Apply clang format for samples files (#833)

Apply clang format for c source files under samples folder
This commit is contained in:
Wenyong Huang
2021-11-15 12:48:35 +08:00
committed by GitHub
parent 37a14c9825
commit 3ded9ece83
58 changed files with 1261 additions and 957 deletions

View File

@ -10,13 +10,19 @@
#include "mouse.h"
#include "lvgl/lv_misc/lv_color.h"
#include "lvgl/lv_hal/lv_hal_indev.h"
extern void display_init(void);
extern void display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p);
extern bool display_input_read(lv_indev_data_t * data);
extern void display_deinit(void);
extern void display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t *color, lv_opa_t opa);
extern int time_get_ms();
extern void
display_init(void);
extern void
display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p);
extern bool
display_input_read(lv_indev_data_t *data);
extern void
display_deinit(void);
extern void
display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa);
extern int
time_get_ms();
#endif

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@ -13,7 +13,7 @@
* DEFINES
*********************/
#ifndef MONITOR_ZOOM
#define MONITOR_ZOOM 1
#define MONITOR_ZOOM 1
#endif
/**********************
@ -42,17 +42,18 @@ static int16_t last_y = 0;
/**
* Initialize the mouse
*/
void mouse_init(void)
{
}
void
mouse_init(void)
{}
/**
* Get the current position and state of the mouse
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
* @return false: because the points are not buffered, so no more data to be
* read
*/
bool mouse_read(lv_indev_data_t * data)
bool
mouse_read(lv_indev_data_t *data)
{
/*Store the collected data*/
data->point.x = last_x;
@ -65,27 +66,27 @@ bool mouse_read(lv_indev_data_t * data)
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event * event)
void
mouse_handler(SDL_Event *event)
{
switch (event->type) {
case SDL_MOUSEBUTTONUP:
if (event->button.button == SDL_BUTTON_LEFT)
left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == SDL_BUTTON_LEFT) {
left_button_down = true;
case SDL_MOUSEBUTTONUP:
if (event->button.button == SDL_BUTTON_LEFT)
left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == SDL_BUTTON_LEFT) {
left_button_down = true;
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
}
break;
case SDL_MOUSEMOTION:
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
}
break;
case SDL_MOUSEMOTION:
last_x = event->motion.x / MONITOR_ZOOM;
last_y = event->motion.y / MONITOR_ZOOM;
break;
break;
}
}
/**********************

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@ -43,18 +43,22 @@ extern "C" {
/**
* Initialize the mouse
*/
void mouse_init(void);
void
mouse_init(void);
/**
* Get the current position and state of the mouse
* @param data store the mouse data here
* @return false: because the points are not buffered, so no more data to be read
* @return false: because the points are not buffered, so no more data to be
* read
*/
bool mouse_read(lv_indev_data_t * data);
bool
mouse_read(lv_indev_data_t *data);
/**
* It will be called from the main SDL thread
*/
void mouse_handler(SDL_Event *event);
void
mouse_handler(SDL_Event *event);
/**********************
* MACROS

