Apply clang format for samples files (#833)

Apply clang format for c source files under samples folder
This commit is contained in:
Wenyong Huang
2021-11-15 12:48:35 +08:00
committed by GitHub
parent 37a14c9825
commit 3ded9ece83
58 changed files with 1261 additions and 957 deletions

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@ -11,25 +11,32 @@
#include "lvgl/lv_misc/lv_color.h"
#include "lvgl/lv_hal/lv_hal_indev.h"
extern void display_init(void);
extern void
display_init(void);
extern void display_deinit(void);
extern void
display_deinit(void);
extern void display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color);
extern void
display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color);
extern bool display_input_read(lv_indev_data_t *data);
extern bool
display_input_read(lv_indev_data_t *data);
extern void display_vdb_write(void *buf,
lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa);
extern void
display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa);
void display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color);
void
display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color);
void display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color);
void
display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color);
extern uint32_t time_get_ms(void);
extern uint32_t
time_get_ms(void);
#endif

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@ -29,9 +29,10 @@
/**********************
* STATIC PROTOTYPES
**********************/
static void hal_init(void);
//static int tick_thread(void * data);
//static void memory_monitor(void * param);
static void
hal_init(void);
// static int tick_thread(void * data);
// static void memory_monitor(void * param);
/**********************
* STATIC VARIABLES
@ -48,13 +49,14 @@ uint32_t count = 0;
char count_str[11] = { 0 };
lv_obj_t *hello_world_label;
lv_obj_t *count_label;
lv_obj_t * btn1;
lv_obj_t *btn1;
lv_obj_t * label_count1;
lv_obj_t *label_count1;
int label_count1_value = 0;
char label_count1_str[11] = { 0 };
void timer1_update(user_timer_t timer1)
void
timer1_update(user_timer_t timer1)
{
if ((count % 100) == 0) {
snprintf(count_str, sizeof(count_str), "%d", count / 100);
@ -64,23 +66,23 @@ void timer1_update(user_timer_t timer1)
++count;
}
static lv_res_t btn_rel_action(lv_obj_t * btn)
static lv_res_t
btn_rel_action(lv_obj_t *btn)
{
label_count1_value++;
snprintf(label_count1_str, sizeof(label_count1_str),
"%d", label_count1_value);
snprintf(label_count1_str, sizeof(label_count1_str), "%d",
label_count1_value);
lv_label_set_text(label_count1, label_count1_str);
return LV_RES_OK;
}
void on_init()
void
on_init()
{
/*Initialize LittlevGL*/
/* Initialize LittlevGL */
lv_init();
/*Initialize the HAL (display, input devices, tick) for LittlevGL*/
/* Initialize the HAL (display, input devices, tick) for LittlevGL */
hal_init();
hello_world_label = lv_label_create(lv_scr_act(), NULL);
@ -90,12 +92,17 @@ void on_init()
count_label = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(count_label, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
btn1 = lv_btn_create(lv_scr_act(), NULL); /*Create a button on the currently loaded screen*/
lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK, btn_rel_action); /*Set function to be called when the button is released*/
lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0, 20); /*Align below the label*/
btn1 = lv_btn_create(
lv_scr_act(),
NULL); /* Create a button on the currently loaded screen */
lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK,
btn_rel_action); /* Set function to be called when the
button is released */
lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0,
20); /* Align below the label */
/*Create a label on the button*/
lv_obj_t * btn_label = lv_label_create(btn1, NULL);
/* Create a label on the button */
lv_obj_t *btn_label = lv_label_create(btn1, NULL);
lv_label_set_text(btn_label, "Click ++");
label_count1 = lv_label_create(lv_scr_act(), NULL);
@ -116,56 +123,67 @@ void on_init()
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics
* library
*/
void display_flush_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
display_flush_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
display_flush(x1, y1, x2, y2, color_p);
lv_flush_ready();
}
void display_vdb_write_wrapper(uint8_t *buf,
lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t color, lv_opa_t opa)
void
display_vdb_write_wrapper(uint8_t *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t color, lv_opa_t opa)
{
display_vdb_write(buf, buf_w, x, y, &color, opa);
}
void display_fill_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color)
void
display_fill_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color)
{
display_fill(x1, y1, x2, y2, &color);
}
static void hal_init(void)
static void
hal_init(void)
{
/* Add a display*/
/* Add a display */
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.disp_flush = display_flush_wrapper; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.disp_fill = display_fill_wrapper; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
disp_drv.disp_map = display_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
lv_disp_drv_init(&disp_drv); /* Basic initialization */
disp_drv.disp_flush =
display_flush_wrapper; /* Used when `LV_VDB_SIZE != 0` in lv_conf.h
(buffered drawing) */
disp_drv.disp_fill =
display_fill_wrapper; /* Used when `LV_VDB_SIZE == 0` in lv_conf.h
(unbuffered drawing) */
disp_drv.disp_map = display_map; /* Used when `LV_VDB_SIZE == 0` in
lv_conf.h (unbuffered drawing) */
#if LV_VDB_SIZE != 0
disp_drv.vdb_wr = display_vdb_write_wrapper;
#endif
lv_disp_drv_register(&disp_drv);
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
// mouse_init();
* Use the 'mouse' driver which reads the PC's mouse */
// mouse_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
lv_indev_drv_init(&indev_drv); /* Basic initialization */
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read = display_input_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);
indev_drv.read =
display_input_read; /* This function will be called periodically (by the
library) to get the mouse position and state */
lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv);
}
/* Implement empry main function as wasi start function calls it */
int main(int argc, char **argv)
int
main(int argc, char **argv)
{
(void)argc;
(void)argv;
return 0;
}

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@ -5,4 +5,5 @@
#include <stdio.h>
uint32_t time_get_ms(void);
uint32_t
time_get_ms(void);