switch back to cpu.enable_int() from lock/unlock
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@ -45,10 +45,6 @@ private:
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// SpinLock lock; // Use spinlock instead of cpu.disable_int() because it still allows preemption
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// // for threads that don't use the scheduler
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// Make it easy to switch locking mechanism in the future
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static void lock();
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static void unlock();
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void start(bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
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void switch_to(Thread* prev_raw, bse::Vector<bse::unique_ptr<Thread>>::Iterator next); // Switches from prev to current active
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@ -56,6 +52,8 @@ private:
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void enable_preemption(unsigned int tid) { idle_tid = tid; }
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friend class IdleThread;
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void ready(bse::unique_ptr<Thread>&& thread);
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public:
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Scheduler() : log("SCHED") {}
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@ -71,22 +69,13 @@ public:
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// Scheduler starten
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void schedule();
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/*****************************************************************************
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* Methode: Scheduler::ready *
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*---------------------------------------------------------------------------*
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* Beschreibung: Thread in readyQueue eintragen. *
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*****************************************************************************/
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// Helper that directly constructs the thread, then readys it
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template<typename T, typename... Args>
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unsigned int ready(Args... args) {
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lock();
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bse::unique_ptr<T> thread = bse::make_unique<T>(std::forward<Args>(args)...);
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bse::unique_ptr<Thread> thread = bse::make_unique<T>(std::forward<Args>(args)...);
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unsigned int tid = thread->tid;
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log << DEBUG << "Adding to ready_queue, ID: " << dec << tid << endl;
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ready_queue.push_back(std::move(thread));
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unlock();
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ready(std::move(thread));
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return tid;
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}
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