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lecture-operating-system-de…/c_os/user/lib/ArrayList.h
2022-07-16 00:58:25 +02:00

191 lines
5.7 KiB
C++

#ifndef __ARRAYLIST_INCLUDE_H_
#define __ARRAYLIST_INCLUDE_H_
// NOTE: I decided to implement this because I wanted some sort of dynamic array (for example for the keyeventmanager).
// Also I wanted to template the Queue (for the scheduler) but with this I can just replace the Queue and use the
// ArrayList instead, without additional effort.
// It's also cool to use the allocator a bit more and introduce realloc because I coded that thing
#include <cstddef>
// I put the whole implementation in the header because the templating makes it cumbersome to split
template<typename T>
class ArrayList {
private:
const unsigned int default_size = 10; // Arbitrary but very small because this isn't a real OS :(
const unsigned int expand_size = 5; // Slots to allocate extra when array full
unsigned int buffer_size = 10;
unsigned int buffer_pos = 0;
// TODO: Use user/lib/Array
// I manage the size so I can use pointer arithmetic
T* buffer;
unsigned int get_free_space() const {
return this->buffer_size - this->buffer_pos;
}
// Enlarges the buffer if we run out of space
unsigned int expand() {
// Since we only ever add single elements this should never get below zero
// TODO: realloc
if (this->get_free_space() < this->expand_size) {
// We need to realloc the buffer
const unsigned int new_size = this->buffer_size + this->expand_size;
T* new_buffer = new T[new_size];
// TODO: Use move semantics and managed pointers
for (unsigned int idx = 0; idx < this->buffer_pos; ++idx) {
new_buffer[idx] = this->buffer[idx];
}
delete[] this->buffer;
this->buffer = new_buffer;
this->buffer_size = new_size;
}
return this->buffer_size;
}
// unsigned int shrink {}
// Returns new pos, both do element copying if necessary, -1 if failed
// Index is location where space should be made/removed
unsigned int copy_right(unsigned int i) {
if (i > this->buffer_pos) {
// Error: No elements here
return -1;
}
this->expand();
// Otherwise i == this->pos and we don't need to copy anything
if (i < this->buffer_pos) {
// Enough space to copy elements after pos i
// Copy to the right to make space
//
// [0 1 2 3 _], expand(0) => [_ 0 1 2 3 _]
// ^ | |
// [0 1 2 3 _], expand(1) => [0 _ 1 2 3 _]
// ^ | |
// pos = 4 pos = 5
for (unsigned int idx = this->buffer_pos; idx > i; --idx) { // idx > i so idx - 1 is never < 0
this->buffer[idx] = this->buffer[idx - 1];
}
// Only change pos if elements were copied
this->buffer_pos = this->buffer_pos + 1;
}
return this->buffer_pos;
}
// Don't realloc here, we don't need to shring the buffer every time
// One could introduce a limit of free space but I don't care for now
// Would be bad if the scheduler triggers realloc everytime a thread is removed (if used as readyqueue)...
unsigned int copy_left(unsigned int i) {
if (i >= this->buffer_pos) {
// Error: No elements here
return -1;
}
// Decrement before loop because we overwrite 1 element (1 copy less than expand)
this->buffer_pos = this->buffer_pos - 1;
// [0 1 2 3 _], shrink(1) => [0 2 3 _]
// ^ | |
// pos = 3 pos = 2
for (unsigned int idx = i; idx < this->buffer_pos; ++idx) { // idx < pos so idx + 1 is never outside of size limit
this->buffer[idx] = this->buffer[idx + 1];
}
return this->buffer_pos;
}
public:
void init() {
this->buffer = new T[this->default_size];
}
// Returns new pos
unsigned int insert(T e) {
this->expand();
this->buffer[this->buffer_pos] = e;
this->buffer_pos = this->buffer_pos + 1;
return this->buffer_pos;
}
unsigned int insert_at(T e, unsigned int i) {
if (i > this->buffer_pos) {
// Error: Space between elements
return -1;
}
if (i == this->buffer_pos) {
// Insert at end
this->insert(e);
return this->buffer_pos;
}
this->copy_right(i); // Changes pos
this->buffer[i] = e;
return this->buffer_pos;
}
// Returns removed element
T remove_at(unsigned int i) {
if (i >= this->buffer_pos) {
// ERROR: No element here
return NULL;
}
T e = this->buffer[i];
this->copy_left(i);
return e;
}
T remove_first() {
return this->remove_at(0);
}
T remove_last() {
// If index -1 unsigned int will overflow and remove_at will catch that
return this->remove_at(this->buffer_pos - 1);
}
void remove(T e) {
for (unsigned int i = 0; i < this->buffer_pos; ++i) {
if (this->buffer[i] == e) {
this->copy_left(i);
return;
}
}
}
T get(unsigned int i) const {
if (i >= this->buffer_pos) {
// ERROR: No element there
return NULL;
}
return this->buffer[i];
}
T first() const {
return this->get(0);
}
bool empty() const {
return this->buffer_pos == 0;
}
unsigned int size() const {
return this->buffer_pos;
}
void print() const;
};
#endif