#ifndef __KeyEventManager_Include_H_ #define __KeyEventManager_Include_H_ #include "user/event/KeyEventListener.h" // NOTE: Could do this more generally but we only have key events class KeyEventManager { private: KeyEventManager(const KeyEventManager& copy) = delete; // TODO: Implement some sort of set structure KeyEventListener* listeners[16]; // This is pretty limited but should be enough unsigned int num_subscribed = 0; public: KeyEventManager() {} void subscribe(KeyEventListener& listener); void broadcast(char c); // Unblocks all input waiting threads, I don't have a method to direct input }; #endif