reformat
This commit is contained in:
@ -15,12 +15,10 @@
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#include "devices/LFBgraphics.h"
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#include "devices/LFBgraphics.h"
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#include "kernel/Globals.h"
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#include "kernel/Globals.h"
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/* Hilfsfunktionen */
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/* Hilfsfunktionen */
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void swap(unsigned int *a, unsigned int *b);
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void swap(unsigned int* a, unsigned int* b);
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int abs(int a);
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int abs(int a);
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::drawMonoBitmap *
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* Methode: LFBgraphics::drawMonoBitmap *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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@ -38,21 +36,21 @@ int abs(int a);
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* mit cpi2fnt (AmigaOS) erzeugt wurden. Das Format erklaert*
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* mit cpi2fnt (AmigaOS) erzeugt wurden. Das Format erklaert*
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* sich in den C-Dateien in fonts/ von selbst. *
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* sich in den C-Dateien in fonts/ von selbst. *
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*****************************************************************************/
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*****************************************************************************/
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inline void LFBgraphics::drawMonoBitmap( unsigned int x, unsigned int y,
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inline void LFBgraphics::drawMonoBitmap(unsigned int x, unsigned int y,
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unsigned int width,
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unsigned int width,
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unsigned int height,
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unsigned int height,
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unsigned char* bitmap,
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unsigned char* bitmap,
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unsigned int color) {
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unsigned int color) {
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// Breite in Bytes
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// Breite in Bytes
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unsigned short width_byte = width/8 + ((width%8 != 0) ? 1 : 0);
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unsigned short width_byte = width / 8 + ((width % 8 != 0) ? 1 : 0);
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for(unsigned int yoff=0; yoff<height; ++yoff) {
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for (unsigned int yoff = 0; yoff < height; ++yoff) {
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int xpos=x;
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int xpos = x;
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int ypos=y+yoff;
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int ypos = y + yoff;
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for(unsigned int xb=0; xb < width_byte; ++xb) {
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for (unsigned int xb = 0; xb < width_byte; ++xb) {
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for( int src=7; src>=0; --src) {
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for (int src = 7; src >= 0; --src) {
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if ((1 << src) & *bitmap) {
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if ((1 << src) & *bitmap) {
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drawPixel(xpos, ypos, color);
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drawPixel(xpos, ypos, color);
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}
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}
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xpos++;
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xpos++;
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}
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}
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@ -61,7 +59,6 @@ inline void LFBgraphics::drawMonoBitmap( unsigned int x, unsigned int y,
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}
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}
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::drawString *
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* Methode: LFBgraphics::drawString *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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@ -74,18 +71,15 @@ inline void LFBgraphics::drawMonoBitmap( unsigned int x, unsigned int y,
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* Beschreibung: Gibt eine Zeichenkette mit gewaehlter Schrift an der *
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* Beschreibung: Gibt eine Zeichenkette mit gewaehlter Schrift an der *
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* Position x,y aus. *
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* Position x,y aus. *
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*****************************************************************************/
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*****************************************************************************/
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void LFBgraphics::drawString(Font &fnt, unsigned int x, unsigned int y,
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void LFBgraphics::drawString(Font& fnt, unsigned int x, unsigned int y,
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unsigned int col, char* str, unsigned int len) {
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unsigned int col, char* str, unsigned int len) {
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unsigned int i;
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for (unsigned int i = 0; i < len; ++i) {
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drawMonoBitmap(x, y, fnt.get_char_width(), fnt.get_char_height(),
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for(i = 0; i < len; ++i) {
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fnt.getChar(*(str + i)), col);
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drawMonoBitmap(x, y, fnt.get_char_width(), fnt.get_char_height(),
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fnt.getChar( *(str+i) ), col);
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x += fnt.get_char_width();
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x += fnt.get_char_width();
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}
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}
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::drawPixel *
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* Methode: LFBgraphics::drawPixel *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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@ -94,136 +88,150 @@ void LFBgraphics::drawString(Font &fnt, unsigned int x, unsigned int y,
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* *
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* *
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* Beschreibung: Zeichnen eines Pixels. *
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* Beschreibung: Zeichnen eines Pixels. *
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*****************************************************************************/
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*****************************************************************************/
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void LFBgraphics::drawPixel(unsigned int x, unsigned int y,unsigned int col) {
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void LFBgraphics::drawPixel(unsigned int x, unsigned int y, unsigned int col) {
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unsigned char *ptr = (unsigned char *) lfb;
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unsigned char* ptr = (unsigned char*)lfb;
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if (hfb == 0 || lfb == 0) return ;
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if (mode == 0) ptr = (unsigned char *) hfb;
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if (hfb == 0 || lfb == 0) {
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// Pixel ausserhalb des sichtbaren Bereichs?
