1

change keyboard demo to event listener

This commit is contained in:
2022-07-11 22:51:03 +02:00
parent 60bb0cea78
commit 5ca6d25c7c
9 changed files with 58 additions and 14 deletions

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@ -340,10 +340,11 @@ void Keyboard::trigger() {
// NOTE: My keyboard has no delete key... // NOTE: My keyboard has no delete key...
if (key.ctrl_left() && key.alt_left() && (char)key == 'r') { if (key.ctrl_left() && key.alt_left() && (char)key == 'r') {
this->reboot(); this->reboot();
} } else if ((char)key == 'k' || (char)key == 'j') {
else if ((char)key == 'k' || (char)key == 'j') {
scroll_mode(key); scroll_mode(key);
} }
kevman.broadcast(key);
} }
// TODO: Where to place this? // TODO: Where to place this?

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@ -18,9 +18,11 @@ VESA vesa; // VESA-Treiber
PIC pic; // Interrupt-Controller PIC pic; // Interrupt-Controller
IntDispatcher intdis; // Unterbrechungsverteilung IntDispatcher intdis; // Unterbrechungsverteilung
PIT pit(10000); PIT pit(10000);
Keyboard kb; // Tastatur
PCSPK pcspk; // PC-Lautsprecher PCSPK pcspk; // PC-Lautsprecher
Keyboard kb; // Tastatur
KeyEventManager kevman;
// BumpAllocator allocator; // BumpAllocator allocator;
LinkedListAllocator allocator; LinkedListAllocator allocator;
// TreeAllocator allocator; // TreeAllocator allocator;

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@ -23,6 +23,7 @@
#include "kernel/interrupts/IntDispatcher.h" #include "kernel/interrupts/IntDispatcher.h"
#include "kernel/interrupts/PIC.h" #include "kernel/interrupts/PIC.h"
#include "kernel/threads/Scheduler.h" #include "kernel/threads/Scheduler.h"
#include "user/KeyEventManager.h"
extern CPU cpu; // CPU-spezifische Funktionen extern CPU cpu; // CPU-spezifische Funktionen
extern CGA_Stream kout; // Ausgabe-Strom fuer Kernel extern CGA_Stream kout; // Ausgabe-Strom fuer Kernel
@ -32,8 +33,11 @@ extern VESA vesa; // VESA-Treiber
extern PIC pic; // Interrupt-Controller extern PIC pic; // Interrupt-Controller
extern IntDispatcher intdis; // Unterbrechungsverteilung extern IntDispatcher intdis; // Unterbrechungsverteilung
extern PIT pit; // Zeitgeber extern PIT pit; // Zeitgeber
extern Keyboard kb; // Tastatur
extern PCSPK pcspk; // PC-Lautsprecher extern PCSPK pcspk; // PC-Lautsprecher
extern Keyboard kb; // Tastatur
extern KeyEventManager kevman;
// extern BumpAllocator allocator; // extern BumpAllocator allocator;
extern LinkedListAllocator allocator; extern LinkedListAllocator allocator;

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@ -202,6 +202,32 @@ void Scheduler::deblock(Thread* that) {
/* hier muss Code eingefuegt werden */ /* hier muss Code eingefuegt werden */
cpu.disable_int(); cpu.disable_int();
this->readyQueue.enqueue(that); this->readyQueue.enqueue(this->get_active());
cpu.enable_int(); this->dispatch(*that); // Prefer deblocked
} }
// NOTE: Don't need these, input blocked threads are managed inside event manager
// These blocking functions are mainly for KeyEvents
// void Scheduler::block() {
// if (this->readyQueue.isEmpty()) {
// // Something went seriously wrong
// return;
// }
// cpu.disable_int();
// this->blockQueue.enqueue(this->get_active());
// Thread& next = *(Thread*)this->readyQueue.dequeue();
// this->dispatch(next);
// }
// void Scheduler::deblock(Thread* that) {
// if (this->blockQueue.isEmpty()) {
// // Something went seriously wrong
// return;
// }
// cpu.disable_int();
// this->readyQueue.enqueue(this->get_active());
// this->blockQueue.remove(that);
// this->dispatch(*that); // Prefer deblocked
// }

