implement obj rendering
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181
main.py
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181
main.py
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#!/usr/bin/env python3
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import argparse
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import re
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from math import cos, sin
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from typing import cast
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import dearpygui.dearpygui as dpg # pyright: ignore[reportMissingTypeStubs]
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RENDER_VERTICES = False
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RENDER_EDGES = True
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BEST_EFFORT_PARSE = True
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CANVAS_SIZE = 500
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TIMESTEP = 0.01
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CAMERA_DISTANCE = 3.0
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VERTEX_SIZE = 5.0
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VERTEX_COLOR = (27, 188, 104)
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EDGE_SIZE = 1.0
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EDGE_COLOR = (20, 133, 38)
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Vertex2 = tuple[float, float]
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Vertex2Set = list[Vertex2]
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Vertex3 = tuple[float, float, float]
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Vertex3Set = list[Vertex3]
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IndexedFace = tuple[int, int, int, int]
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IndexedFaceSet = list[IndexedFace]
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# 3D Space [-1, 1]x[-1, 1]x[-1, 1] -> 2D ImagePlane [-1, 1]x[-1, 1] -> Viewport in [0, WIDTH]x[0, HEIGHT]
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def to_viewport(verts: Vertex2Set) -> Vertex2Set:
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def transform(vert: Vertex2) -> Vertex2:
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return (
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((vert[0] + 1.0) / 2.0) * CANVAS_SIZE,
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(1 - (vert[1] + 1.0) / 2.0) * CANVAS_SIZE,
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)
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return list(map(transform, verts))
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def to_imageplane(verts: Vertex3Set) -> Vertex2Set:
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def transform(vert: Vertex3) -> Vertex2:
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return (vert[0] / vert[2], vert[1] / vert[2])
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return list(map(transform, verts))
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def translate(verts: Vertex3Set, distance: float) -> Vertex3Set:
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def transform(vert: Vertex3) -> Vertex3:
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return (vert[0], vert[1], vert[2] + distance)
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return list(map(transform, verts))
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def rotate(verts: Vertex3Set, angle: float) -> Vertex3Set:
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def transform(vert: Vertex3) -> Vertex3:
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return (
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vert[0] * cos(angle) - vert[2] * sin(angle),
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vert[1],
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vert[0] * sin(angle) + vert[2] * cos(angle),
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)
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return list(map(transform, verts))
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def draw(drawlist, vertices: Vertex3Set, faces: IndexedFaceSet, time: float):
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dpg.delete_item(drawlist, children_only=True)
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def draw_vertex(vert: Vertex2) -> None:
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_ = dpg.draw_circle(
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center=(vert[0], vert[1]),
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radius=VERTEX_SIZE,
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parent=drawlist,
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fill=VERTEX_COLOR,
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color=VERTEX_COLOR,
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)
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def draw_line(vertA: Vertex2, vertB: Vertex2) -> None:
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_ = dpg.draw_line(
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p1=(vertA[0], vertA[1]),
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p2=(vertB[0], vertB[1]),
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parent=drawlist,
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color=EDGE_COLOR,
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thickness=EDGE_SIZE,
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)
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viewport_vertices: Vertex2Set = to_viewport(
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to_imageplane(translate(rotate(vertices, time), CAMERA_DISTANCE))
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)
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if RENDER_VERTICES:
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for v in viewport_vertices:
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draw_vertex(v)
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if RENDER_EDGES:
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for f in faces:
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v0: Vertex2 = viewport_vertices[f[0]]
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v1: Vertex2 = viewport_vertices[f[1]]
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v2: Vertex2 = viewport_vertices[f[2]]
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v3: Vertex2 = viewport_vertices[f[3]]
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draw_line(v0, v1)
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draw_line(v1, v2)
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draw_line(v2, v3)
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draw_line(v3, v0)
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def parse_obj_file(path: str) -> tuple[Vertex3Set, IndexedFaceSet]:
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with open(path, "r") as file:
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lines = file.readlines()
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vertices: Vertex3Set = []
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faces: IndexedFaceSet = []
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for line in lines:
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if line.startswith("v "):
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matches = re.findall(r"^v (.*?) (.*?) (.*?)$", line)
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if len(matches) != 1:
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if BEST_EFFORT_PARSE:
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continue
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raise RuntimeError("Failed to parse .obj file")
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x, y, z = matches[0]
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vertices += [(float(x), float(y), float(z))]
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elif line.startswith("f "):
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matches = re.findall(r"^f (.*?) (.*?) (.*?) (.*?)$", line)
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if len(matches) != 1:
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if BEST_EFFORT_PARSE:
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continue
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raise RuntimeError("Failed to parse .obj file")
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v0, v1, v2, v3 = matches[0]
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v0 = int(v0) - 1
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v1 = int(v1) - 1
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v2 = int(v2) - 1
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v3 = int(v3) - 1
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faces += [(v0, v1, v2, v3)]
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return vertices, faces
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def main():
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parser = argparse.ArgumentParser()
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_ = parser.add_argument("objfile", type=str, help=".obj file to render")
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args = parser.parse_args()
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args.objfile = cast(str, args.objfile)
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dpg.create_context()
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with dpg.theme() as canvas_theme, dpg.theme_component():
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_ = dpg.add_theme_style(dpg.mvStyleVar_WindowPadding, 0, 0)
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with dpg.window(label="Obj Render") as canvas:
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dpg.bind_item_theme(canvas, canvas_theme)
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dpg.set_primary_window(dpg.last_item(), True)
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with dpg.drawlist(width=CANVAS_SIZE, height=CANVAS_SIZE) as d:
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drawlist = d
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dpg.create_viewport(title="Obj Render", width=CANVAS_SIZE, height=CANVAS_SIZE)
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dpg.setup_dearpygui()
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dpg.show_viewport()
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vertices, faces = parse_obj_file(args.objfile)
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time: float = 0
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while dpg.is_dearpygui_running():
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draw(drawlist, vertices, faces, time)
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dpg.render_dearpygui_frame()
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time += TIMESTEP
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dpg.destroy_context()
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if __name__ == "__main__":
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main()
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