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@ -11,19 +11,23 @@
#define MONITOR_HOR_RES 320
#define MONITOR_VER_RES 240
#ifndef MONITOR_ZOOM
#define MONITOR_ZOOM 1
#define MONITOR_ZOOM 1
#endif
#define SDL_REFR_PERIOD 50
void monitor_sdl_init(void);
void monitor_sdl_refr_core(void);
void monitor_sdl_clean_up(void);
#define SDL_REFR_PERIOD 50
void
monitor_sdl_init(void);
void
monitor_sdl_refr_core(void);
void
monitor_sdl_clean_up(void);
static uint32_t tft_fb[MONITOR_HOR_RES * MONITOR_VER_RES];
void display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa)
void
display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
lv_color_t *color, lv_opa_t opa)
{
unsigned char *buf_xy = buf + 4 * x + 4 * y * buf_w;
lv_color_t * temp = (lv_color_t *) buf_xy;
lv_color_t *temp = (lv_color_t *)buf_xy;
*temp = *color;
/*
if (opa != LV_OPA_COVER) {
@ -36,28 +40,30 @@ void display_vdb_write(void *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y,
}
*/
}
int time_get_ms()
int
time_get_ms()
{
static struct timeval tv;
gettimeofday(&tv, NULL);
long long time_in_mill = (tv.tv_sec) * 1000 + (tv.tv_usec) / 1000;
return (int) time_in_mill;
return (int)time_in_mill;
}
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Texture * texture;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
static volatile bool sdl_inited = false;
static volatile bool sdl_refr_qry = false;
static volatile bool sdl_quit_qry = false;
void monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
/*Return if the area is out the screen*/
if (x2 < 0 || y2 < 0 || x1 > MONITOR_HOR_RES - 1
|| y1 > MONITOR_VER_RES - 1) {
|| y1 > MONITOR_VER_RES - 1) {
return;
}
@ -65,14 +71,13 @@ void monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
uint32_t w = x2 - x1 + 1;
for (y = y1; y <= y2; y++) {
memcpy(&tft_fb[y * MONITOR_HOR_RES + x1], color_p,
w * sizeof(lv_color_t));
w * sizeof(lv_color_t));
color_p += w;
}
sdl_refr_qry = true;
/*IMPORTANT! It must be called to tell the system the flush is ready*/
}
/**
@ -83,8 +88,8 @@ void monitor_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
* @param y2 bottom coordinate
* @param color fill color
*/
void monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color)
void
monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color)
{
/*Return if the area is out the screen*/
if (x2 < 0)
@ -104,7 +109,7 @@ void monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t x;
int32_t y;
uint32_t color32 = color.full; //lv_color_to32(color);
uint32_t color32 = color.full; // lv_color_to32(color);
for (x = act_x1; x <= act_x2; x++) {
for (y = act_y1; y <= act_y2; y++) {
@ -123,8 +128,9 @@ void monitor_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
* @param y2 bottom coordinate
* @param color_p an array of colors
*/
void monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
/*Return if the area is out the screen*/
if (x2 < 0)
@ -147,7 +153,8 @@ void monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
for (y = act_y1; y <= act_y2; y++) {
for (x = act_x1; x <= act_x2; x++) {
tft_fb[y * MONITOR_HOR_RES + x] = color_p->full; //lv_color_to32(*color_p);
tft_fb[y * MONITOR_HOR_RES + x] =
color_p->full; // lv_color_to32(*color_p);
color_p++;
}
@ -157,39 +164,42 @@ void monitor_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
sdl_refr_qry = true;
}
void display_init(void)
{
}
void
display_init(void)
{}
void display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
display_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
monitor_flush(x1, y1, x2, y2, color_p);
}
void display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color_p)
void
display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color_p)
