Update mpv shaders
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@ -1,4 +1,22 @@
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// Source: https://github.com/xzpyth/mpv-config/blob/main/shaders/FSRCNNX_x2_8-0-4-1.glsl
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// Revised 03/05/21
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// https://github.com/deus0ww/mpv-conf/tree/master/shaders/igv
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//
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// FSRCNNX by igv
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//
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// Copyright (C) 2017-2021 igv
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3.0 of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program. If not, see <https://www.gnu.org/licenses/>.
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//!HOOK LUMA
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//!WHEN OUTPUT.w LUMA.w / 1.300 > OUTPUT.h LUMA.h / 1.300 > *
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@ -410,4 +428,4 @@ vec2 base = SUBCONV1_pos + (vec2(0.5) - fcoord) * SUBCONV1_pt;
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ivec2 index = ivec2(fcoord * vec2(2));
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vec4 res = SUBCONV1_tex(base);
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return vec4(res[index.x * 2 + index.y], 0, 0, 1);
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}
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}
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