use DEBUG in more places
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@ -25,9 +25,7 @@ void BumpAllocator::init() {
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this->allocations = 0;
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this->next = (unsigned char*)heap_start;
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kout << "Initialized Bump Allocator" << endl
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<< " - Heap Start: " << hex << (unsigned int)this->heap_start
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<< ", Heap End: " << hex << (unsigned int)this->heap_end << endl;
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if (DEBUG) kout << "Initialized Bump Allocator" << endl;
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}
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/*****************************************************************************
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@ -53,10 +51,10 @@ void* BumpAllocator::alloc(unsigned int req_size) {
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/* Hier muess Code eingefuegt werden */
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kout << "Requested " << hex << req_size << " Bytes" << endl;
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if (DEBUG) kout << "Requested " << hex << req_size << " Bytes" << endl;
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if (req_size + (unsigned int)this->next > this->heap_end) {
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kout << " - More memory requested than available :(" << endl;
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if (DEBUG) kout << " - More memory requested than available :(" << endl;
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return NULL;
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}
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@ -64,7 +62,7 @@ void* BumpAllocator::alloc(unsigned int req_size) {
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this->next = (unsigned char*)((unsigned int)this->next + req_size);
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this->allocations = this->allocations + 1;
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kout << " - Allocated " << hex << req_size << " Bytes." << endl;
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if (DEBUG) kout << " - Allocated " << hex << req_size << " Bytes." << endl;
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return allocated;
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}
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@ -75,5 +73,5 @@ void* BumpAllocator::alloc(unsigned int req_size) {
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* Beschreibung: Nicht implementiert. *
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*****************************************************************************/
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void BumpAllocator::free(void* ptr) {
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kout << " mm_free: ptr= " << hex << (unsigned int)ptr << ", not supported" << endl;
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if (DEBUG) kout << " mm_free: ptr= " << hex << (unsigned int)ptr << ", not supported" << endl;
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}
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