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Regenerate nvim config

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*nvim-notify.txt* A fancy, configurable notification manager for NeoVim
==============================================================================
A fancy, configurable notification manager for NeoVim
notify *notify*
*notify.setup()*
`setup`({user_config})
Configure nvim-notify
See: ~
|notify.Config|
|notify-render|
Parameters~
{user_config} `(notify.Config|nil)`
Default values:
>lua
{
background_colour = "NotifyBackground",
fps = 30,
icons = {
DEBUG = "",
ERROR = "",
INFO = "",
TRACE = "✎",
WARN = ""
},
level = 2,
minimum_width = 50,
render = "default",
stages = "fade_in_slide_out",
time_formats = {
notification = "%T",
notification_history = "%FT%T"
},
timeout = 5000,
top_down = true
}
<
*notify.Options*
Options for an individual notification
Fields~
{title} `(string)`
{icon} `(string)`
{timeout} `(number|boolean)` Time to show notification in milliseconds, set to false to disable timeout.
{on_open} `(function)` Callback for when window opens, receives window as argument.
{on_close} `(function)` Callback for when window closes, receives window as argument.
{keep} `(function)` Function to keep the notification window open after timeout, should return boolean.
{render} `(function|string)` Function to render a notification buffer.
{replace} `(integer|notify.Record)` Notification record or the record `id` field. Replace an existing notification if still open. All arguments not given are inherited from the replaced notification including message and level.
{hide_from_history} `(boolean)` Hide this notification from the history
{animate} `(boolean)` If false, the window will jump to the timed stage. Intended for use in blocking events (e.g. vim.fn.input)
*notify.Events*
Async events for a notification
Fields~
{open} `(function)` Resolves when notification is opened
{close} `(function)` Resolved when notification is closed
*notify.Record*
Record of a previously sent notification
Fields~
{id} `(integer)`
{message} `(string[])` Lines of the message
{level} `(string|integer)` Log level. See vim.log.levels
{title} `(string[])` Left and right sections of the title
{icon} `(string)` Icon used for notification
{time} `(number)` Time of message, as returned by `vim.fn.localtime()`
{render} `(function)` Function to render notification buffer
*notify.AsyncRecord*
Inherits: `notify.Record`
Fields~
{events} `(notify.Events)`
*notify.notify()*
`notify`({message}, {level}, {opts})
Display a notification.
You can call the module directly rather than using this:
>lua
require("notify")(message, level, opts)
<
Parameters~
{message} `(string|string[])` Notification message
{level} `(string|number)` Log level. See vim.log.levels
{opts} `(notify.Options)` Notification options
Return~
`(notify.Record)`
*notify.async()*
`async`({message}, {level}, {opts})
Display a notification asynchronously
This uses plenary's async library, allowing a cleaner interface for
open/close events. You must call this function within an async context.
The `on_close` and `on_open` options are not used.
Parameters~
{message} `(string|string[])` Notification message
{level} `(string|number)` Log level. See vim.log.levels
{opts} `(notify.Options)` Notification options
Return~
`(notify.AsyncRecord)`
*notify.history()*
`history`({opts})
Get records of all previous notifications
You can use the `:Notifications` command to display a log of previous notifications
Parameters~
{opts?} `(notify.HistoryOpts)`
Return~
`(notify.Record[])`
*notify.HistoryOpts*
Fields~
{include_hidden} `(boolean)` Include notifications hidden from history
*notify.dismiss()*
`dismiss`({opts})
Dismiss all notification windows currently displayed
Parameters~
{opts} `(notify.DismissOpts)`
*notify.DismissOpts*
Fields~
{pending} `(boolean)` Clear pending notifications
{silent} `(boolean)` Suppress notification that pending notifications were dismissed.
*notify.open()*
`open`({notif_id}, {opts})
Open a notification in a new buffer
Parameters~
{notif_id} `(integer|notify.Record)`
{opts} `(notify.OpenOpts)`
Return~
`(notify.OpenedBuffer)`
*notify.OpenOpts*
Fields~
{buffer} `(integer)` Use this buffer, instead of creating a new one
{max_width} `(integer)` Render message to this width (used to limit window decoration sizes)
*notify.OpenedBuffer*
Fields~
{buffer} `(integer)` Created buffer number
{height} `(integer)` Height of the buffer content including extmarks
{width} `(integer)` width of the buffer content including extmarks
{highlights} `(table<string, string>)` Highlights used for the buffer contents
*notify.pending()*
`pending`()
Number of notifications currently waiting to be displayed
Return~
`(integer[])`
*notify.instance()*
`instance`({user_config}, {inherit})
Configure an instance of nvim-notify.
You can use this to manage a separate instance of nvim-notify with completely different configuration.
The returned instance will have the same functions as the notify module.
Parameters~
{user_config} `(notify.Config)`
{inherit?} `(boolean)` Inherit the global configuration, default true
==============================================================================
notify.config *notify.config*
*notify.Config*
Fields~
{level} `(string|integer)` Minimum log level to display. See vim.log.levels.
{timeout} `(number)` Default timeout for notification
{max_width} `(number|function)` Max number of columns for messages
{max_height} `(number|function)` Max number of lines for a message
{stages} `(string|function[])` Animation stages
{background_colour} `(string)` For stages that change opacity this is treated as the highlight behind the window. Set this to either a highlight group, an RGB hex value e.g. "#000000" or a function returning an RGB code for dynamic values
{icons} `(table)` Icons for each level (upper case names)
{time_formats} `(table)` Time formats for different kind of notifications
{on_open} `(function)` Function called when a new window is opened, use for changing win settings/config
{on_close} `(function)` Function called when a window is closed
{render} `(function|string)` Function to render a notification buffer or a built-in renderer name
{minimum_width} `(integer)` Minimum width for notification windows
{fps} `(integer)` Frames per second for animation stages, higher value means smoother animations but more CPU usage
{top_down} `(boolean)` whether or not to position the notifications at the top or not
==============================================================================
notify-render *notify-render*
Notification buffer rendering
Custom rendering can be provided by both the user config in the setup or on
an individual notification using the `render` key.
The key can either be the name of a built-in renderer or a custom function.
Built-in renderers:
- `"default"`
- `"minimal"`
- `"simple"`
- `"compact"`
- `"wrapped-compact"`
Custom functions should accept a buffer, a notification record and a highlights table
>
render: fun(buf: integer, notification: notify.Record, highlights: notify.Highlights, config)
<
You should use the provided highlight groups to take advantage of opacity
changes as they will be updated as the notification is animated
*notify.Highlights*
Fields~
{title} `(string)`
{icon} `(string)`
{border} `(string)`
{body} `(string)`
vim:tw=78:ts=8:noet:ft=help:norl: