implement + enable demos
This commit is contained in:
11
c_os/main.cc
11
c_os/main.cc
@ -16,6 +16,8 @@
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#include "user/CoopThreadDemo.h"
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#include "user/CoopThreadDemo.h"
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#include "user/HelloWorldThread.h"
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#include "user/HelloWorldThread.h"
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#include "user/VBEdemo.h"
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#include "user/VBEdemo.h"
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#include "user/PCSPKdemo.h"
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#include "user/PreemptiveThreadDemo.h"
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int main() {
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int main() {
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kout.clear();
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kout.clear();
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@ -28,7 +30,7 @@ int main() {
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// Startmeldung
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// Startmeldung
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if constexpr (!DEBUG) {
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if constexpr (!DEBUG) {
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kout << "HHUos 0.8\n"
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kout << "HHUos 0.9\n"
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<< "=========\n"
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<< "=========\n"
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<< "Unterstuetzte Funktionen:\n"
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<< "Unterstuetzte Funktionen:\n"
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<< " - Bildschirmausgaben\n"
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<< " - Bildschirmausgaben\n"
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@ -38,7 +40,8 @@ int main() {
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<< " - Tastatureingaben per Interrupt\n"
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<< " - Tastatureingaben per Interrupt\n"
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<< " - Kooperative Threads\n"
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<< " - Kooperative Threads\n"
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<< " - VESA Graphics Mode\n"
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<< " - VESA Graphics Mode\n"
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<< " - Paging\n"
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<< " - Einfaches Paging\n"
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<< " - Preemptive Threads\n"
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<< endl;
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<< endl;
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}
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}
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@ -74,8 +77,8 @@ int main() {
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// scheduler.ready(new HelloWorldThread());
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// scheduler.ready(new HelloWorldThread());
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// scheduler.ready(new CoopThreadDemo());
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// scheduler.ready(new CoopThreadDemo());
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// scheduler.ready(new VBEdemo()); // Switch to VESA graphics mode
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// scheduler.ready(new VBEdemo()); // Switch to VESA graphics mode
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scheduler.ready(new PCSPKdemo());
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// pcspk.tetris();
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scheduler.ready(new PreemptiveThreadDemo());
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// Scheduler starten (schedule() erzeugt den Idle-Thread)
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// Scheduler starten (schedule() erzeugt den Idle-Thread)
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scheduler.schedule();
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scheduler.schedule();
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6
c_os/user/PCSPKdemo.cc
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6
c_os/user/PCSPKdemo.cc
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@ -0,0 +1,6 @@
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#include "user/PCSPKdemo.h"
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void PCSPKdemo::run() {
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pcspk.tetris();
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scheduler.exit();
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}
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19
c_os/user/PCSPKdemo.h
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19
c_os/user/PCSPKdemo.h
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@ -0,0 +1,19 @@
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#ifndef __PCSPKdemo_INCLUDE_H_
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#define __PCSPKdemo_INCLUDE_H_
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#include "kernel/Globals.h"
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#include "kernel/threads/Thread.h"
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class PCSPKdemo : public Thread {
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private:
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PCSPKdemo(const PCSPKdemo& copy) = delete;
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public:
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PCSPKdemo() {
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kout << "Initialized PCSPKdemo" << endl;
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}
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void run() override;
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};
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#endif
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17
c_os/user/PreemptiveLoopThread.cc
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17
c_os/user/PreemptiveLoopThread.cc
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@ -0,0 +1,17 @@
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#include "user/PreemptiveLoopThread.h"
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void PreemptiveLoopThread::run() {
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/* Hier muss Code eingefuegt werden */
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int cnt = 0;
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while (true) {
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// Basic synchronization by disabling PIT interrupts
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cpu.disable_int();
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kout.setpos(55, this->id);
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kout << this->id << ": " << dec << cnt++ << endl;
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cpu.enable_int();
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}
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}
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22
c_os/user/PreemptiveLoopThread.h
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22
c_os/user/PreemptiveLoopThread.h
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@ -0,0 +1,22 @@
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#ifndef __pre_loopthread_include__
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#define __pre_loopthread_include__
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#include "kernel/threads/Thread.h"
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#include "kernel/Globals.h"
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class PreemptiveLoopThread : public Thread {
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private:
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int id;
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PreemptiveLoopThread(const PreemptiveLoopThread& copy) = delete; // Verhindere Kopieren
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public:
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// Gibt der Loop einen Stack und eine Id.
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PreemptiveLoopThread(int i) : id(i) {}
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// Zaehlt einen Zaehler hoch und gibt ihn auf dem Bildschirm aus.
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void run() override;
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};
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#endif
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18
c_os/user/PreemptiveThreadDemo.cc
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18
c_os/user/PreemptiveThreadDemo.cc
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@ -0,0 +1,18 @@
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#include "user/PreemptiveThreadDemo.h"
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void PreemptiveThreadDemo::run() {
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kout << "Allocating LoopThread A" << endl;
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Thread* cntA = new PreemptiveLoopThread(0);
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kout << "Allocating LoopThread B" << endl;
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Thread* cntB = new PreemptiveLoopThread(1);
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kout << "Allocating LoopThread C" << endl;
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Thread* cntC = new PreemptiveLoopThread(2);
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kout << "Adding threads to ready queue" << endl;
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scheduler.ready(cntA);
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scheduler.ready(cntB);
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scheduler.ready(cntC);
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kout << "Exiting main thread" << endl;
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scheduler.exit();
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}
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21
c_os/user/PreemptiveThreadDemo.h
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21
c_os/user/PreemptiveThreadDemo.h
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@ -0,0 +1,21 @@
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#ifndef __preemptive_thread_include__
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#define __preemptive_thread_include__
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#include "kernel/Globals.h"
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#include "kernel/threads/Thread.h"
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#include "user/PreemptiveLoopThread.h"
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class PreemptiveThreadDemo : public Thread {
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private:
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PreemptiveThreadDemo(const PreemptiveThreadDemo& copy) = delete; // Verhindere Kopieren
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public:
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PreemptiveThreadDemo() {
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kout << "Initialized PreemptiveThreadDemo" << endl;
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}
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// Thread-Startmethode
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void run() override;
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};
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#endif
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