update demo
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@ -57,12 +57,14 @@ void VBEdemo::drawColors() {
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* Beschreibung: Bitmap aus GIMP ausgeben. *
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* Beschreibung: Bitmap aus GIMP ausgeben. *
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*****************************************************************************/
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*****************************************************************************/
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void VBEdemo::drawBitmap() {
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void VBEdemo::drawBitmap() {
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unsigned int sprite_height = hhu.height;
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unsigned int sprite_width = hhu.width;
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unsigned int sprite_width = hhu.width;
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unsigned int sprite_height = hhu.height;
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unsigned int sprite_bpp = hhu.bytes_per_pixel;
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unsigned int sprite_bpp = hhu.bytes_per_pixel;
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unsigned char* sprite_pixel = (unsigned char*)hhu.pixel_data;
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unsigned char* sprite_pixel = (unsigned char*)hhu.pixel_data;
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/* Hier muss Code eingefuegt werden */
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/* Hier muss Code eingefuegt werden */
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vesa.drawSprite(sprite_width, sprite_height, sprite_bpp, sprite_pixel);
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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@ -90,6 +92,9 @@ void VBEdemo::run() {
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drawColors();
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drawColors();
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/* Hier muss Code eingefuegt werden */
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/* Hier muss Code eingefuegt werden */
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vesa.drawRectangle(100, 100, 300, 300, 0);
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drawBitmap();
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drawFonts();
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// selbst terminieren
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// selbst terminieren
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scheduler.exit();
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scheduler.exit();
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