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python-objrender/main.py

204 lines
5.8 KiB
Python

#!/usr/bin/env python3
import argparse
import re
from math import cos, sin
from typing import cast
import dearpygui.dearpygui as dpg # pyright: ignore[reportMissingTypeStubs]
RENDER_VERTICES = True
RENDER_EDGES = True
BEST_EFFORT_PARSE = True
CANVAS_SIZE = 500
TIMESTEP = 0.01
CAMERA_DISTANCE = 2.5
VERTEX_SIZE = 5.0
VERTEX_COLOR = (27, 188, 104)
EDGE_SIZE = 1.0
EDGE_COLOR = (20, 133, 38)
Vertex2 = tuple[float, float]
Vertex2Set = list[Vertex2]
Vertex3 = tuple[float, float, float]
Vertex3Set = list[Vertex3]
IndexedFace = tuple[int, int, int, int]
IndexedFaceSet = list[IndexedFace]
# 3D Space [-1, 1]x[-1, 1]x[-1, 1] -> 2D ImagePlane [-1, 1]x[-1, 1] -> Viewport in [0, WIDTH]x[0, HEIGHT]
def to_viewport(verts: Vertex2Set) -> Vertex2Set:
"""Maps vertices into the [0, WIDTH]x[0, HEIGHT] viewport"""
def transform(vert: Vertex2) -> Vertex2:
return (
((vert[0] + 1.0) / 2.0) * CANVAS_SIZE,
(1 - (vert[1] + 1.0) / 2.0) * CANVAS_SIZE,
)
return list(map(transform, verts))
def to_imageplane(verts: Vertex3Set) -> Vertex2Set:
"""Projects vertices onto the [-1, 1]x[-1, 1] imageplane"""
def transform(vert: Vertex3) -> Vertex2:
return (vert[0] / vert[2], vert[1] / vert[2])
return list(map(transform, verts))
def translate(verts: Vertex3Set, distance: float) -> Vertex3Set:
"""Translates vertices along the forward-axis in 3D space"""
def transform(vert: Vertex3) -> Vertex3:
return (vert[0], vert[1], vert[2] + distance)
return list(map(transform, verts))
def rotate(verts: Vertex3Set, angle: float) -> Vertex3Set:
"""Rotates vertices around the up-axis in 3D space"""
def transform(vert: Vertex3) -> Vertex3:
return (
vert[0] * cos(angle) - vert[2] * sin(angle),
vert[1],
vert[0] * sin(angle) + vert[2] * cos(angle),
)
return list(map(transform, verts))
def draw(drawlist, vertices: Vertex3Set, faces: IndexedFaceSet, time: float):
dpg.delete_item(drawlist, children_only=True)
def draw_vertex(vert: Vertex2) -> None:
_ = dpg.draw_circle(
center=(vert[0], vert[1]),
radius=VERTEX_SIZE,
parent=drawlist,
fill=VERTEX_COLOR,
color=VERTEX_COLOR,
)
def draw_line(vertA: Vertex2, vertB: Vertex2) -> None:
_ = dpg.draw_line(
p1=(vertA[0], vertA[1]),
p2=(vertB[0], vertB[1]),
parent=drawlist,
color=EDGE_COLOR,
thickness=EDGE_SIZE,
)
rotated_vertices: Vertex3Set = rotate(vertices, time)
translated_vertices: Vertex3Set = translate(rotated_vertices, CAMERA_DISTANCE)
imageplane_vertices: Vertex2Set = to_imageplane(translated_vertices)
viewport_vertices: Vertex2Set = to_viewport(imageplane_vertices)
if RENDER_VERTICES:
for v in viewport_vertices:
draw_vertex(v)
if RENDER_EDGES:
for f in faces:
v0: Vertex2 = viewport_vertices[f[0]]
v1: Vertex2 = viewport_vertices[f[1]]
v2: Vertex2 = viewport_vertices[f[2]]
v3: Vertex2 = viewport_vertices[f[3]]
draw_line(v0, v1)
draw_line(v1, v2)
draw_line(v2, v3)
draw_line(v3, v0)
def parse_obj_file(path: str) -> tuple[Vertex3Set, IndexedFaceSet]:
with open(path, "r") as file:
lines = file.readlines()
vertices: Vertex3Set = []
faces: IndexedFaceSet = []
for line in lines:
if line.startswith("v "):
matches = re.findall(r"^v (.*?) (.*?) (.*?)$", line)
if len(matches) != 1:
if BEST_EFFORT_PARSE:
continue
raise RuntimeError("Failed to parse .obj file")
x, y, z = matches[0]
vertices += [(float(x), float(y), float(z))]
elif line.startswith("f "):
matches = re.findall(r"^f (.*?) (.*?) (.*?) (.*?)$", line)
if len(matches) != 1:
if BEST_EFFORT_PARSE:
continue
raise RuntimeError("Failed to parse .obj file")
v0, v1, v2, v3 = matches[0]
v0 = int(v0) - 1
v1 = int(v1) - 1
v2 = int(v2) - 1
v3 = int(v3) - 1
faces += [(v0, v1, v2, v3)]
return vertices, faces
def main():
parser = argparse.ArgumentParser()
_ = parser.add_argument("objfile", type=str, help=".obj file to render")
_ = parser.add_argument("--vertices", action="store_true", help="render vertices")
_ = parser.add_argument("--edges", action="store_true", help="render edges")
_ = parser.add_argument(
"--strict", action="store_true", help="require complete parsing of .obj file"
)
args = parser.parse_args()
args.objfile = cast(str, args.objfile)
global RENDER_VERTICES
global RENDER_EDGES
global BEST_EFFORT_PARSE
RENDER_VERTICES = bool(args.vertices)
RENDER_EDGES = bool(args.edges)
BEST_EFFORT_PARSE = not bool(args.strict)
dpg.create_context()
with dpg.theme() as canvas_theme, dpg.theme_component():
_ = dpg.add_theme_style(dpg.mvStyleVar_WindowPadding, 0, 0)
with dpg.window(label="Obj Render") as canvas:
dpg.bind_item_theme(canvas, canvas_theme)
dpg.set_primary_window(dpg.last_item(), True)
with dpg.drawlist(width=CANVAS_SIZE, height=CANVAS_SIZE) as d:
drawlist = d
dpg.create_viewport(title="Obj Render", width=CANVAS_SIZE, height=CANVAS_SIZE)
dpg.setup_dearpygui()
dpg.show_viewport()
vertices, faces = parse_obj_file(args.objfile)
time: float = 0
while dpg.is_dearpygui_running():
draw(drawlist, vertices, faces, time)
dpg.render_dearpygui_frame()
time += TIMESTEP
dpg.destroy_context()
if __name__ == "__main__":
main()