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lecture-operating-system-de…/c_os/user/demo/VBEdemo.cc
2022-07-24 21:12:31 +02:00

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5.2 KiB
C++

/*****************************************************************************
* *
* V B E D E M O *
* *
*---------------------------------------------------------------------------*
* Beschreibung: Demo zu VESA. *
* *
* Autor: Michael Schoettner, HHU, 26.12.2016 *
*****************************************************************************/
#include "user/demo/VBEdemo.h"
#include "devices/fonts/Fonts.h"
// Bitmap
#include "user/bmp/bmp_hhu.cc"
/*****************************************************************************
* Methode: VBEdemo::linInterPol1D *
*---------------------------------------------------------------------------*
* Beschreibung: Farbwert in einer Dimension interpoliert berechnen. *
*****************************************************************************/
int VBEdemo::linInterPol1D(int x, int xr, int l, int r) {
return ((((l >> 16) * (xr - x) + (r >> 16) * x) / xr) << 16) | (((((l >> 8) & 0xFF) * (xr - x) + ((r >> 8) & 0xFF) * x) / xr) << 8) | (((l & 0xFF) * (xr - x) + (r & 0xFF) * x) / xr);
}
/*****************************************************************************
* Methode: VBEdemo::linInterPol2D *
*---------------------------------------------------------------------------*
* Beschreibung: Farbwert in zwei Dimensionen interpoliert berechnen. *
*****************************************************************************/
int VBEdemo::linInterPol2D(int x, int y, int lt, int rt, int lb, int rb) {
return linInterPol1D(y, vesa.yres,
linInterPol1D(x, vesa.xres, lt, rt),
linInterPol1D(x, vesa.xres, lb, rb));
}
/*****************************************************************************
* Methode: VBEdemo::drawColors *
*---------------------------------------------------------------------------*
* Beschreibung: Pixel-Demo. *
*****************************************************************************/
void VBEdemo::drawColors() {
int x_res = 640;
int y_res = 480;
for (int y = 0; y < y_res; y++) {
for (int x = 0; x < x_res; x++) {
vesa.drawPixel(x, y, linInterPol2D(x, y, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00));
}
}
}
/*****************************************************************************
* Methode: VBEdemo::drawBitmap *
*---------------------------------------------------------------------------*
* Beschreibung: Bitmap aus GIMP ausgeben. *
*****************************************************************************/
void VBEdemo::drawBitmap() {
unsigned int sprite_width = hhu.width;
unsigned int sprite_height = hhu.height;
unsigned int sprite_bpp = hhu.bytes_per_pixel;
const unsigned char* sprite_pixel = reinterpret_cast<const unsigned char*>(hhu.pixel_data);
/* Hier muss Code eingefuegt werden */
vesa.drawSprite(sprite_width, sprite_height, sprite_bpp, sprite_pixel);
}
/*****************************************************************************
* Methode: VBEdemo::drawFonts *
*---------------------------------------------------------------------------*
* Beschreibung: Fonts ausgeben. *
*****************************************************************************/
void VBEdemo::drawFonts() {
/* Hier muss Code eingefuegt werden */
vesa.drawString(std_font_8x8, 0, 300, 0, "STD FONT 8x8", 12);
vesa.drawString(std_font_8x16, 0, 320, 0, "STD FONT 8x16", 13);
vesa.drawString(acorn_font_8x8, 0, 340, 0, "ACORN FONT 8x8", 14);
vesa.drawString(sun_font_8x16, 0, 360, 0, "SUN FONT 8x16", 13);
vesa.drawString(sun_font_12x22, 0, 380, 0, "SUN FONT 12x22", 14);
vesa.drawString(pearl_font_8x8, 0, 400, 0, "PEARL FONT 8x8", 14);
}
/*****************************************************************************
* Methode: VBEdemo::run *
*---------------------------------------------------------------------------*
* Beschreibung: Der Anwendungsthread erzeugt drei Threads die Zaehler *
* ausgeben und terminiert sich selbst. *
*****************************************************************************/
void VBEdemo::run() {
// In den Grafikmodus schalten (32-Bit Farbtiefe)
vesa.initGraphicMode(MODE_640_480_24BITS);
vesa.setDrawingBuff(BUFFER_VISIBLE);
drawColors();
/* Hier muss Code eingefuegt werden */
vesa.drawRectangle(100, 100, 300, 300, 0);
drawBitmap();
drawFonts();
while (running) {}
// selbst terminieren
scheduler.exit();
}