Apply clang-format for more source files (#795)

Apply clang-format for C source files in folder core/app-mgr,
core/app-framework, and test-tools.
And rename folder component_test to component-test, update
zephyr build document.

Signed-off-by: Wenyong Huang <wenyong.huang@intel.com>
This commit is contained in:
Wenyong Huang
2021-10-21 13:58:34 +08:00
committed by GitHub
parent 225f5d0a64
commit 32242988ed
143 changed files with 5377 additions and 4627 deletions

View File

@ -27,51 +27,57 @@
extern "C" {
#endif
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#if !defined(__WINDOWS__) \
&& (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) \
|| defined(_WIN32))
#define __WINDOWS__
#endif
#ifdef __WINDOWS__
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
For *nix builds that support visibility attribute, you can define similar behavior by
setting default visibility to hidden by adding
-fvisibility=hidden (for gcc)
or
-xldscope=hidden (for sun cc)
to CFLAGS
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
/**
* When compiling for windows, we specify a specific calling convention to avoid
* issues where we are being called from a project with a different default
* calling convention. For windows you have 3 define options:
* CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever
* dllexport symbols
* CJSON_EXPORT_SYMBOLS - Define this on library build when you want to
* dllexport symbols (default)
* CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
*
* For *nix builds that support visibility attribute, you can define similar
* behavior by setting default visibility to hidden by adding
* -fvisibility=hidden (for gcc)
* or
* -xldscope=hidden (for sun cc)
* to CFLAGS, then using the CJSON_API_VISIBILITY flag to "export" the same
* symbols the way CJSON_EXPORT_SYMBOLS does
*/
#define CJSON_CDECL __cdecl
#define CJSON_STDCALL __stdcall
/* export symbols by default, this is necessary for copy pasting the C and header file */
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
/* export symbols by default, this is necessary for copy pasting the C and
header file */
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) \
&& !defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_EXPORT_SYMBOLS
#endif
#if defined(CJSON_HIDE_SYMBOLS)
#define CJSON_PUBLIC(type) type CJSON_STDCALL
#define CJSON_PUBLIC(type) type CJSON_STDCALL
#elif defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
#elif defined(CJSON_IMPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
#endif
#else /* !__WINDOWS__ */
#define CJSON_CDECL
#define CJSON_STDCALL
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__SUNPRO_C)) \
&& defined(CJSON_API_VISIBILITY)
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
#else
#define CJSON_PUBLIC(type) type
#endif
@ -86,24 +92,26 @@ extern "C" {
/* cJSON Types: */
#define cJSON_Invalid (0)
#define cJSON_False (1 << 0)
#define cJSON_True (1 << 1)
#define cJSON_NULL (1 << 2)
#define cJSON_False (1 << 0)
#define cJSON_True (1 << 1)
#define cJSON_NULL (1 << 2)
#define cJSON_Number (1 << 3)
#define cJSON_String (1 << 4)
#define cJSON_Array (1 << 5)
#define cJSON_Array (1 << 5)
#define cJSON_Object (1 << 6)
#define cJSON_Raw (1 << 7) /* raw json */
#define cJSON_Raw (1 << 7) /* raw json */
#define cJSON_IsReference 256
#define cJSON_StringIsConst 512
/* The cJSON structure: */
typedef struct cJSON {
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
/* next/prev allow you to walk array/object chains. Alternatively, use
GetArraySize/GetArrayItem/GetObjectItem */
struct cJSON *next;
struct cJSON *prev;
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
/* An array or object item will have a child pointer pointing to a chain of
the items in the array/object. */
struct cJSON *child;
/* The type of the item, as above. */
@ -116,74 +124,101 @@ typedef struct cJSON {
/* The item's number, if type==cJSON_Number */
double valuedouble;
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
/* The item's name string, if this item is the child of, or is in the list
of subitems of an object. */
char *string;
} cJSON;
typedef struct cJSON_Hooks {
/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
/* malloc/free are CDECL on Windows regardless of the default calling
* convention of the compiler, so ensure the hooks allow passing those
* functions directly. */
void *(CJSON_CDECL *malloc_fn)(size_t sz);
void (CJSON_CDECL *free_fn)(void *ptr);
void(CJSON_CDECL *free_fn)(void *ptr);
} cJSON_Hooks;
typedef int cJSON_bool;
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
* This is to prevent stack overflows. */
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse
them. This is to prevent stack overflows. */
#ifndef CJSON_NESTING_LIMIT
#define CJSON_NESTING_LIMIT 1000
#endif
/* returns the version of cJSON as a string */
CJSON_PUBLIC(const char*) cJSON_Version(void);
CJSON_PUBLIC(const char *) cJSON_Version(void);
/* Supply malloc, realloc and free functions to cJSON */
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks *hooks);
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
/* Memory Management: the caller is always responsible to free the results from
* all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib
* free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is
* cJSON_PrintPreallocated, where the caller has full responsibility of the
* buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate.
*/
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
/* ParseWithOpts allows you to require (and check) that the JSON is null
* terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then
* return_parse_end will contain a pointer to the error so will match
* cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *)
cJSON_ParseWithOpts(const char *value, const char **return_parse_end,
cJSON_bool require_null_terminated);
/* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
/* Render a cJSON entity to text for transfer/storage without any formatting. */
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess
* at the final size. guessing well reduces reallocation. fmt=0 gives
* unformatted, =1 gives formatted */
CJSON_PUBLIC(char *)
cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Render a cJSON entity to text using a buffer already allocated in memory with
* given length. Returns 1 on success and 0 on failure. */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will
* use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON_bool)
cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length,
const cJSON_bool format);
/* Delete a cJSON entity and all subentities. */
CJSON_PUBLIC(void) cJSON_Delete(cJSON *c);
/* Returns the number of items in an array (or object). */
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
/* Retrieve item number "index" from array "array". Returns NULL if
* unsuccessful. */
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
/* Get item "string" from object. Case insensitive. */
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(cJSON *)
cJSON_GetObjectItem(const cJSON *const object, const char *const string);
CJSON_PUBLIC(cJSON *)
cJSON_GetObjectItemCaseSensitive(const cJSON *const object,
const char *const string);
CJSON_PUBLIC(cJSON_bool)
cJSON_HasObjectItem(const cJSON *object, const char *string);
/* For analysing failed parses. This returns a pointer to the parse error.
* You'll probably need to look a few chars back to make sense of it. Defined
* when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
/* Check if the item is a string and return its valuestring */
CJSON_PUBLIC(char *) cJSON_GetStringValue(cJSON *item);
/* These functions check the type of an item */
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON *const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON *const item);
/* These calls create a cJSON item of the appropriate type. */
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
@ -198,10 +233,10 @@ CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
/* Create a string where valuestring references a string so
* it will not be freed by cJSON_Delete */
it will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
/* Create an object/arrray that only references it's elements so
* they will not be freed by cJSON_Delete */
they will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
@ -213,64 +248,110 @@ CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count);
/* Append item to the specified array/object. */
CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
* writing to `item->string` */
CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
CJSON_PUBLIC(void)
cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and
* will definitely survive the cJSON object. WARNING: When this function was
* used, make sure to always check that (item->type & cJSON_StringIsConst) is
* zero before writing to `item->string` */
CJSON_PUBLIC(void)
cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you
* want to add an existing cJSON to a new cJSON, but don't want to corrupt your
* existing cJSON. */
CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
CJSON_PUBLIC(void)
cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
/* Remove/Detatch items from Arrays/Objects. */
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemViaPointer(cJSON *parent, cJSON *const item);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *)
cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(void)
cJSON_DeleteItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(void)
cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
/* Update array items. */
CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
CJSON_PUBLIC(void)
cJSON_InsertItemInArray(
cJSON *array, int which,
cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool)
cJSON_ReplaceItemViaPointer(cJSON *const parent, cJSON *const item,
cJSON *replacement);
CJSON_PUBLIC(void)
cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(void)
cJSON_ReplaceItemInObject(cJSON *object, const char *string, cJSON *newitem);
CJSON_PUBLIC(void)
cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object, const char *string,
cJSON *newitem);
/* Duplicate a cJSON item */
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
need to be released. With recurse!=0, it will duplicate any children connected to the item.
The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new
memory that will need to be released. With recurse!=0, it will duplicate any
children connected to the item. The item->next and ->prev pointers are always
zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or
* invalid, they will be considered unequal.
* case_sensitive determines if object keys are treated case sensitive (1) or
* case insensitive (0) */
CJSON_PUBLIC(cJSON_bool)
cJSON_Compare(const cJSON *const a, const cJSON *const b,
const cJSON_bool case_sensitive);
CJSON_PUBLIC(void) cJSON_Minify(char *json);
/* Helper functions for creating and adding items to an object at the same time.
* They return the added item or NULL on failure. */
CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
They return the added item or NULL on failure. */
CJSON_PUBLIC(cJSON *)
cJSON_AddNullToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddTrueToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddFalseToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddBoolToObject(cJSON *const object, const char *const name,
const cJSON_bool boolean);
CJSON_PUBLIC(cJSON *)
cJSON_AddNumberToObject(cJSON *const object, const char *const name,
const double number);
CJSON_PUBLIC(cJSON *)
cJSON_AddStringToObject(cJSON *const object, const char *const name,
const char *const string);
CJSON_PUBLIC(cJSON *)
cJSON_AddRawToObject(cJSON *const object, const char *const name,
const char *const raw);
CJSON_PUBLIC(cJSON *)
cJSON_AddObjectToObject(cJSON *const object, const char *const name);
CJSON_PUBLIC(cJSON *)
cJSON_AddArrayToObject(cJSON *const object, const char *const name);
/* When assigning an integer value, it needs to be propagated to valuedouble too. */
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* When assigning an integer value, it needs to be propagated to valuedouble
too. */
#define cJSON_SetIntValue(object, number) \
((object) ? (object)->valueint = (object)->valuedouble = (number) \
: (number))
/* helper for the cJSON_SetNumberValue macro */
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
#define cJSON_SetNumberValue(object, number) \
((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) \
: (number))
/* Macro for iterating over an array or object */
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
#define cJSON_ArrayForEach(element, array) \
for (element = (array != NULL) ? (array)->child : NULL; element != NULL; \
element = element->next)
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
/* malloc/free objects using the malloc/free functions that have been set with
cJSON_InitHooks */
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
CJSON_PUBLIC(void) cJSON_free(void *object);