Add no_resolve to LoadArgs and wasm_runtime_resolve_symbols (#3790)
Add no_resolve to LoadArgs and wasm_runtime_resolve_symbols so one can delay resolving of symbols. This is useful for inspecting the module between loading and instantiating.
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@ -252,6 +252,11 @@ typedef struct LoadArgs {
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const strings), making it possible to free the wasm binary buffer after
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loading. */
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bool wasm_binary_freeable;
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/* false by default, if true, don't resolve the symbols yet. The
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wasm_runtime_load_ex has to be followed by a wasm_runtime_resolve_symbols
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call */
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bool no_resolve;
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/* TODO: more fields? */
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} LoadArgs;
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#endif /* LOAD_ARGS_OPTION_DEFINED */
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@ -569,6 +574,12 @@ WASM_RUNTIME_API_EXTERN wasm_module_t
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wasm_runtime_load_ex(uint8_t *buf, uint32_t size, const LoadArgs *args,
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char *error_buf, uint32_t error_buf_size);
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/**
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* Resolve symbols for a previously loaded WASM module. Only useful when the
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* module was loaded with LoadArgs::no_resolve set to true
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*/
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WASM_RUNTIME_API_EXTERN bool
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wasm_runtime_resolve_symbols(wasm_module_t module);
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/**
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* Load a WASM module from a specified WASM or AOT section list.
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*
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