{
monitor_fill(x1, y1, x2, y2, color_p);
}
void display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
monitor_map(x1, y1, x2, y2, color_p);
}
bool display_input_read(lv_indev_data_t * data)
bool
display_input_read(lv_indev_data_t *data)
{
return mouse_read(data);
}
void display_deinit(void)
{
void
display_deinit(void)
{}
}
int monitor_sdl_refr_thread(void * param)
int
monitor_sdl_refr_thread(void *param)
{
(void) param;
(void)param;
/*If not OSX initialize SDL in the Thread*/
monitor_sdl_init();
@ -205,19 +215,21 @@ int monitor_sdl_refr_thread(void * param)
return 0;
}
void monitor_sdl_refr_core(void)
void
monitor_sdl_refr_core(void)
{
if (sdl_refr_qry != false) {
sdl_refr_qry = false;
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
MONITOR_HOR_RES * sizeof(uint32_t));
SDL_RenderClear(renderer);
/*Test: Draw a background to test transparent screens (LV_COLOR_SCREEN_TRANSP)*/
// SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
// SDL_Rect r;
// r.x = 0; r.y = 0; r.w = MONITOR_HOR_RES; r.w = MONITOR_VER_RES;
// SDL_RenderDrawRect(renderer, &r);
/*Test: Draw a background to test transparent screens
* (LV_COLOR_SCREEN_TRANSP)*/
// SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
// SDL_Rect r;
// r.x = 0; r.y = 0; r.w = MONITOR_HOR_RES; r.w =
// MONITOR_VER_RES; SDL_RenderDrawRect(renderer, &r);
/*Update the renderer with the texture containing the rendered image*/
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
@ -231,29 +243,29 @@ void monitor_sdl_refr_core(void)
if ((&event)->type == SDL_WINDOWEVENT) {
switch ((&event)->window.event) {
#if SDL_VERSION_ATLEAST(2, 0, 5)
case SDL_WINDOWEVENT_TAKE_FOCUS:
case SDL_WINDOWEVENT_TAKE_FOCUS:
#endif
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_EXPOSED:
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
break;
default:
break;
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
break;
default:
break;
}
}
}
/*Sleep some time*/
SDL_Delay(SDL_REFR_PERIOD);
}
int quit_filter(void * userdata, SDL_Event * event)
int
quit_filter(void *userdata, SDL_Event *event)
{
(void) userdata;
(void)userdata;
if (event->type == SDL_QUIT) {
sdl_quit_qry = true;
@ -262,7 +274,8 @@ int quit_filter(void * userdata, SDL_Event * event)
return 1;
}
void monitor_sdl_clean_up(void)
void
monitor_sdl_clean_up(void)
{
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
@ -270,34 +283,37 @@ void monitor_sdl_clean_up(void)
SDL_Quit();
}
void monitor_sdl_init(void)
void
monitor_sdl_init(void)
{
/*Initialize the SDL*/
SDL_Init(SDL_INIT_VIDEO);
SDL_SetEventFilter(quit_filter, NULL);
window = SDL_CreateWindow("TFT Simulator", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
MONITOR_HOR_RES * MONITOR_ZOOM, MONITOR_VER_RES * MONITOR_ZOOM, 0); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
window = SDL_CreateWindow(
"TFT Simulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
MONITOR_HOR_RES * MONITOR_ZOOM, MONITOR_VER_RES * MONITOR_ZOOM,
0); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, MONITOR_HOR_RES, MONITOR_VER_RES);
SDL_TEXTUREACCESS_STATIC, MONITOR_HOR_RES,
MONITOR_VER_RES);
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
/*Initialize the frame buffer to gray (77 is an empirical value) */
memset(tft_fb, 0x44, MONITOR_HOR_RES * MONITOR_VER_RES * sizeof(uint32_t));
SDL_UpdateTexture(texture, NULL, tft_fb,
MONITOR_HOR_RES * sizeof(uint32_t));
MONITOR_HOR_RES * sizeof(uint32_t));
sdl_refr_qry = true;
sdl_inited = true;
}
void display_SDL_init()
void
display_SDL_init()
{
SDL_CreateThread(monitor_sdl_refr_thread, "sdl_refr", NULL);
while (sdl_inited == false)
; /*Wait until 'sdl_refr' initializes the SDL*/
}

