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lecture-operating-system-de…/c_os/devices/LFBgraphics.h
2022-07-22 23:32:46 +02:00

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2.8 KiB
C++

/*****************************************************************************
* *
* L F B G R A P H I C S *
* *
*---------------------------------------------------------------------------*
* Beschreibung: Zeichenfunktionen fuer Grafikmodi, die auf einem *
* linearen Framebuffer basieren. Verwendet in VESA und *
* QemuVGA. *
* *
* Autor: Michael Schoettner, HHU, 19.9.2016 *
* Der Code fuer das Zeichnen der Linie ist von Alan Wolfe *
* https://blog.demofox.org/2015/01/17/bresenhams-drawing-algorithms *
*****************************************************************************/
#ifndef __LFBgraphics_include__
#define __LFBgraphics_include__
#include "devices/fonts/Fonts.h"
// Hilfsfunktionen um Farbwerte fuer einen Pixel zu erzeugen
#define RGB_24(r, g, b) (unsigned int)((r << 16) + (g << 8) + b)
#define BUFFER_INVISIBLE 0
#define BUFFER_VISIBLE 1
class LFBgraphics {
private:
LFBgraphics(const LFBgraphics& copy) = delete; // Verhindere Kopieren
// Hilfsfunktion fuer drawString
void drawMonoBitmap(unsigned int x, unsigned int y,
unsigned int width, unsigned int height,
unsigned char* bitmap, unsigned int col);
public:
unsigned int xres, yres; // Aufloesung in Pixel
unsigned int bpp; // Farbtiefe (Bits per Pixel)
unsigned int lfb; // Adresse des Linearen Framebuffers
unsigned int hfb; // Adresse des versteckten Buffers (optional, fuer Animationen)
unsigned int mode; // Zeichnen im sichtbaren = 1 oder unsichtbaren = 0 Puffer
LFBgraphics() : mode(BUFFER_VISIBLE) {};
void clear();
void drawPixel(unsigned int x, unsigned int y, unsigned int col);
void drawString(Font& fnt, unsigned int x, unsigned int y,
unsigned int col, char* str, unsigned int len);
// TODO: Filled shapes
void drawCircle(unsigned int x, unsigned int y, unsigned int rad, unsigned int col);
void drawStraightLine(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, unsigned int col);
void drawRectangle(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, unsigned int col);
void drawSprite(unsigned int width, unsigned int height, unsigned int bytes_pp, unsigned char* pixel_data);
// stellt ein, ob in den sichtbaren Puffer gezeichnet wird
void setDrawingBuff(int v);
// kopiert 'hfb' nach 'lfb'
void copyHiddenToVisible();
};
#endif