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if (x<0 || x>=xres || y<0 || y>yres)
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return;
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return;
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}
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if (mode == 0) ptr = (unsigned char*)hfb;
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// Pixel ausserhalb des sichtbaren Bereichs?
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if (x < 0 || x >= xres || y < 0 || y > yres) {
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return;
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}
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// Adresse des Pixels berechnen und Inhalt schreiben
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// Adresse des Pixels berechnen und Inhalt schreiben
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switch (bpp) {
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switch (bpp) {
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case 8:
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case 8:
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ptr += (x+y*xres);
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ptr += (x + y * xres);
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*ptr = col;
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*ptr = col;
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return;
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return;
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case 15:
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case 15:
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case 16:
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case 16:
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ptr += (2*x+2*y*xres);
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ptr += (2 * x + 2 * y * xres);
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*ptr = col;
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*ptr = col;
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return;
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return;
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case 24:
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case 24:
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ptr += (3*x+3*y*xres);
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ptr += (3 * x + 3 * y * xres);
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*ptr = (col & 0xFF); ptr++;
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*ptr = (col & 0xFF);
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*ptr = ((col>>8) & 0xFF); ptr++;
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ptr++;
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*ptr = ((col>>16) & 0xFF); ptr++;
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*ptr = ((col >> 8) & 0xFF);
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return;
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ptr++;
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case 32:
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*ptr = ((col >> 16) & 0xFF);
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ptr += (4*x+4*y*xres);
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ptr++;
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*ptr = (col & 0xFF); ptr++;
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return;
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*ptr = ((col>>8) & 0xFF); ptr++;
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case 32:
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*ptr = ((col>>16) & 0xFF); ptr++;
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ptr += (4 * x + 4 * y * xres);
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return;
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*ptr = (col & 0xFF);
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ptr++;
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*ptr = ((col >> 8) & 0xFF);
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ptr++;
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*ptr = ((col >> 16) & 0xFF);
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ptr++;
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return;
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}
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}
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::clear *
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* Methode: LFBgraphics::clear *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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* Beschreibung: Bildschirm loeschen. *
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* Beschreibung: Bildschirm loeschen. *
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*****************************************************************************/
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*****************************************************************************/
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void LFBgraphics::clear() {
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void LFBgraphics::clear() {
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unsigned int *ptr = (unsigned int *)lfb;
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unsigned int* ptr = (unsigned int*)lfb;
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unsigned int i;
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unsigned int i;
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if (hfb == 0 || lfb == 0) {
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if (hfb == 0 || lfb == 0) return ;
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return;
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}
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if (mode == 0) {
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ptr = (unsigned int*)hfb;
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}
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if (mode == 0) ptr = (unsigned int *) hfb;
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switch (bpp) {
