move logger
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@ -50,7 +50,7 @@
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*****************************************************************************/
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#include "kernel/Paging.h"
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#include "kernel/Globals.h"
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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// Bits fuer Eintraege in der Page-Table
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constexpr const unsigned int PAGE_PRESENT = 0x001;
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@ -13,7 +13,7 @@
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#define BumpAllocator_include__
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#include "kernel/Allocator.h"
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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class BumpAllocator : Allocator {
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private:
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@ -11,7 +11,7 @@
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#include "kernel/allocator/LinkedListAllocator.h"
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#include "kernel/Globals.h"
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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// I don't order the list by size so that the block order corresponds to the location in memory
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// Then I can easily merge adjacent free blocks by finding the previous block without looking at
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@ -14,7 +14,7 @@
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#include "kernel/Allocator.h"
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#include "lib/SpinLock.h"
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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// Format eines freien Blocks, 4 + 4 + 4 Byte
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typedef struct free_block {
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@ -2,7 +2,7 @@
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#define TreeAllocator_include__
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#include "kernel/Allocator.h"
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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// I can't imagine that this is fast with all the tree logic?
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@ -14,8 +14,8 @@
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#define IntDispatcher_include__
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#include "kernel/interrupts/ISR.h"
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#include "user/lib/Logger.h"
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#include "user/lib/Array.h"
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#include "user/lib/utility/Logger.h"
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class IntDispatcher {
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private:
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@ -13,8 +13,8 @@
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#define Scheduler_include__
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#include "kernel/threads/Thread.h"
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#include "user/lib/Logger.h"
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#include "user/lib/mem/UniquePointer.h"
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#include "user/lib/utility/Logger.h"
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#include "user/lib/Vector.h"
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class Scheduler {
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@ -28,7 +28,7 @@
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#ifndef Thread_include__
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#define Thread_include__
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#include "user/lib/Logger.h"
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#include "user/lib/utility/Logger.h"
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class Thread {
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private:
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