Config: Update project flake
This commit is contained in:
188
config/flake.nix
188
config/flake.nix
@ -15,6 +15,7 @@ rec {
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flake-utils,
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rust-overlay,
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}:
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# Create a shell (and possibly package) for each possible system, not only x86_64-linux
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flake-utils.lib.eachDefaultSystem (system: let
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pkgs = import nixpkgs {
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inherit system;
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@ -23,13 +24,18 @@ rec {
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rust-overlay.overlays.default
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];
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};
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inherit (pkgs) lib stdenv;
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# ===========================================================================================
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# Define custom dependencies
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# ===========================================================================================
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python = pkgs.python313.withPackages (p:
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with p; [
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pyside6
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ffmpeg-python
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matplotlib
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numpy
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# numpy
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# matplotlib
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# ffmpeg-python
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# pyside6
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]);
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rust = pkgs.rust-bin.stable.latest.default.override {
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@ -67,53 +73,82 @@ rec {
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libc = pkgs.glibc_multi;
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bintools = bintools_multilib;
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};
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in {
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# TODO: Add default packages for different languages
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# TODO: check nixpkgs docs for buildPythonApplication
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# packages.default = pkgs.buildPythonApplication {
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# pname = "pyside6_image_viewer";
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# version = "0.1.0";
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# };
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# ===========================================================================================
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# Specify dependencies
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# https://nixos.org/manual/nixpkgs/stable/#ssec-stdenv-dependencies-overview
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# Just for a "nix develop" shell, buildInputs can be used for everything.
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# ===========================================================================================
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# Add dependencies to nativeBuildInputs if they are executed during the build:
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# - Those which are needed on $PATH during the build, for example cmake and pkg-config
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# - Setup hooks, for example makeWrapper
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# - Interpreters needed by patchShebangs for build scripts (with the --build flag), which can be the case for e.g. perl
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nativeBuildInputs = with pkgs; [
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# Languages:
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# python
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# rust
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# bintools
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# gcc
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# clang
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# bintools_multilib
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# gcc_multilib
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# clang_multilib
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# C/C++:
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# gdb
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# valgrind
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# gnumake
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# cmake
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# pkg-config
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# Qt:
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# qt6.wrapQtAppsHook # For the shellHook
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];
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# Add dependencies to buildInputs if they will end up copied or linked into the final output or otherwise used at runtime:
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# - Libraries used by compilers, for example zlib
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# - Interpreters needed by patchShebangs for scripts which are installed, which can be the case for e.g. perl
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buildInputs = with pkgs; [
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# C/C++:
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# boost
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# sfml
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# Qt:
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# qt6.qtbase
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# qt6.full
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];
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# ===========================================================================================
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# Define buildable + installable packages
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# ===========================================================================================
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package = stdenv.mkDerivation {
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inherit nativeBuildInputs buildInputs;
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pname = "";
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version = "1.0.0";
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src = ./.;
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installPhase = ''
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mkdir -p $out/bin
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mv ./BINARY $out/bin
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'';
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};
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in rec {
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# Provide package for "nix build"
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defaultPackage = package;
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defaultApp = flake-utils.lib.mkApp {
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drv = defaultPackage;
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};
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# Provide environment for "nix develop"
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devShell = pkgs.mkShell {
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inherit nativeBuildInputs buildInputs;
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name = description;
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# Comments on buildInputs, nativeBuildInputs, buildPackages:
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# https://discourse.nixos.org/t/use-buildinputs-or-nativebuildinputs-for-nix-shell/8464
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# For our "nix develop" shell, buildInputs can be used for everything.
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# Stuff that's linked against.
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# Architecture will be the host platform.
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# Packages will be added to $PATH unless "strictDeps = true;".
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buildInputs = with pkgs; [
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# Languages:
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# python
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# rust
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# bintools
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# gcc
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# clang
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# bintools_multilib
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# gcc_multilib
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# clang_multilib
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# C/C++:
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# gdb
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# valgrind
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# gnumake
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# cmake
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# boost
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# sfml
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# Qt:
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# qt6.qtbase
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# qt6.full
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# qt6.wrapQtAppsHook # For the shellHook
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];
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# Stuff ran at build-time (e.g. cmake, autoPatchelfHook).
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# Architecture will be the build/target platform (relevant for e.g. cross-compilation).
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# Packages will be added to $PATH.
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nativeBuildInputs = with pkgs; [];
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# =========================================================================================
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# Define environment variables
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# =========================================================================================
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# Rust stdlib source:
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# RUST_SRC_PATH = "${rust}/lib/rustlib/src/rust/library";
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@ -131,29 +166,80 @@ rec {
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# Dynamic libraries from buildinputs:
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# LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs;
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# =========================================================================================
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# Define shell environment
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# =========================================================================================
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# Setup the shell when entering the "nix develop" environment (bash script).
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shellHook = let
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mkCmakeScript = type: let
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typeLower = lib.toLower type;
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in
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pkgs.writers.writeFish "cmake-${typeLower}.fish" ''
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cd $FLAKE_PROJECT_ROOT
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echo "Removing build directory ./cmake-build-${typeLower}/"
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rm -rf ./cmake-build-${typeLower}
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echo "Creating build directory"
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mkdir cmake-build-${typeLower}
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cd cmake-build-${typeLower}
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echo "Running cmake"
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cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE="${type}" -DCMAKE_EXPORT_COMPILE_COMMANDS="On" ..
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echo "Linking compile_commands.json"
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cd ..
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ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json
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'';
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cmakeDebug = mkCmakeScript "Debug";
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cmakeRelease = mkCmakeScript "Release";
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mkBuildScript = type: let
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typeLower = lib.toLower type;
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in
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pkgs.writers.writeFish "cmake-build.fish" ''
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cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower}
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echo "Running cmake"
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cmake --build .
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'';
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buildDebug = mkBuildScript "Debug";
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buildRelease = mkBuildScript "Release";
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# Use this to specify commands that should be ran after entering fish shell
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initProjectShell = pkgs.writeShellScript "init-shell.fish" ''
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initProjectShell = pkgs.writers.writeFish "init-shell.fish" ''
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echo "Entering \"${description}\" environment..."
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# Add shell abbreviations specific to this build environment
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# Determine the project root, used e.g. in cmake scripts
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set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel)
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# Build the provided NixOS package
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abbr -a build "nix build -L"
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# Rust Bevy:
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# abbr -a build-release-windows "CARGO_FEATURE_PURE=1 cargo xwin build --release --target x86_64-pc-windows-msvc"
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# C/C++:
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abbr -a cmake-debug "${cmakeDebug}"
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abbr -a cmake-release "${cmakeRelease}"
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abbr -a build-debug "${buildDebug}"
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abbr -a build-release "${buildRelease}"
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'';
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in
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builtins.concatStringsSep "\n" [
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# Launch into pure fish shell
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''
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exec "$(type -p fish)" -C "source ${initProjectShell}"
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exec "$(type -p fish)" -C "source ${initProjectShell} && abbr -a menu '${pkgs.bat}/bin/bat "${initProjectShell}"'"
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''
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# Qt: Launch into wrapped fish shell
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# ''
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# fishdir=$(mktemp -d)
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# makeWrapper "$(type -p fish)" "$fishdir/fish" "''${qtWrapperArgs[@]}"
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# exec "$fishdir/fish" -C "source ${initProjectShell}"
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# exec "$fishdir/fish" -C "source ${initProjectShell} && abbr -a menu '${pkgs.bat}/bin/bat "${initProjectShell}"'"
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# ''
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];
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};
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