Implement testing for blocks in front/above/below the turtle so we don't mine chests
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9
main.lua
9
main.lua
@ -24,12 +24,13 @@ end
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controllers[choice]:Run()
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-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
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-- TODO: Add controller to build rooms with walls of a specified material
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-- TODO: Add configurable trash_list with items that won't be picked up
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-- TODO: When refueling but chest is missing, wait there until the user puts a chest with fuel
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-- TODO: Add emergency return routine if can't move (e.g. try to move in different directions first)
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-- TODO: Improve error handling: Don't abort the program in all cases,
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-- but wait until the user fixes the issue (e.g. places a chest)
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-- TODO: Add shortcuts for the volume excavation:
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-- - Tunnel forward 3x2 or 3x3 with specified length
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-- - Excavate downwards (quarry) in a square, specify side length
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-- TODO: Add controller to build rooms with walls of a specified material
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-- TODO: Add a stair building mode (specify side length, min 2x2)
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-- TODO: Add configurable trash_list with items that won't be picked up
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