Modules/Hyprland: Remove bullshit

This commit is contained in:
2026-07-18 14:53:48 +02:00
parent 5f57a20b58
commit c2d40470c0
15 changed files with 575 additions and 1057 deletions
-118
View File
@@ -237,123 +237,5 @@
on_double_click = "hyprctl dispatch fullscreen 1";
};
})
(lib.optionalAttrs hyprland.dynamicCursor.enable {
dynamic-cursors = {
# enables the plugin
enabled = true;
# sets the cursor behaviour, supports these values:
# tilt - tilt the cursor based on x-velocity
# rotate - rotate the cursor based on movement direction
# stretch - stretch the cursor shape based on direction and velocity
# none - do not change the cursors behaviour
mode = "rotate";
# minimum angle difference in degrees after which the shape is changed
# smaller values are smoother, but more expensive for hw cursors
threshold = 2;
# for mode = rotate
rotate = {
# length in px of the simulated stick used to rotate the cursor
# most realistic if this is your actual cursor size
length = 20;
# clockwise offset applied to the angle in degrees
# this will apply to ALL shapes
offset = 0.0;
};
# for mode = tilt
tilt = {
# controls how powerful the tilt is, the lower, the more power
# this value controls at which speed (px/s) the full tilt is reached
# the full tilt being 60° in both directions
limit = 1000;
# relationship between speed and tilt, supports these values:
# linear - a linear function is used
# quadratic - a quadratic function is used (most realistic to actual air drag)
# negative_quadratic - negative version of the quadratic one, feels more aggressive
# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
function = "negative_quadratic";
# time window (ms) over which the speed is calculated
# higher values will make slow motions smoother but more delayed
window = 100;
};
# configure shake to find
# magnifies the cursor if its is being shaken
shake = {
# enables shake to find
enabled = false;
# use nearest-neighbour (pixelated) scaling when shaking
# may look weird when effects are enabled
nearest = true;
# controls how soon a shake is detected
# lower values mean sooner
threshold = 3.0;
# magnification level immediately after shake start
base = 1.5;
# magnification increase per second when continuing to shake
speed = 0.0;
# how much the speed is influenced by the current shake intensitiy
influence = 0.0;
# maximal magnification the cursor can reach
# values below 1 disable the limit (e.g. 0)
limit = 0.0;
# time in millseconds the cursor will stay magnified after a shake has ended
timeout = 1000;
# show cursor behaviour `tilt`, `rotate`, etc. while shaking
effects = true;
# enable ipc events for shake
# see the `ipc` section below
ipc = false;
};
# use hyprcursor to get a higher resolution texture when the cursor is magnified
# see the `hyprcursor` section below
hyprcursor = {
# use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
# this will also have effect without hyprcursor support being enabled
# 0 / false - never use pixelated scaling
# 1 / true - use pixelated when no highres image
# 2 - always use pixleated scaling
nearest = true;
# enable dedicated hyprcursor support
enabled = true;
# resolution in pixels to load the magnified shapes at
# be warned that loading a very high-resolution image will take a long time and might impact memory consumption
# -1 means we use [normal cursor size] * [shake:base option]
resolution = -1;
# shape to use when clientside cursors are being magnified
# see the shape-name property of shape rules for possible names
# specifying clientside will use the actual shape, but will be pixelated
fallback = "clientside";
};
};
})
(lib.optionalAttrs hyprland.trails.enable {
hyprtrails = {
color = "rgb(${color.hex.accent})";
};
})
(lib.optionalAttrs hyprland.hyprspace.enable {
overview = {};
})
];
}