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lecture-operating-system-de…/c_os/kernel/threads/Scheduler.h
2022-07-22 02:33:45 +02:00

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C++

/*****************************************************************************
* *
* S C H E D U L E R *
* *
*---------------------------------------------------------------------------*
* Beschreibung: Implementierung eines einfachen Zeitscheiben-Schedulers. *
* Rechenbereite Threads werden in 'readQueue' verwaltet. *
* *
* Autor: Michael, Schoettner, HHU, 22.8.2016 *
*****************************************************************************/
#ifndef __Scheduler_include__
#define __Scheduler_include__
#include "kernel/threads/Thread.h"
#include "lib/SpinLock.h"
#include "user/lib/Logger.h"
#include "user/lib/mem/UniquePointer.h"
#include "user/lib/Vector.h"
class Scheduler {
private:
Scheduler(const Scheduler& copy) = delete; // Verhindere Kopieren
Logger log;
// NOTE: Using this instead of the Queue is a side effect, I added the ArrayList for different reasons
// but my Queue was shit so I replaced it
// I want to use the queue again to get rid of the Vector overhead (copy + dynamic memory) but
// this is problematic with the unique_ptr, I guess I would have to wrap the threads in the "Chain"
// elements instead of a thread being a "Chain"
bse::Vector<bse::unique_ptr<Thread>> ready_queue;
bse::Vector<bse::unique_ptr<Thread>> block_queue;
// NOTE: It makes sense to keep track of the active thread through this as it makes handling the
// unique_ptr easier and reduces the copying in the vector when cycling through the threads
bse::Vector<bse::unique_ptr<Thread>>::Iterator active = ready_queue.begin();
// Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen,
// bevor er initialisiert wurde
unsigned int idle_tid = 0U;
// NOTE: I would have to release the lock when switching threads but I don't know exactly how to do this
// in the assembly function
// SpinLock lock; // Use spinlock instead of cpu.disable_int() because it still allows preemption
// // for threads that don't use the scheduler
// Make it easy to switch locking mechanism in the future
static void lock();
static void unlock();
void start(bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
void switch_to(Thread* prev_raw, bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
// Kann nur vom Idle-Thread aufgerufen werden (erster Thread der vom Scheduler gestartet wird)
void enable_preemption(unsigned int tid) { idle_tid = tid; }
friend class IdleThread;
public:
Scheduler() : log("SCHED") {}
unsigned int get_active() const {
return (*active)->tid;
}
// Scheduler initialisiert?
// Zeitgeber-Unterbrechung kommt evt. bevor der Scheduler fertig
// intiialisiert wurde!
bool preemption_enabled() const { return idle_tid != 0U; }
// Scheduler starten
void schedule();
/*****************************************************************************
* Methode: Scheduler::ready *
*---------------------------------------------------------------------------*
* Beschreibung: Thread in readyQueue eintragen. *
*****************************************************************************/
template<typename T, typename... Args>
unsigned int ready(Args... args) {
lock();
bse::unique_ptr<T> thread = bse::make_unique<T>(std::forward<Args>(args)...);
unsigned int tid = thread->tid;
log << DEBUG << "Adding to ready_queue, ID: " << dec << tid << endl;
ready_queue.push_back(std::move(thread));
unlock();
return tid;
}
// Thread terminiert sich selbst
// NOTE: When a thread exits itself it will disappear...
// Maybe put exited threads in an exited queue?
// Then they would have to be acquired from there to exit...
void exit();
// Thread mit 'Gewalt' terminieren
void kill(unsigned int tid, bse::unique_ptr<Thread>* ptr);
void kill(unsigned int tid) { kill(tid, nullptr); }
// CPU freiwillig abgeben und Auswahl des naechsten Threads
void yield();
// Thread umschalten; wird aus der ISR des PITs gerufen
void preempt();
// Blocks current thread (move to block_queue)
void block();
// Deblock by tid (move to ready_queue)
void deblock(unsigned int tid);
};
#endif