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switch (bpp) {
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case 8:
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case 8:
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for (i=0; i < ((xres/4)*yres); i++)
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for (i = 0; i < ((xres / 4) * yres); i++) {
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*(ptr++) = 0;
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*(ptr++) = 0;
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return;
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}
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case 15:
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return;
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case 16:
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case 15:
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for (i=0; i < (2*(xres/4)*yres); i++)
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case 16:
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*(ptr++) = 0;
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for (i = 0; i < (2 * (xres / 4) * yres); i++) {
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return;
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*(ptr++) = 0;
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case 24:
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}
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for (i=0; i < (3*(xres/4)*yres); i++)
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return;
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*(ptr++) = 0;
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case 24:
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return;
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for (i = 0; i < (3 * (xres / 4) * yres); i++) {
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case 32:
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*(ptr++) = 0;
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for (i=0; i < (4*(xres/4)*yres); i++)
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}
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*(ptr++) = 0;
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return;
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return;
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case 32:
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for (i = 0; i < (4 * (xres / 4) * yres); i++) {
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*(ptr++) = 0;
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}
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return;
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}
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}
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::setDrawingBuff *
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* Methode: LFBgraphics::setDrawingBuff *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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* Beschreibung: Stellt ein, ob in den sichtbaren Puffer gezeichnet wird. *
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* Beschreibung: Stellt ein, ob in den sichtbaren Puffer gezeichnet wird. *
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*****************************************************************************/
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*****************************************************************************/
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void LFBgraphics::setDrawingBuff(int v)
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void LFBgraphics::setDrawingBuff(int v) {
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{
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mode = v;
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mode = v;
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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* Methode: LFBgraphics::copyHiddenToVisible *
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* Methode: LFBgraphics::copyHiddenToVisible *
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*---------------------------------------------------------------------------*
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*---------------------------------------------------------------------------*
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* Beschreibung: Kopiert den versteckten Puffer in den sichtbaren LFB. *
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* Beschreibung: Kopiert den versteckten Puffer in den sichtbaren LFB. *
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*****************************************************************************/
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*****************************************************************************/
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void LFBgraphics::copyHiddenToVisible() {
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void LFBgraphics::copyHiddenToVisible() {
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unsigned int *sptr = (unsigned int *)hfb;
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unsigned int* sptr = (unsigned int*)hfb;
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unsigned int *dptr = (unsigned int *)lfb;
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unsigned int* dptr = (unsigned int*)lfb;
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unsigned int i;
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unsigned int i;
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if (hfb == 0 || lfb == 0) return ;
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if (hfb == 0 || lfb == 0) return;
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switch (bpp) {
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switch (bpp) {
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case 8:
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case 8:
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for (i=0; i < ((xres/4)*yres); i++)
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for (i = 0; i < ((xres / 4) * yres); i++) {
