merged cleanup
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@ -8,8 +8,8 @@
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* Autor: Michael, Schoettner, HHU, 13.8.2016 *
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*****************************************************************************/
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#ifndef __IdleThread_include__
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#define __IdleThread_include__
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#ifndef IdleThread_include__
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#define IdleThread_include__
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#include "kernel/Globals.h"
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#include "kernel/threads/Thread.h"
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@ -20,10 +20,10 @@ public:
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IdleThread() : Thread("IdleThread") {}
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/*[[noreturn]]*/ void run() override {
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[[noreturn]] void run() override {
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// Idle-Thread läuft, ab jetzt ist der Scheduler fertig initialisiert
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log.info() << "IdleThread enabled preemption" << endl;
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scheduler.enable_preemption(this->tid);
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scheduler.enable_preemption(tid);
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if (!scheduler.preemption_enabled()) {
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log.error() << "Preemption disabled" << endl;
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}
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@ -9,8 +9,8 @@
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* Autor: Michael, Schoettner, HHU, 22.8.2016 *
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*****************************************************************************/
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#ifndef __Scheduler_include__
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#define __Scheduler_include__
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#ifndef Scheduler_include__
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#define Scheduler_include__
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#include "kernel/threads/Thread.h"
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#include "user/lib/Logger.h"
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@ -33,8 +33,8 @@ private:
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unsigned int idle_tid = 0U;
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// Roughly the old dispatcher functionality
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/*[[noreturn]]*/ void start(bse::vector<bse::unique_ptr<Thread>>::iterator next); // Start next without prev
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/*[[noreturn]]*/ void switch_to(Thread* prev_raw, bse::vector<bse::unique_ptr<Thread>>::iterator next); // Switch from prev to next
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void start(bse::vector<bse::unique_ptr<Thread>>::iterator next); // Start next without prev
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void switch_to(Thread* prev_raw, bse::vector<bse::unique_ptr<Thread>>::iterator next); // Switch from prev to next
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// Kann nur vom Idle-Thread aufgerufen werden (erster Thread der vom Scheduler gestartet wird)
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void enable_preemption(unsigned int tid) { idle_tid = tid; }
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@ -63,7 +63,7 @@ public:
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bool preemption_enabled() const { return idle_tid != 0U; }
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// Scheduler starten
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/*[[noreturn]]*/ void schedule();
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void schedule();
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// Helper that directly constructs the thread, then readys it
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template<typename T, typename... Args>
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@ -80,7 +80,7 @@ public:
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// NOTE: When a thread exits itself it will disappear...
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// Maybe put exited threads in an exited queue?
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// Then they would have to be acquired from there to exit...
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/* [[noreturn]] */ void exit(); // Returns on error because we don't have exceptions
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void exit(); // Returns on error because we don't have exceptions
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// Thread mit 'Gewalt' terminieren
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void kill(unsigned int tid, bse::unique_ptr<Thread>* ptr);
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@ -94,13 +94,13 @@ public:
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void nice_kill(unsigned int tid) { nice_kill(tid, nullptr); }
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// CPU freiwillig abgeben und Auswahl des naechsten Threads
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/* [[noreturn]] */ void yield(); // Returns when only the idle thread runs
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void yield(); // Returns when only the idle thread runs
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// Thread umschalten; wird aus der ISR des PITs gerufen
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/* [[noreturn]] */ void preempt(); // Returns when only the idle thread runs
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void preempt(); // Returns when only the idle thread runs
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// Blocks current thread (move to block_queue)
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/* [[noreturn]] */ void block(); // Returns on error because we don't have exceptions
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void block(); // Returns on error because we don't have exceptions
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// Deblock by tid (move to ready_queue)
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void deblock(unsigned int tid);
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@ -56,20 +56,20 @@ void Thread_init(unsigned int* esp, unsigned int* stack, void (*kickoff)(Thread*
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// wird, sie darf also nicht terminieren, sonst kracht's.
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// I thought this syntax was a bit clearer than decrementing a pointer
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stack[-1] = (unsigned int)object;
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stack[-1] = reinterpret_cast<unsigned int>(object);
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stack[-2] = 0x131155U;
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stack[-3] = (unsigned int)kickoff;
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stack[-3] = reinterpret_cast<unsigned int>(kickoff);
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stack[-4] = 0; // EAX
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stack[-5] = 0; // ECX
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stack[-6] = 0; // EDX
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stack[-7] = 0; // EBX
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stack[-8] = (unsigned int)&stack[-3]; // ESP
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stack[-8] = reinterpret_cast<unsigned int>(&stack[-3]); // ESP
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stack[-9] = 0; // EBP
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stack[-10] = 0; // ESI
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stack[-11] = 0; // EDI
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stack[-12] = 0x200U;
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*esp = (unsigned int)&stack[-12];
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*esp = reinterpret_cast<unsigned int>(&stack[-12]);
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}
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/*****************************************************************************
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@ -98,7 +98,7 @@ void Thread_init(unsigned int* esp, unsigned int* stack, void (*kickoff)(Thread*
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* stack Stack für die neue Koroutine *
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*****************************************************************************/
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Thread::Thread(char* name) : stack(new unsigned int[1024]), esp(0), log(name), name(name), tid(ThreadCnt++) {
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log.info() << "Initialized thread with ID: " << this->tid << " (" << name << ")" << endl;
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log.info() << "Initialized thread with ID: " << tid << " (" << name << ")" << endl;
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Thread_init(&esp, &stack[1024], kickoff, this); // Stack grows from top to bottom
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}
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@ -124,5 +124,5 @@ void Thread::start() const {
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/* hier muss Code eingefügt werden */
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Thread_start(this->esp);
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Thread_start(esp);
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}
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@ -7,9 +7,9 @@
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* Thread-Objekte werden vom Scheduler in einer verketteten *
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* Liste 'readylist' verwaltet. *
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* *
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* Im Konstruktor wird der initialie Kontext des Threads *
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* Im Konstruktor wird der initialie Kontext des Threads *
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* eingerichtet. Mit 'start' wird ein Thread aktiviert. *
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* Die CPU sollte mit 'yield' freiwillig abgegeben werden. *
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* Die CPU sollte mit 'yield' freiwillig abgegeben werden. *
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* Um bei einem Threadwechsel den Kontext sichern zu *
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* koennen, enthaelt jedes Threadobjekt eine Struktur *
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* ThreadState, in dem die Werte der nicht-fluechtigen *
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@ -25,8 +25,8 @@
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* Autor: Michael, Schoettner, HHU, 16.12.2016 *
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*****************************************************************************/
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#ifndef __Thread_include__
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#define __Thread_include__
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#ifndef Thread_include__
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#define Thread_include__
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#include "user/lib/Logger.h"
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@ -49,21 +49,21 @@ public:
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Thread(const Thread& copy) = delete; // Verhindere Kopieren
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virtual ~Thread() {
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log.info() << "Uninitialized thread, ID: " << dec << this->tid << " (" << name << ")" << endl;
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delete[] this->stack;
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log.info() << "Uninitialized thread, ID: " << dec << tid << " (" << name << ")" << endl;
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delete[] stack;
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}
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// Thread aktivieren
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/*[[noreturn]]*/ void start() const;
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void start() const;
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// Umschalten auf Thread 'next'
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/*[[noreturn]]*/ void switchTo(Thread& next);
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void switchTo(Thread& next);
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// Ask thread to terminate itself
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void suicide() { running = false; }
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// Methode des Threads, muss in Sub-Klasse implementiert werden
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[[noreturn]] virtual void run() = 0;
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virtual void run() = 0;
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};
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#endif
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