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5334ea8241
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| 819a8a81ef |
@ -23,19 +23,123 @@ end
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-----------------------------------------------------------------------------------------------
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function TestingController:TestSimpleMovement()
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function TestingController:TestRelativeMovementWithRelativeRotation()
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print("Testing relative movement with relative rotation...")
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-- N: BotCenter
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(1) -- E: TopCenter
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(2) -- W: TopRight
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(10) -- E: TopCenter
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(-3) -- S: TopRight
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(1) -- W: BotRight
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self.controller:MoveRelative(3)
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self.controller:TurnRelative(1) -- N: BotCenter
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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function TestingController:TestComplexMovement()
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function TestingController:TestRelativeMovementWithAbsoluteRotation()
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print("Testing relative movement with absolute rotation...")
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-- N: BotCenter
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.WEST) -- W: TopRight
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.SOUTH) -- S: TopRight
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.WEST) -- W: BotRight
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self.controller:MoveRelative(3)
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self.controller:TurnToDirection(Direction.NORTH) -- N: BotCenter
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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function TestingController:TestUnloading()
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function TestingController:TestAbsoluteMovementWithoutStack()
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print("Testing absolute movement without stack...")
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-- N: BotCenter
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self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
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_ = io.read()
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self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 3, Direction.SOUTH) -- S: TopRight
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 0, Direction.WEST) -- W: BotRight
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_ = io.read()
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self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BotCenter
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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function TestingController:TestAbsoluteMovementWithStack()
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print("Testing absolute movement with stack...")
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-- N: BotCenter
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self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
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_ = io.read()
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self.controller:MoveBack() -- N: BotCenter
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
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_ = io.read()
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self.controller:MoveBack() -- N: BotCenter
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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function TestingController:TestUnstocking()
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print("Testing inventory unloading...")
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print("Please fill multiple inventory slots with items.")
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
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_ = io.read()
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self.controller:UnstockIfFull(true)
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_ = io.read()
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self.controller:MoveBack()
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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function TestingController:TestRefueling()
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print("Testing refueling...")
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print("Please fill multiple inventory slots with items.")
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_ = io.read()
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self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
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_ = io.read()
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self.controller:RefuelIfEmpty(true)
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_ = io.read()
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self.controller:MoveBack()
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print("The turtle should be in its original location.")
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print("Press Enter to continue")
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_ = io.read()
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end
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@ -46,11 +150,53 @@ end
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function TestingController:Run()
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self.controller:Configure()
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self.controller:DisableMining()
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self:TestSimpleMovement()
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self:TestComplexMovement()
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self:TestUnloading()
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self:TestRefueling()
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print("There are multiple tests available:")
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print("1: Relative movement with relative rotation")
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print("2: Relative movement with absolute rotation")
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print("3: Absolute movement without stack")
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print("4: Absolute movement with stack")
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print("5: All movement tests")
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print("6: Unloading")
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print("7: Refueling")
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print("8: All non-movement tests")
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print("9: All tests")
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local choice = 0
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while choice < 1 or choice > 9 do
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print("Choose a test by entering its number:")
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choice = tonumber(io.read()) or 0
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end
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if choice == 1 then
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self:TestRelativeMovementWithRelativeRotation()
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elseif choice == 2 then
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self:TestRelativeMovementWithAbsoluteRotation()
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elseif choice == 3 then
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self:TestAbsoluteMovementWithoutStack()
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elseif choice == 4 then
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self:TestAbsoluteMovementWithStack()
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elseif choice == 5 then
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self:TestRelativeMovementWithRelativeRotation()
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self:TestRelativeMovementWithAbsoluteRotation()
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self:TestAbsoluteMovementWithoutStack()
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self:TestAbsoluteMovementWithStack()
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elseif choice == 6 then
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self:TestUnstocking()
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elseif choice == 7 then
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self:TestRefueling()
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elseif choice == 8 then
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self:TestUnstocking()
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self:TestRefueling()
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elseif choice == 9 then
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self:TestRelativeMovementWithRelativeRotation()
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self:TestRelativeMovementWithAbsoluteRotation()
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self:TestAbsoluteMovementWithoutStack()
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self:TestAbsoluteMovementWithStack()
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self:TestUnstocking()
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self:TestRefueling()
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end
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end
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@ -55,16 +55,20 @@ function TurtleController:TurnRelative(number_of_turns)
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return
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end
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print(("Turtle is turning by %d..."):format(number_of_turns))
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self:RefuelIfEmpty()
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-- Turn turtle
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for _ = 1,math.abs(number_of_turns) do
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if number_of_turns > 0 then
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local turns = number_of_turns % 4
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if turns == 3 then
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print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1))
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-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
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turtle.turnLeft()
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else
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print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns))
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for _ = 1,turns do
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turtle.turnRight()
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else
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turtle.turnLeft()
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end
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end
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@ -79,17 +83,7 @@ function TurtleController:TurnToDirection(direction)
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return
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end
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print(("Turtle is turning to direction %d..."):format(direction))
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self:RefuelIfEmpty()
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local rotation = direction - self.position.dir
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if math.abs(rotation) == 3 then
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-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
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rotation = -1 * (rotation - 1)
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end
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self:TurnRelative(rotation)
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self:TurnRelative(direction - self.position.dir)
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end
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@ -133,9 +127,9 @@ function TurtleController:MoveRelative(number_of_blocks)
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end
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---@param x number
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---@param y number
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---@param z number
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---@param x number The EAST/WEST axis (grows from WEST to EAST)
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---@param y number The UP/DOWN axis (grows from DOWN to UP)
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---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
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---@param dir Direction
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function TurtleController:MoveToPosition(x, y, z, dir)
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print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z))
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@ -143,9 +137,16 @@ function TurtleController:MoveToPosition(x, y, z, dir)
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self:DisableMining()
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self.last_positions:Push(Position:Copy(self.position))
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-- Move south once (if possible) to not be blocked by the slice that is currently mined
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self:TurnToDirection(Direction.SOUTH)
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self:MoveRelative(1)
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if self.position.z > 1 then
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-- Move south once (if we're at the top) to not be blocked by the slice that is currently mined.
