corporation. All rights reserved.
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
CC = /opt/wasi-sdk/bin/clang
APP_DIR = ${shell pwd}
IWASM_DIR = $(APP_DIR)/../../../../core/iwasm
SDK_DIR = $(APP_DIR)/../../../../wamr-sdk/out/gui/app-sdk
APP_FRAMEWORK_DIR = $(APP_DIR)/../../../../wamr-sdk/out/gui/app-sdk/wamr-app-framework
DEPS_DIR = $(APP_DIR)/../../../../core/deps
CFLAGS += -O3 \
-Wno-int-conversion \
-I$(APP_DIR)/src \
-I$(APP_FRAMEWORK_DIR)/include \
-I${DEPS_DIR}
SRCS += $(APP_DIR)/src/main.c
all:
@$(CC) $(CFLAGS) $(SRCS) \
--target=wasm32 -O3 -z stack-size=2048 -Wl,--initial-memory=65536 \
--sysroot=$(SDK_DIR)/libc-builtin-sysroot \
-L$(APP_FRAMEWORK_DIR)/lib -lapp_framework \
-Wl,--allow-undefined-file=$(SDK_DIR)/libc-builtin-sysroot/share/defined-symbols.txt \
-Wl,--no-threads,--strip-all,--no-entry -nostdlib \
-Wl,--export=on_init -Wl,--export=on_timer_callback \
-Wl,--export=on_widget_event \
-Wl,--export=__heap_base,--export=__data_end \
-o ui_app_lvgl_compatible.wasm

View File

@ -1,72 +0,0 @@
/*
* Copyright (C) 2019 Intel Corporation. All rights reserved.
* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
*/
#include <stdlib.h>
#include "wasm_app.h"
#include "wa-inc/wgl.h"
#include "wa-inc/timer_wasm_app.h"
static void btn_event_cb(wgl_obj_t btn, wgl_event_t event);
uint32_t count = 0;
char count_str[11] = { 0 };
wgl_obj_t hello_world_label;
wgl_obj_t count_label;
wgl_obj_t btn1;
wgl_obj_t label_count1;
int label_count1_value = 0;
char label_count1_str[11] = { 0 };
void timer1_update(user_timer_t timer1)
{
if ((count % 100) == 0) {
snprintf(count_str, sizeof(count_str), "%d", count / 100);
wgl_label_set_text(count_label, count_str);
}
++count;
}
void on_init()
{
hello_world_label = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
wgl_label_set_text(hello_world_label, "Hello world!");
wgl_obj_align(hello_world_label, (wgl_obj_t)NULL, WGL_ALIGN_IN_TOP_LEFT, 0, 0);
count_label = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
wgl_obj_align(count_label, (wgl_obj_t)NULL, WGL_ALIGN_IN_TOP_MID, 0, 0);
btn1 = wgl_btn_create((wgl_obj_t)NULL, (wgl_obj_t)NULL); /*Create a button on the currently loaded screen*/
wgl_obj_set_event_cb(btn1, btn_event_cb); /*Set function to be called when the button is released*/
wgl_obj_align(btn1, (wgl_obj_t)NULL, WGL_ALIGN_CENTER, 0, 0); /*Align below the label*/
/*Create a label on the button*/
wgl_obj_t btn_label = wgl_label_create(btn1, (wgl_obj_t)NULL);
wgl_label_set_text(btn_label, "Click ++");
label_count1 = wgl_label_create((wgl_obj_t)NULL, (wgl_obj_t)NULL);
wgl_label_set_text(label_count1, "0");
wgl_obj_align(label_count1, (wgl_obj_t)NULL, WGL_ALIGN_IN_BOTTOM_MID, 0, 0);
/* set up a timer */
user_timer_t timer;
timer = api_timer_create(10, true, false, timer1_update);
if (timer)
api_timer_restart(timer, 10);
else
printf("Fail to create timer.\n");
}
static void btn_event_cb(wgl_obj_t btn, wgl_event_t event)
{
if(event == WGL_EVENT_RELEASED) {
label_count1_value++;
snprintf(label_count1_str, sizeof(label_count1_str),
"%d", label_count1_value);
wgl_label_set_text(label_count1, label_count1_str);
//wgl_cont_set_fit4(btn, WGL_FIT_FLOOD, WGL_FIT_FLOOD, WGL_FIT_FLOOD, WGL_FIT_FLOOD);
//wgl_obj_clean(btn);
}
}