107 lines
4.3 KiB
C++
107 lines
4.3 KiB
C++
/*****************************************************************************
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* *
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* S C H E D U L E R *
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* *
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*---------------------------------------------------------------------------*
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* Beschreibung: Implementierung eines einfachen Zeitscheiben-Schedulers. *
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* Rechenbereite Threads werden in 'readQueue' verwaltet. *
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* *
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* Autor: Michael, Schoettner, HHU, 22.8.2016 *
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*****************************************************************************/
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#ifndef __Scheduler_include__
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#define __Scheduler_include__
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#include "kernel/threads/Thread.h"
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#include "lib/SpinLock.h"
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#include "user/lib/Logger.h"
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#include "user/lib/mem/UniquePointer.h"
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#include "user/lib/Vector.h"
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class Scheduler {
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private:
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Scheduler(const Scheduler& copy) = delete; // Verhindere Kopieren
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Logger log;
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// NOTE: Using this instead of the Queue is a side effect, I added the ArrayList for different reasons
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// but my Queue was shit so I replaced it
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// I want to use the queue again to get rid of the Vector overhead (copy + dynamic memory) but
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// this is problematic with the unique_ptr, I guess I would have to wrap the threads in the "Chain"
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// elements instead of a thread being a "Chain"
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bse::Vector<bse::unique_ptr<Thread>> ready_queue;
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bse::Vector<bse::unique_ptr<Thread>> block_queue;
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// NOTE: It makes sense to keep track of the active thread through this as it makes handling the
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// unique_ptr easier and reduces the copying in the vector when cycling through the threads
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bse::Vector<bse::unique_ptr<Thread>>::Iterator active = ready_queue.begin();
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// Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen,
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// bevor er initialisiert wurde
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unsigned int idle_tid = 0U;
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// NOTE: I would have to release the lock when switching threads but I don't know exactly how to do this
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// in the assembly function
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// SpinLock lock; // Use spinlock instead of cpu.disable_int() because it still allows preemption
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// // for threads that don't use the scheduler
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void start(bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
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void switch_to(Thread* prev_raw, bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
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// Kann nur vom Idle-Thread aufgerufen werden (erster Thread der vom Scheduler gestartet wird)
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void enable_preemption(unsigned int tid) { idle_tid = tid; }
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friend class IdleThread;
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void ready(bse::unique_ptr<Thread>&& thread);
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public:
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Scheduler() : log("SCHED") {}
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unsigned int get_active() const {
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return (*active)->tid;
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}
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// Scheduler initialisiert?
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// Zeitgeber-Unterbrechung kommt evt. bevor der Scheduler fertig
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// intiialisiert wurde!
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bool preemption_enabled() const { return idle_tid != 0U; }
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// Scheduler starten
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void schedule();
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// Helper that directly constructs the thread, then readys it
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template<typename T, typename... Args>
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unsigned int ready(Args... args) {
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bse::unique_ptr<Thread> thread = bse::make_unique<T>(std::forward<Args>(args)...);
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unsigned int tid = thread->tid;
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ready(std::move(thread));
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return tid;
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}
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// Thread terminiert sich selbst
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// NOTE: When a thread exits itself it will disappear...
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// Maybe put exited threads in an exited queue?
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// Then they would have to be acquired from there to exit...
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void exit();
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// Thread mit 'Gewalt' terminieren
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void kill(unsigned int tid, bse::unique_ptr<Thread>* ptr);
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void kill(unsigned int tid) { kill(tid, nullptr); }
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// CPU freiwillig abgeben und Auswahl des naechsten Threads
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void yield();
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// Thread umschalten; wird aus der ISR des PITs gerufen
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void preempt();
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// Blocks current thread (move to block_queue)
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void block();
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// Deblock by tid (move to ready_queue)
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void deblock(unsigned int tid);
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};
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#endif
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