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@ -5,4 +5,5 @@
#include <stdio.h>
int time_get_ms();
int
time_get_ms();

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@ -28,9 +28,10 @@
/**********************
* STATIC PROTOTYPES
**********************/
static void hal_init(void);
//static int tick_thread(void * data);
//static void memory_monitor(void * param);
static void
hal_init(void);
// static int tick_thread(void * data);
// static void memory_monitor(void * param);
/**********************
* STATIC VARIABLES
@ -47,22 +48,23 @@ uint32_t count = 0;
char count_str[11] = { 0 };
lv_obj_t *hello_world_label;
lv_obj_t *count_label;
lv_obj_t * btn1;
lv_obj_t *btn1;
lv_obj_t * label_count1;
lv_obj_t *label_count1;
int label_count1_value = 0;
char label_count1_str[11] = { 0 };
static lv_res_t btn_rel_action(lv_obj_t * btn)
static lv_res_t
btn_rel_action(lv_obj_t *btn)
{
label_count1_value++;
snprintf(label_count1_str, sizeof(label_count1_str),
"%d", label_count1_value);
snprintf(label_count1_str, sizeof(label_count1_str), "%d",
label_count1_value);
lv_label_set_text(label_count1, label_count1_str);
return LV_RES_OK;
}
int main()
int
main()
{
void display_SDL_init();
display_SDL_init();
@ -80,23 +82,26 @@ int main()
count_label = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(count_label, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
btn1 = lv_btn_create(lv_scr_act(), NULL); /*Create a button on the currently loaded screen*/
lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK, btn_rel_action); /*Set function to be called when the button is released*/
btn1 = lv_btn_create(
lv_scr_act(), NULL); /*Create a button on the currently loaded screen*/
lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK,
btn_rel_action); /*Set function to be called when the
button is released*/
lv_obj_align(btn1, NULL, LV_ALIGN_CENTER, 0, 20); /*Align below the label*/
/*Create a label on the button*/
lv_obj_t * btn_label = lv_label_create(btn1, NULL);
lv_obj_t *btn_label = lv_label_create(btn1, NULL);
lv_label_set_text(btn_label, "Click ++");
label_count1 = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_count1, "0");
lv_obj_align(label_count1, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
while(1) {
while (1) {
/* Periodically call the lv_task handler.
* It could be done in a timer interrupt or an OS task too.*/
if ((count % 100) == 0) {
snprintf(count_str, sizeof(count_str), "%d", count/ 100);
snprintf(count_str, sizeof(count_str), "%d", count / 100);
lv_label_set_text(count_label, count_str);
}
lv_task_handler();
@ -112,31 +117,41 @@ int main()
**********************/
/**
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics
* library
*/
void display_flush_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p)
void
display_flush_wrapper(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p)
{
display_flush(x1, y1, x2, y2, color_p);
lv_flush_ready();
}
void display_vdb_write_wrapper(uint8_t *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t color, lv_opa_t opa)
void
display_vdb_write_wrapper(uint8_t *buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t color, lv_opa_t opa)
{
display_vdb_write(buf, buf_w, x, y, &color, opa);
}
extern void display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color_p);
extern void display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t * color_p);
static void hal_init(void)
extern void
display_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
lv_color_t color_p);
extern void
display_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
const lv_color_t *color_p);
static void
hal_init(void)
{
/* Add a display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.disp_flush = display_flush_wrapper; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
disp_drv.disp_fill = display_fill; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
disp_drv.disp_map = display_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h (unbuffered drawing)*/
disp_drv.disp_flush =
display_flush_wrapper; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h
(buffered drawing)*/
disp_drv.disp_fill = display_fill; /*Used when `LV_VDB_SIZE == 0` in
lv_conf.h (unbuffered drawing)*/
disp_drv.disp_map = display_map; /*Used when `LV_VDB_SIZE == 0` in lv_conf.h
(unbuffered drawing)*/
#if LV_VDB_SIZE != 0
disp_drv.vdb_wr = display_vdb_write_wrapper;
#endif
@ -144,12 +159,12 @@ static void hal_init(void)
/* Add the mouse as input device
* Use the 'mouse' driver which reads the PC's mouse*/
// mouse_init();
// mouse_init();
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read = display_input_read; /*This function will be called periodically (by the library) to get the mouse position and state*/
lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);
indev_drv.read =
display_input_read; /*This function will be called periodically (by the
library) to get the mouse position and state*/
lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv);
}