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@ -21,6 +21,7 @@ private:
Scheduler(const Scheduler& copy) = delete; // Verhindere Kopieren Scheduler(const Scheduler& copy) = delete; // Verhindere Kopieren
Queue readyQueue; // auf die CPU wartende Threads Queue readyQueue; // auf die CPU wartende Threads
Queue blockQueue;
// Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen, // Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen,
// bevor er initialisiert wurde // bevor er initialisiert wurde
@ -55,8 +56,12 @@ public:
// Thread umschalten; wird aus der ISR des PITs gerufen // Thread umschalten; wird aus der ISR des PITs gerufen
void preempt(); void preempt();
// TODO: Merge this with usual block/deblock
void block(); void block();
void deblock(Thread* that); void deblock(Thread* that);
// void block();
// void deblock(Thread* that);
}; };
#endif #endif

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@ -13,7 +13,7 @@ void Semaphore::p() {
// Block and manage thread in semaphore queue until it's woken up by v() again // Block and manage thread in semaphore queue until it's woken up by v() again
this->waitQueue.enqueue(scheduler.get_active()); this->waitQueue.enqueue(scheduler.get_active());
this->lock.release(); this->lock.release();
scheduler.block(); // Moves to next thread scheduler.block(); // Moves to next thread
} }
} }
@ -30,5 +30,4 @@ void Semaphore::v() {
this->counter = this->counter + 1; this->counter = this->counter + 1;
this->lock.release(); this->lock.release();
} }
} }

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@ -65,14 +65,14 @@ int main() {
// Demos // Demos
// scheduler.ready(new TextDemo()); // scheduler.ready(new TextDemo());
// scheduler.ready(new PCSPKdemo(&PCSPK::aerodynamic)); // scheduler.ready(new PCSPKdemo(&PCSPK::aerodynamic));
// scheduler.ready(new KeyboardDemo()); scheduler.ready(new KeyboardDemo());
// scheduler.ready(new HeapDemo()); // scheduler.ready(new HeapDemo());
// scheduler.ready(new VBEdemo()); // scheduler.ready(new VBEdemo());
// scheduler.ready(new BlueScreenDemo()); // scheduler.ready(new BlueScreenDemo());
// scheduler.ready(new PreemptiveThreadDemo()); // scheduler.ready(new PreemptiveThreadDemo());
// Scheduler starten (schedule() erzeugt den Idle-Thread) // Scheduler starten (schedule() erzeugt den Idle-Thread)
scheduler.ready(new MainMenu()); // scheduler.ready(new MainMenu());
scheduler.schedule(); scheduler.schedule();
// NOTE: Enforced ToDo's (needed) // NOTE: Enforced ToDo's (needed)
@ -98,6 +98,7 @@ int main() {
// TODO: Cleanup: Remove I added this... Notes, just leave explanations // TODO: Cleanup: Remove I added this... Notes, just leave explanations
// TODO: Remove Math "lib" or do something with it // TODO: Remove Math "lib" or do something with it
// TODO: Cleanup imports: Only import stuff in implementation when only needed there // TODO: Cleanup imports: Only import stuff in implementation when only needed there
// TODO: Switch cpu_disableint() to semaphore etc (I can't do this in the scheduler right?)
// Scheduler doesn't return // Scheduler doesn't return
return 0; return 0;

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@ -8,8 +8,8 @@
* Autor: Michael Schoettner, HHU, 26.10.2018 * * Autor: Michael Schoettner, HHU, 26.10.2018 *
*****************************************************************************/ *****************************************************************************/
#include "lib/Input.h"
#include "user/demo/KeyboardDemo.h" #include "user/demo/KeyboardDemo.h"
#include "lib/Input.h"
void KeyboardDemo::run() { void KeyboardDemo::run() {
@ -18,7 +18,9 @@ void KeyboardDemo::run() {
kout << "Keyboard Demo: " << endl; kout << "Keyboard Demo: " << endl;
while (true) { while (true) {
kout << getch(); kout << listener.waitForKeyEvent();
// kout << getch();
kout.flush(); kout.flush();
} }
} }

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@ -13,14 +13,18 @@
#include "kernel/Globals.h" #include "kernel/Globals.h"
#include "kernel/threads/Thread.h" #include "kernel/threads/Thread.h"
#include "user/KeyEventListener.h"
class KeyboardDemo : public Thread { class KeyboardDemo : public Thread {
private: private:
KeyboardDemo(const KeyboardDemo& copy) = delete; KeyboardDemo(const KeyboardDemo& copy) = delete;
KeyEventListener listener;
public: public:
KeyboardDemo() { KeyboardDemo() : listener(*this) {
kout << "Initialized KeyboardDemo" << endl; kout << "Initialized KeyboardDemo" << endl;
kevman.subscribe(listener);
} }
void run() override; void run() override;