31 lines
1.1 KiB
Lua
31 lines
1.1 KiB
Lua
local TestingController = require("controller.testing_controller")
|
|
local ExcavationController = require("controller.excavation_controller")
|
|
local AudioController = require("controller.audio_controller")
|
|
|
|
local controllers = {
|
|
TestingController:Create(),
|
|
ExcavationController:Create(),
|
|
AudioController:Create(),
|
|
}
|
|
|
|
print("Multiple controllers are available:")
|
|
print("1: Testing Mode")
|
|
print("2: Volume Excavation")
|
|
print("3: Play Bangarang")
|
|
|
|
local choice = 0
|
|
while choice < 1 or choice > #controllers do
|
|
print("Choose a controller by entering its number:")
|
|
choice = tonumber(io.read()) or 0
|
|
end
|
|
|
|
controllers[choice]:Run()
|
|
|
|
-- TODO: StackOverflow once the inventory is full, unstocking doesn't work...
|
|
-- Is the InventoryFull check wrong?
|
|
-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
|
|
-- TODO: Add controller to build rooms with walls of a specified material
|
|
-- TODO: Support specifying the mining height
|
|
-- TODO: Add configurable trash_list with items that won't be picked up
|
|
-- TODO: Add a speaker to the turtle (listen to music while mining)
|