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*(dptr++) = *(sptr++);
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*(dptr++) = *(sptr++);
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return;
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}
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case 15:
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return;
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case 16:
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case 15:
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for (i=0; i < (2*(xres/4)*yres); i++)
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case 16:
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*(dptr++) = *(sptr++);
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for (i = 0; i < (2 * (xres / 4) * yres); i++) {
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return;
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*(dptr++) = *(sptr++);
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case 24:
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}
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for (i=0; i < (3*(xres/4)*yres); i++)
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return;
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*(dptr++) = *(sptr++);
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case 24:
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return;
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for (i = 0; i < (3 * (xres / 4) * yres); i++) {
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case 32:
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*(dptr++) = *(sptr++);
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for (i=0; i < (4*(xres/4)*yres); i++)
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}
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*(dptr++) = *(sptr++);
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return;
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return;
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case 32:
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for (i = 0; i < (4 * (xres / 4) * yres); i++) {
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*(dptr++) = *(sptr++);
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}
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return;
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}
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}
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}
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}
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void swap(unsigned int* a, unsigned int* b) {
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int h = *a;
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*a = *b;
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void swap(unsigned int *a, unsigned int *b) {
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*b = h;
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int h;
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h = *a;
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*a = *b;
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*b = h;
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}
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}
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int abs(int a) {
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int abs(int a) {
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if (a<0) return -a;
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if (a < 0) {
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return a;
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return -a;
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}
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return a;
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}
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}
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@ -17,44 +17,42 @@
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#include "devices/fonts/Fonts.h"
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#include "devices/fonts/Fonts.h"
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// Hilfsfunktionen um Farbwerte fuer einen Pixel zu erzeugen
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// Hilfsfunktionen um Farbwerte fuer einen Pixel zu erzeugen
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#define RGB_24(r,g,b) (unsigned int) ((r << 16) + (g << 8) + b )
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#define RGB_24(r, g, b) (unsigned int)((r << 16) + (g << 8) + b)
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#define BUFFER_INVISIBLE 0
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#define BUFFER_INVISIBLE 0
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#define BUFFER_VISIBLE 1
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#define BUFFER_VISIBLE 1
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class LFBgraphics {
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class LFBgraphics {
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private:
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private:
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LFBgraphics (const LFBgraphics ©); // Verhindere Kopieren
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LFBgraphics(const LFBgraphics& copy) = delete; // Verhindere Kopieren
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// Hilfsfunktion fuer drawString
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// Hilfsfunktion fuer drawString
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void drawMonoBitmap ( unsigned int x, unsigned int y,
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void drawMonoBitmap(unsigned int x, unsigned int y,
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unsigned int width, unsigned int height,
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unsigned int width, unsigned int height,
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unsigned char* bitmap, unsigned int col);
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unsigned char* bitmap, unsigned int col);
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|
