# Uses GPU-accelerated video output by default. vo=gpu # Can cause performance problems with some GPU drivers and GPUs. profile=gpu-hq # ===== REMOVE THE ABOVE FOUR LINES AND RESAVE IF YOU ENCOUNTER PLAYBACK ISSUES AFTER ===== # Source: https://github.com/hl2guide/better-mpv-config # External Sources: # * https://raw.githubusercontent.com/classicjazz/mpv-config/master/mpv.conf # Enables best HW decoder; turn off for software decoding hwdec=auto border=yes # keep the window title bar msg-color=yes # color log messages on terminal term-osd-bar=yes # displays a progress bar on the terminal cursor-autohide=1000 # autohides the cursor after 1s loop-file=yes # Sets a custom font osd-font='Iosevka' # osd-font-size=55 # osd-scale=0.5 # Doesn't save the seekbar position on exit save-position-on-quit=no # Uses a large seekable RAM cache even for local input. cache=yes # cache-secs=300 # Uses extra large RAM cache (needs cache=yes to make it useful). demuxer-max-bytes=1800M demuxer-max-back-bytes=1200M # Sets the profile restore method to "copy if equal" profile-restore=copy-equal # ===== Audio ===== # Sets volume to 60%. volume=60 # Normalizes audio af-add='dynaudnorm=g=5:f=250:r=0.9:p=0.5' # ===== Color Space ===== target-trc=auto gamma-auto vf=format=colorlevels=full:colormatrix=auto video-output-levels=full # ===== Dithering ===== dither-depth=auto temporal-dither=yes dither=fruit # ===== Debanding ===== deband=yes # enabled by default deband-iterations=4 # deband steps deband-threshold=48 # deband strength deband-range=16 # deband range deband-grain=48 # dynamic grain: set to "0" if using the static grain shader # ===== Subtitles ===== blend-subtitles=yes # ===== Motion Interpolation ===== # override-display-fps=60 # video-sync=display-resample # interpolation=yes # tscale=oversample # smoothmotion # ===== Anti-Ringing ===== scale-antiring=0.7 # luma upscale deringing dscale-antiring=0.7 # luma downscale deringing cscale-antiring=0.7 # chroma upscale deringing # ===== Upscaling & Processing ===== # NOTE: glsl-shaders is a list of files glsl-shaders-clr # Clear shaders # luma upscaling # note: any FSRCNNX above FSRCNNX_x2_8-0-4-1 is not worth the additional computional overhead glsl-shaders="~~/shaders/FSRCNNX_x2_8-0-4-1.glsl" # Set shaders list to one shader scale=ewa_lanczos # luma downscaling # note: ssimdownscaler is tuned for mitchell and downscaling=no glsl-shaders-append="~~/shaders/SSimDownscaler.glsl" # Add shader to the list dscale=mitchell linear-downscaling=no # chroma upscaling and downscaling glsl-shaders-append="~~/shaders/KrigBilateral.glsl" cscale=mitchell sigmoid-upscaling=yes