#ifndef __VECTOR_INCLUDE_H_ #define __VECTOR_INCLUDE_H_ // NOTE: I decided to implement this because I wanted some sort of dynamic array (for example for the keyeventmanager). // Also I wanted to template the Queue (for the scheduler) but with this I can just replace the Queue and use the // ArrayList instead #include "Iterator.h" #include #include // https://en.cppreference.com/w/cpp/container/vector namespace bse { template class Vector { public: using Iterator = ContinuousIterator; private: static constexpr const std::size_t default_cap = 10; // Arbitrary but very small because this isn't a real OS :( static constexpr const std::size_t min_cap = 5; // Slots to allocate extra when array full T* buf = nullptr; // Heap allocated as size needs to change during runtime // Can't use Array for the same reason so we use a C Style array std::size_t buf_pos = 0; std::size_t buf_cap = 0; void init() { buf = new T[Vector::default_cap]; buf_cap = Vector::default_cap; } std::size_t get_rem_cap() const { return buf_cap - size(); } // Enlarges the buffer if we run out of space std::size_t expand() { // Init if necessary if (buf == nullptr) { init(); return buf_cap; // Dont have to realloc after init } // Since we only ever add single elements this should never get below zero if (get_rem_cap() < min_cap) { std::size_t new_cap = buf_cap + min_cap; // Alloc new array T* new_buf = new T[new_cap]; // Swap current elements to new array for (std::size_t i = 0; i < size(); ++i) { new_buf[i] = std::move(buf[i]); buf[i].~T(); } // Move new array to buf, deleting the old array delete[] buf; buf = new_buf; buf_cap = new_cap; } return buf_cap; } // Returns new pos, both do element copying if necessary, -1 if failed // Index is location where space should be made/removed std::size_t copy_right(std::size_t i) { if (i > size()) { // Error: No elements here return 0; } expand(); // Otherwise i == pos and we don't need to copy anything if (i < size()) { // Enough space to copy elements after pos i for (std::size_t idx = size(); idx > i; --idx) { // idx > i so idx - 1 is never < 0 buf[idx] = std::move(buf[idx - 1]); buf[idx - 1].~T(); } ++buf_pos; } return size(); } // Don't realloc here, we don't need to shring the buffer every time // One could introduce a limit of free space but I don't care for now // Would be bad if the scheduler triggers realloc everytime a thread is removed (if used as readyqueue)... std::size_t copy_left(std::size_t i) { if (i >= size()) { // Error: No elements here return -1; } // Decrement before loop because we overwrite 1 element (1 copy less than expand) --buf_pos; for (std::size_t idx = i; idx < size(); ++idx) { // idx < pos so idx + 1 is never outside of size limit buf[idx] = std::move(buf[idx + 1]); buf[idx + 1].~T(); } return size(); } public: ~Vector() { for (std::size_t i; i < size(); ++i) { buf[i].~T(); } delete[] buf; } // Iterator Iterator begin() { return Iterator(&buf[0]); } Iterator end() { return Iterator(&buf[size()]); } // Add elements void push_back(const T& copy) { if (buf == nullptr) { init(); } buf[size()] = copy; ++buf_pos; expand(); } void push_back(T&& move) { if (buf == nullptr) { init(); } buf[size()] = std::move(move); ++buf_pos; expand(); } Iterator insert(Iterator pos, const T& copy) { std::size_t idx = distance(begin(), pos); copy_right(idx); buf[idx] = copy; return Iterator(&buf[idx]); } Iterator insert(Iterator pos, T&& move) { std::size_t idx = distance(begin(), pos); copy_right(idx); buf[idx] = std::move(move); return Iterator(&buf[idx]); } // Remove elements Iterator erase(Iterator pos) { std::size_t idx = distance(begin(), pos); copy_left(idx); return Iterator(&buf[idx]); } // Access T& front() { return buf[0]; } const T& front() const { return buf[0]; } T& back() { return buf[size() - 1]; } const T& back() const { return buf[size() - 1]; } T& operator[](std::size_t pos) { return buf[pos]; } const T& operator[](std::size_t pos) const { return buf[pos]; } // Information bool empty() const { return !size(); } std::size_t size() const { return buf_pos; } }; } // namespace bse #endif