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public:
|
public:
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unsigned int xres, yres; // Aufloesung in Pixel
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unsigned int xres, yres; // Aufloesung in Pixel
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unsigned int bpp; // Farbtiefe (Bits per Pixel)
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unsigned int bpp; // Farbtiefe (Bits per Pixel)
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unsigned int lfb; // Adresse des Linearen Framebuffers
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unsigned int lfb; // Adresse des Linearen Framebuffers
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unsigned int hfb; // Adresse des versteckten Buffers (optional, fuer Animationen)
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unsigned int hfb; // Adresse des versteckten Buffers (optional, fuer Animationen)
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unsigned int mode; // Zeichnen im sichtbaren = 1 oder unsichtbaren = 0 Puffer
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unsigned int mode; // Zeichnen im sichtbaren = 1 oder unsichtbaren = 0 Puffer
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LFBgraphics () { mode = BUFFER_VISIBLE; };
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LFBgraphics() : mode(BUFFER_VISIBLE) {};
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void clear ();
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void clear();
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void drawPixel ( unsigned int x, unsigned int y, unsigned int col);
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void drawPixel(unsigned int x, unsigned int y, unsigned int col);
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|
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void drawString (Font &fnt, unsigned int x, unsigned int y,
|
void drawString(Font& fnt, unsigned int x, unsigned int y,
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unsigned int col, char* str, unsigned int len);
|
unsigned int col, char* str, unsigned int len);
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|
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// stellt ein, ob in den sichtbaren Puffer gezeichnet wird
|
// stellt ein, ob in den sichtbaren Puffer gezeichnet wird
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void setDrawingBuff( int v);
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void setDrawingBuff(int v);
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|
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// kopiert 'hfb' nach 'lfb'
|
// kopiert 'hfb' nach 'lfb'
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void copyHiddenToVisible();
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void copyHiddenToVisible();
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|
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};
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};
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#endif
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#endif
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@ -13,6 +13,7 @@
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#include "kernel/Globals.h"
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#include "kernel/Globals.h"
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#include "user/CoopThreadDemo.h"
|
#include "user/CoopThreadDemo.h"
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#include "user/HelloWorldThread.h"
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#include "user/HelloWorldThread.h"
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|
#include "user/VBEdemo.h"
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|
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int main() {
|
int main() {
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kout.clear();
|
kout.clear();
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@ -25,7 +26,7 @@ int main() {
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|
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// Startmeldung
|
// Startmeldung
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if constexpr (!DEBUG) {
|
if constexpr (!DEBUG) {
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kout << "HHUos 0.6\n"
|
kout << "HHUos 0.7\n"
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<< "=========\n"
|
<< "=========\n"
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<< "Unterstuetzte Funktionen:\n"
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<< "Unterstuetzte Funktionen:\n"
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<< " - Bildschirmausgaben\n"
|
<< " - Bildschirmausgaben\n"
|
||||||
@ -34,6 +35,7 @@ int main() {
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|||||||
<< " - Einfache Heap verwaltung\n"
|
<< " - Einfache Heap verwaltung\n"
|
||||||
<< " - Tastatureingaben per Interrupt\n"
|
<< " - Tastatureingaben per Interrupt\n"
|
||||||
<< " - Kooperative Threads\n"
|
<< " - Kooperative Threads\n"
|
||||||
|
<< " - VESA Graphics Mode\n"
|
||||||
<< endl;
|
<< endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,7 +56,9 @@ int main() {
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|||||||
|
|
||||||
// Threads anlegen
|
// Threads anlegen
|
||||||
// scheduler.ready(new HelloWorldThread());
|
// scheduler.ready(new HelloWorldThread());
|
||||||
scheduler.ready(new CoopThreadDemo());
|
// scheduler.ready(new CoopThreadDemo());
|
||||||
|
|
||||||
|
scheduler.ready(new VBEdemo());
|
||||||
|
|
||||||
// Scheduler starten (schedule() erzeugt den Idle-Thread)
|
// Scheduler starten (schedule() erzeugt den Idle-Thread)
|
||||||
scheduler.schedule();
|
scheduler.schedule();
|
||||||
|
|||||||
@ -8,26 +8,22 @@
|
|||||||
* Autor: Michael Schoettner, HHU, 26.12.2016 *
|
* Autor: Michael Schoettner, HHU, 26.12.2016 *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#include "kernel/Globals.h"
|
|
||||||
#include "user/VBEdemo.h"
|
#include "user/VBEdemo.h"
|
||||||
#include "devices/fonts/Fonts.h"
|
#include "devices/fonts/Fonts.h"
|
||||||
|
#include "kernel/Globals.h"
|
||||||
|
|
