#ifndef __ARRAYLIST_INCLUDE_H_ #define __ARRAYLIST_INCLUDE_H_ // NOTE: I decided to implement this because I wanted some sort of dynamic array (for example for the keyeventmanager). // Also I wanted to template the Queue (for the scheduler) but with this I can just replace the Queue and use the // ArrayList instead, without additional effort. // It's also cool to use the allocator a bit more and introduce realloc because I coded that thing #include "user/lib/List.h" #include // I put most of the implementation in the header because the templating makes it cumbersome to split template class ArrayList : public List { public: using Type = typename List::Type; // Use this just in case T changes from the List type using Iterator = typename List::Iterator; private: const unsigned int default_size = 10; // Arbitrary but very small because this isn't a real OS :( const unsigned int expand_size = 5; // Slots to allocate extra when array full unsigned int buffer_size = 0; unsigned int buffer_pos = 0; // TODO: Use user/lib/Array // I manage the size so I can use pointer arithmetic Type* buffer = NULL; void init() { this->buffer = new T[this->default_size]; this->buffer_size = this->default_size; } unsigned int get_free_space() const { return this->buffer_size - this->buffer_pos; } // Enlarges the buffer if we run out of space unsigned int expand() { // Init if necessary if (this->buffer == NULL && this->buffer_size == 0) { this->init(); return this->buffer_size; // Dont have to realloc after init } // Since we only ever add single elements this should never get below zero // TODO: realloc if (this->get_free_space() < this->expand_size) { // We need to realloc the buffer const unsigned int new_size = this->buffer_size + this->expand_size; Type* new_buffer = new Type[new_size]; // TODO: Use move semantics and managed pointers for (unsigned int idx = 0; idx < this->buffer_pos; ++idx) { new_buffer[idx] = this->buffer[idx]; } delete[] this->buffer; this->buffer = new_buffer; this->buffer_size = new_size; } return this->buffer_size; } // unsigned int shrink {} // Returns new pos, both do element copying if necessary, -1 if failed // Index is location where space should be made/removed unsigned int copy_right(unsigned int i) { if (i > this->buffer_pos) { // Error: No elements here return -1; } this->expand(); // Otherwise i == this->pos and we don't need to copy anything if (i < this->buffer_pos) { // Enough space to copy elements after pos i // Copy to the right to make space // // [0 1 2 3 _], expand(0) => [_ 0 1 2 3 _] // ^ | | // [0 1 2 3 _], expand(1) => [0 _ 1 2 3 _] // ^ | | // pos = 4 pos = 5 for (unsigned int idx = this->buffer_pos; idx > i; --idx) { // idx > i so idx - 1 is never < 0 this->buffer[idx] = this->buffer[idx - 1]; } // Only change pos if elements were copied this->buffer_pos = this->buffer_pos + 1; } return this->buffer_pos; } // Don't realloc here, we don't need to shring the buffer every time // One could introduce a limit of free space but I don't care for now // Would be bad if the scheduler triggers realloc everytime a thread is removed (if used as readyqueue)... unsigned int copy_left(unsigned int i) { if (i >= this->buffer_pos) { // Error: No elements here return -1; } // Decrement before loop because we overwrite 1 element (1 copy less than expand) this->buffer_pos = this->buffer_pos - 1; // [0 1 2 3 _], shrink(1) => [0 2 3 _] // ^ | | // pos = 3 pos = 2 for (unsigned int idx = i; idx < this->buffer_pos; ++idx) { // idx < pos so idx + 1 is never outside of size limit this->buffer[idx] = this->buffer[idx + 1]; } return this->buffer_pos; } protected: typename Iterator::Type* begin_ptr() override { return this->buffer; } typename Iterator::Type* end_ptr() override { return this->buffer + this->buffer_pos; } public: // Returns new pos unsigned int insert_at(Type e, unsigned int i) override { if (i > this->size()) { // Error: Space between elements return -1; } if (i == this->size()) { // Insert at end return this->insert_last(e); } this->copy_right(i); // Changes pos this->buffer[i] = e; return this->size(); } unsigned int insert_first(Type e) override { return this->insert_at(e, 0); } unsigned int insert_last(Type e) override { this->expand(); this->buffer[this->size()] = e; this->buffer_pos = this->buffer_pos + 1; return this->size(); } // Returns removed element Type remove_at(unsigned int i) override { if (i >= this->size()) { // ERROR: No element here return NULL; } Type e = this->buffer[i]; this->copy_left(i); return e; } Type remove_first() override { return this->remove_at(0); } Type remove_last() override { // If index -1 unsigned int will overflow and remove_at will catch that return this->remove_at(this->size() - 1); } // Returns true on success bool remove(Type e) override { for (unsigned int i = 0; i < this->size(); ++i) { if (this->buffer[i] == e) { this->copy_left(i); return true; } } return false; } Type get(unsigned int i) const override { if (i >= this->size()) { // ERROR: No element there return NULL; } return this->buffer[i]; } Type first() const override { return this->get(0); } Type last() const override { return this->get(this->size() - 1); // Underflow gets catched by get(unsigned int i) } bool empty() const override { return this->size() == 0; } unsigned int size() const override { return this->buffer_pos; } void print(OutStream& out) const override { if (this->empty()) { out << "Print List (0 elements)" << endl; return; } out << "Print List (" << dec << this->size() << " elements): "; for (unsigned int i = 0; i < this->size(); ++i) { out << dec << this->get(i) << " "; } out << endl; } }; #endif