Implement Sliding-Blocks and Restricted-Sliding-Blocks

This commit is contained in:
2025-08-30 14:57:47 +02:00
parent 0767a8be17
commit 4738e5f2d4
23 changed files with 1304 additions and 75 deletions

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import { single } from "./initial_states/single.js";
import { two } from "./initial_states/two.js";
import { three } from "./initial_states/three.js";
import { four } from "./initial_states/four.js";
import { five } from "./initial_states/five.js";
import { head_on } from "./initial_states/head_on.js";
import { cross_two } from "./initial_states/cross_two.js";
import { cross_three } from "./initial_states/cross_three.js";
import {
get_moves,
block_is_movable,
index_of_state,
remove_block,
move_block,
insert_block,
move_state_block,
arrays_are_equal,
} from "./state.js";
import { DIRECTIONS, LEFT, RIGHT, UP, DOWN } from "../../constants.js";
import { HORIZONTAL, VERTICAL } from "../../constants.js";
const initial_states = [
single,
two,
three,
four,
// five,
head_on,
cross_two,
cross_three,
];
const generate = (states, initial_state, graph, previous_move) => {
const stack = [[initial_state, previous_move]];
let last_print = 0;
while (stack.length > 0) {
const [current_state, prev_move] = stack.pop();
const moves = get_moves(prev_move, current_state);
for (const m of moves) {
const [block, direction] = m;
const states_before = states.length;
const [new_state, new_block] = move(
states,
graph,
current_state,
block,
direction,
);
const states_after = states.length;
if (states_after - last_print > 250) {
console.log(`Generating: Found ${states_after} states...`);
last_print = states_after;
}
if (states_after > states_before) {
stack.push([new_state, m]);
}
}
}
};
const select = (state, offsetX, offsetY) => {
const canvas = document.getElementById("model_canvas");
const square_width = canvas.width / state.width;
const square_height = canvas.height / state.height;
const x = Math.floor(offsetX / square_width);
const y = Math.floor(offsetY / square_height);
for (let i = 0; i < state.board.length; i++) {
const [id, dir, x0, y0, x1, y1] = state.board[i];
if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
return [id, dir, x0, y0, x1, y1];
}
}
return null;
};
const move = (states, graph, state, block, direction) => {
if (
block[1] === HORIZONTAL &&
(arrays_are_equal(direction, DIRECTIONS[UP]) ||
arrays_are_equal(direction, DIRECTIONS[DOWN]))
) {
console.log("Can't move block horizontally");
return [null, null];
}
if (
block[1] === VERTICAL &&
(arrays_are_equal(direction, DIRECTIONS[LEFT]) ||
arrays_are_equal(direction, DIRECTIONS[RIGHT]))
) {
console.log("Can't move block vertically");
return [null, null];
}
if (!block_is_movable(state, block, direction)) {
return [null, null];
}
// let new_state = remove_block(state, block);
// let new_block = move_block(block, direction);
// insert_block(new_state, block);
let new_state = structuredClone(state);
let new_block = move_block(block, direction);
move_state_block(new_state, block, direction);
// TODO: Make states into a hashmap?
let index = index_of_state(states, new_state);
let new_link = null;
let new_node = null;
if (index !== null) {
// We already had this state, just generate a link
new_link = {
source: index_of_state(states, state), // We're coming from this state...
target: index, // ...and ended up here, at a previous state.
};
} else {
states.push(new_state);
new_node = {
id: states.length - 1,
};
new_link = {
source: index_of_state(states, state), // We're coming from this state...
target: states.length - 1, // ...and ended up here, at a new state.
};
}
const data = graph.graphData();
// TODO: Faster without this?
const has_link = (data, link) => {
// for (let l of data.links) {
// if (l.source.id === link.source && l.target.id === link.target) {
// return true;
// }
// if (l.source.id === link.target && l.target.id === link.source) {
// return true;
// }
// }
return false;
};
if (new_node !== null) {
graph.graphData({
nodes: [...data.nodes, new_node],
links: [...data.links, new_link],
});
} else if (!has_link(data, new_link)) {
graph.graphData({
nodes: data.nodes,
links: [...data.links, new_link],
});
}
return [new_state, new_block];
};
const rect = (context, x0, y0, x1, y1, square_width, square_height, color) => {
const x = x0 * square_width;
const y = y0 * square_height;
const width = (x1 - x0 + 1) * square_width;
const height = (y1 - y0 + 1) * square_height;
context.fillStyle = color;
context.fillRect(x, y, width, height);
context.strokeStyle = "#000000";
context.lineWidth = 1;
context.strokeRect(x, y, width, height);
};
const visualize = (state) => {
const canvas = document.getElementById("model_canvas");
const context = canvas.getContext("2d");
const square_width = canvas.width / state.width;
const square_height = canvas.height / state.height;
// console.log(`Canvas: (${canvas.width}x${canvas.height})`);
// console.log(`Klotski 1x1 Size: (${square_width}x${square_height})`);
for (let i = 0; i < state.board.length; i++) {
const [id, dir, x0, y0, x1, y1] = state.board[i];
rect(context, x0, y0, x1, y1, square_width, square_height, "#555555");
}
};
const highlight = (state, block) => {
const [id, dir, x0, y0, x1, y1] = block;
const canvas = document.getElementById("model_canvas");
const context = canvas.getContext("2d");
const square_width = canvas.width / state.width;
const square_height = canvas.height / state.height;
rect(context, x0, y0, x1, y1, square_width, square_height, "#AAAAAA");
};
const visualize_path = (from_state, to_state) => {
// Find path (general graph helper function)
// For each state in path: visualize(state)
};
export const restricted_sliding_blocks_model = {
name: "Restricted Sliding Blocks",
generate,
visualize,
highlight,
visualize_path,
initial_states,
select,
move,
};