||||||
// Bitmap
|
// Bitmap
|
||||||
#include "bmp_hhu.cc"
|
#include "bmp_hhu.cc"
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::linInterPol1D *
|
* Methode: VBEdemo::linInterPol1D *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* Beschreibung: Farbwert in einer Dimension interpoliert berechnen. *
|
* Beschreibung: Farbwert in einer Dimension interpoliert berechnen. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
int VBEdemo::linInterPol1D(int x, int xr, int l, int r) {
|
int VBEdemo::linInterPol1D(int x, int xr, int l, int r) {
|
||||||
return ((((l>>16)*(xr-x)+(r>>16)*x)/xr)<<16)
|
return ((((l >> 16) * (xr - x) + (r >> 16) * x) / xr) << 16) | (((((l >> 8) & 0xFF) * (xr - x) + ((r >> 8) & 0xFF) * x) / xr) << 8) | (((l & 0xFF) * (xr - x) + (r & 0xFF) * x) / xr);
|
||||||
|(((((l>>8)&0xFF)*(xr-x)+((r>>8)&0xFF)*x)/xr)<<8)
|
|
||||||
|(((l&0xFF)*(xr-x)+(r&0xFF)*x)/xr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::linInterPol2D *
|
* Methode: VBEdemo::linInterPol2D *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
@ -36,70 +32,65 @@ int VBEdemo::linInterPol1D(int x, int xr, int l, int r) {
|
|||||||
int VBEdemo::linInterPol2D(int x, int y, int lt, int rt, int lb, int rb) {
|
int VBEdemo::linInterPol2D(int x, int y, int lt, int rt, int lb, int rb) {
|
||||||
return linInterPol1D(y, vesa.yres,
|
return linInterPol1D(y, vesa.yres,
|
||||||
linInterPol1D(x, vesa.xres, lt, rt),
|
linInterPol1D(x, vesa.xres, lt, rt),
|
||||||
linInterPol1D(x, vesa.xres, lb, rb) );
|
linInterPol1D(x, vesa.xres, lb, rb));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::drawColors *
|
* Methode: VBEdemo::drawColors *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* Beschreibung: Pixel-Demo. *
|
* Beschreibung: Pixel-Demo. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
void VBEdemo::drawColors () {
|
void VBEdemo::drawColors() {
|
||||||
int x_res=640, y_res=480;
|
int x_res = 640;
|
||||||
|
int y_res = 480;
|
||||||
for (int y=0; y<y_res; y++) {
|
|
||||||
for (int x=0; x<x_res; x++) {
|
for (int y = 0; y < y_res; y++) {
|
||||||
|
for (int x = 0; x < x_res; x++) {
|
||||||
vesa.drawPixel(x, y, linInterPol2D(x, y, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00));
|
vesa.drawPixel(x, y, linInterPol2D(x, y, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::drawBitmap *
|
* Methode: VBEdemo::drawBitmap *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* Beschreibung: Bitmap aus GIMP ausgeben. *
|
* Beschreibung: Bitmap aus GIMP ausgeben. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
void VBEdemo::drawBitmap () {
|
void VBEdemo::drawBitmap() {
|
||||||
unsigned int sprite_height = hhu.height;
|
unsigned int sprite_height = hhu.height;
|
||||||
unsigned int sprite_width = hhu.width;
|
unsigned int sprite_width = hhu.width;
|
||||||
unsigned int sprite_bpp = hhu.bytes_per_pixel;
|
unsigned int sprite_bpp = hhu.bytes_per_pixel;
|
||||||
unsigned char *sprite_pixel = (unsigned char*)hhu.pixel_data;
|
unsigned char* sprite_pixel = (unsigned char*)hhu.pixel_data;
|
||||||
|
|
||||||
/* Hier muss Code eingefuegt werden */
|
/* Hier muss Code eingefuegt werden */
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::drawFonts *
|
* Methode: VBEdemo::drawFonts *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* Beschreibung: Fonts ausgeben. *
|
* Beschreibung: Fonts ausgeben. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
void VBEdemo::drawFonts () {
|
void VBEdemo::drawFonts() {
|
||||||
|
|
||||||
/* Hier muss Code eingefuegt werden */
|
/* Hier muss Code eingefuegt werden */
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Methode: VBEdemo::run *
|
* Methode: VBEdemo::run *
|
||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* Beschreibung: Der Anwendungsthread erzeugt drei Threads die Zaehler *
|
* Beschreibung: Der Anwendungsthread erzeugt drei Threads die Zaehler *
|
||||||
* ausgeben und terminiert sich selbst. *
|
* ausgeben und terminiert sich selbst. *
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
void VBEdemo::run () {
|
void VBEdemo::run() {
|
||||||
|
|
||||||
// In den Grafikmodus schalten (32-Bit Farbtiefe)
|
// In den Grafikmodus schalten (32-Bit Farbtiefe)
|
||||||
vesa.initGraphicMode(MODE_640_480_24BITS);
|
vesa.initGraphicMode(MODE_640_480_24BITS);
|
||||||
vesa.setDrawingBuff(BUFFER_VISIBLE);
|
vesa.setDrawingBuff(BUFFER_VISIBLE);
|
||||||
|
|
||||||
drawColors();
|
drawColors();
|
||||||
|
|
||||||
/* Hier muss Code eingefuegt werden */
|
/* Hier muss Code eingefuegt werden */
|
||||||
|
|
||||||
// selbst terminieren
|
// selbst terminieren
|
||||||
scheduler.exit ();
|
scheduler.exit();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -10,34 +10,32 @@
|
|||||||
#ifndef __VBEdemo_include__
|
#ifndef __VBEdemo_include__
|
||||||
#define __VBEdemo_include__
|
#define __VBEdemo_include__
|
||||||
|
|
||||||
|
|
||||||
#include "kernel/threads/Thread.h"
|
#include "kernel/threads/Thread.h"
|
||||||
|
|
||||||
|
|
||||||
class VBEdemo : public Thread {
|
class VBEdemo : public Thread {
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VBEdemo (const VBEdemo ©); // Verhindere Kopieren
|
VBEdemo(const VBEdemo& copy) = delete; // Verhindere Kopieren
|
||||||
|
|
||||||
// Hilfsfunktionen fuer drawColors()
|
// Hilfsfunktionen fuer drawColors()
|
||||||
int linInterPol1D (int x, int xr, int l, int r);
|
int linInterPol1D(int x, int xr, int l, int r);
|
||||||
int linInterPol2D (int x, int y, int lt, int rt, int lb, int rb);
|
int linInterPol2D(int x, int y, int lt, int rt, int lb, int rb);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Gib dem Anwendungsthread einen Stack.
|
// Gib dem Anwendungsthread einen Stack.
|
||||||
VBEdemo () : Thread () { }
|
VBEdemo() {}
|
||||||
|
|
||||||
// Thread-Startmethode
|
// Thread-Startmethode
|
||||||
void run ();
|
void run() override;
|
||||||
|
|
||||||
// Farbraum ausgeben
|
// Farbraum ausgeben
|
||||||
void drawColors ();
|
void drawColors();
|
||||||
|
|
||||||
// Bitmap aus GIMP ausgeben
|
// Bitmap aus GIMP ausgeben
|
||||||
void drawBitmap ();
|
void drawBitmap();
|
||||||
|
|
||||||
// Fonts ausgeben
|
// Fonts ausgeben
|
||||||
void drawFonts ();
|
void drawFonts();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user