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-- This assumes that we mine the full width back to front.
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self:TurnToDirection(Direction.SOUTH)
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self:MoveRelative(1)
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elseif self.position.z == 0 then
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-- Move north once (if we're at the bottom) to not be blocked by the chests
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self:TurnToDirection(Direction.NORTH)
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self:MoveRelative(1)
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end
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-- EAST/WEST axis (do first to not interfere with chests or unmined walls)
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if self.position.x > x then
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@ -176,8 +177,13 @@ end
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function TurtleController:MoveBack()
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local target_position = self.last_positions:Pop()
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self:MoveToPosition(target_position.x, target_position.y, target_position.z, target_position.dir)
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self.last_positions:Pop()
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if target_position == nil then
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shell.exit()
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else
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self:MoveToPosition(target_position.x, target_position.y, target_position.z, target_position.dir)
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self.last_positions:Pop()
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end
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end
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@ -228,8 +234,10 @@ function TurtleController:DropInventory()
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end
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function TurtleController:UnstockIfFull()
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if self:HasInventorySpace() then
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---@param skip_inventory_check boolean | nil
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function TurtleController:UnstockIfFull(skip_inventory_check)
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skip_inventory_check = skip_inventory_check or false
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if not skip_inventory_check and self:HasInventorySpace() then
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return
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end
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@ -243,8 +251,10 @@ function TurtleController:UnstockIfFull()
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end
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function TurtleController:RefuelIfEmpty()
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if self:HasFuel() then
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---@param skip_fuel_check boolean | nil
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function TurtleController:RefuelIfEmpty(skip_fuel_check)
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skip_fuel_check = skip_fuel_check or false
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if not skip_fuel_check and self:HasFuel() then
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return
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end
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@ -260,8 +270,13 @@ function TurtleController:RefuelIfEmpty()
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-- Include the distance to the last position when refueling
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-- to keep the amount of work done between refuelings constant
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local target_fuel_level = self.config.refuel_amount
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local last_position = self.last_positions:Peek()
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local target_fuel_level = self.config.refuel_amount + last_position.x + last_position.y + last_position.z
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if last_position == nil then
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shell.exit()
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else
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target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z
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end
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-- Refuel until we hit the refuel_amount
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local before_level = turtle.getFuelLevel()
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@ -50,7 +50,7 @@ function VolumeExcavationController:Excavate()
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self.controller:MoveRelative(self.config.mine_right)
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self.controller:TurnToDirection(Direction.WEST)
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-- Zig zag mine back to front
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-- Zig zag mine the full width from back to front
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-- The direction is important so we can travel to start without colliding with unminded walls
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local turn_dir = 1
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for i = 1,self.config.mine_forward do
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@ -62,9 +62,12 @@ function VolumeExcavationController:Excavate()
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break
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end
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self.controller:TurnRelative(turn_dir)
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self.controller:MoveRelative(1)
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self.controller:TurnRelative(turn_dir)
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-- Skip the turning if we're mining in a straight line
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if self.config.mine_left + self.config.mine_right > 0 then
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self.controller:TurnRelative(turn_dir)
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self.controller:MoveRelative(1)
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self.controller:TurnRelative(turn_dir)
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end
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turn_dir = -1 * turn_dir
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end
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@ -1,5 +1,7 @@
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local Position = require("lib.position")
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---@class Stack
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---@field elements table[]
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---@field elements Position[]
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local Stack = {}
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Stack.__index = Stack
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@ -17,9 +19,10 @@ function Stack:Create()
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end
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---@param element table
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---@param element Position
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function Stack:Push(element)
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if element == nil or element == {} then
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printError("Failed to push empty element to the stack!")
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return
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end
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@ -27,15 +30,25 @@ function Stack:Push(element)
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end
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---@return table
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---@return Position | nil
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function Stack:Pop()
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if self:Count() == 0 then
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printError("Failed to pop element from the empty stack!")
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return nil
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end
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return table.remove(self.elements)
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end
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---@return table
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---@return Position | nil
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function Stack:Peek()
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return table[#self.elements]
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if self:Count() == 0 then
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printError("Failed to peek element from the empty stack!")
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return nil
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end
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return self.elements[#self.elements]
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end
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Reference in New Issue
Block a user