Modules/Hyprland: Update to current config format
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@ -111,19 +111,19 @@
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windowrule = let
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mkWorkspaceRule = workspace: class:
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"workspace ${workspace}, "
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+ "class:^(${class})$";
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"match:class ^(${class})$, "
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+ "workspace ${workspace}";
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mkWorkspaceRules = workspace: class-list:
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builtins.map (mkWorkspaceRule workspace) class-list;
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mkFloatingRule = attrs:
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"float"
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+ (lib.optionalString (builtins.hasAttr "class" attrs) ", class:^(${attrs.class})$")
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+ (lib.optionalString (builtins.hasAttr "title" attrs) ", title:^(${attrs.title})$");
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(lib.optionalString (builtins.hasAttr "class" attrs) "match:class ^(${attrs.class})$, ")
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+ (lib.optionalString (builtins.hasAttr "title" attrs) "match:title ^(${attrs.title})$, ")
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+ "float 1";
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mkTranslucentRule = class:
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"opacity ${hyprland.transparent-opacity} ${hyprland.transparent-opacity}, "
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+ "class:^(${class})$";
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"match:class ^(${class})$, "
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+ "opacity ${hyprland.transparent-opacity} ${hyprland.transparent-opacity}";
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in
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lib.mkMerge [
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(hyprland.workspacerules
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@ -165,15 +165,15 @@
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# Because those are not windows, but layers,
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# we have to blur them explicitly
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layerrule = [
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"blur,rofi"
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"ignorealpha 0.001,rofi" # Fix pixelated corners
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"xray 0,rofi" # Render on top of other windows
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"dimaround,rofi"
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"match:class rofi, blur 1"
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# "match:class rofi, ignore_alpha 0.001" # Fix pixelated corners
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# "match:class rofi, xray 0" # Render on top of other windows
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# "match:class rofi, dim_around 1"
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"blur,waybar"
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"blur,gtk4-layer-shell"
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"blur,bar-0"
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"blur,bar-1"
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"match:class waybar, blur 1"
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"match:class gtk4-layer-shell, blur 1"
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"match:class bar-0, blur 1"
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"match:class bar-1, blur 1"
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];
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decoration = {
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