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lecture-operating-system-de…/c_os/user/lib/Iterator.h

57 lines
1.8 KiB
C++

#ifndef __Iterator_Include_H_
#define __Iterator_Include_H_
#include <cstddef>
namespace bse {
// This iterator works for structures where the elements are adjacent in memory.
template<typename T>
class ContinuousIterator {
private:
T* ptr;
public:
ContinuousIterator(T* ptr) : ptr(ptr) {}
ContinuousIterator& operator++() {
++this->ptr;
return *this;
}
ContinuousIterator operator+(std::size_t add) {
this->ptr += add;
return *this;
}
ContinuousIterator operator-(std::size_t sub) {
this->ptr -= sub;
return *this;
}
// Convenience
T* operator->() { return this->ptr; }
const T* operator->() const { return this->ptr; }
T& operator*() { return *this->ptr; }
const T& operator*() const { return *this->ptr; }
bool operator<(const ContinuousIterator& other) const { return this->ptr < other.ptr; }
bool operator<=(const ContinuousIterator& other) const { return this->ptr <= other.ptr; }
bool operator>(const ContinuousIterator& other) const { return this->ptr > other.ptr; }
bool operator>=(const ContinuousIterator& other) const { return this->ptr >= other.ptr; }
bool operator==(const ContinuousIterator& other) const { return this->ptr == other.ptr; }
bool operator!=(const ContinuousIterator& other) const { return !(*this == other); }
template<typename t>
friend std::size_t distance(const ContinuousIterator<t>& first, const ContinuousIterator<t>& last);
};
template<typename T>
std::size_t distance(const ContinuousIterator<T>& first, const ContinuousIterator<T>& last) {
return last.ptr - first.ptr;
}
} // namespace bse
#endif