Files

172 lines
5.1 KiB
C

/*
** CUBIC.C - Solve a cubic polynomial
** public domain by Ross Cottrell
*/
/*
This program is part of the TACLeBench benchmark suite.
Version V 1.9
Name: cubic
Author: Ross Cottrell
Function: cubic solves some cubic functions
Source: MiBench
http://wwweb.eecs.umich.edu/mibench
Original name: basicmath_small
Changes: no major functional changes
License: this code is FREE with no restrictions
*/
#include "snipmath.h"
#include "wcclibm.h"
/*
Forward declaration of functions
*/
// Wasm loop bounds
#include "wcclibm.c"
__attribute__((import_module("__pragma"), import_name("loopbound"))) extern void
__pragma_loopbound(unsigned int min_bound, unsigned int max_bound);
__attribute__((always_inline)) static inline void
cubic_solveCubic(float a, float b, float c, float d, int *solutions, float *x);
__attribute__((noinline)) __attribute__((export_name("entrypoint")))
__attribute__((noinline)) __attribute__((export_name("entrypoint"))) void
cubic_main(void);
__attribute__((always_inline)) static inline void cubic_init(void);
__attribute__((always_inline)) static inline int cubic_return(void);
__attribute__((noinline)) __attribute__((export_name("main")))
__attribute__((noinline)) __attribute__((export_name("main"))) int
main(void);
/*
Declaration of global variables
*/
float cubic_a1, cubic_b1, cubic_c1, cubic_d1;
float cubic_a2, cubic_b2, cubic_c2, cubic_d2;
float cubic_a3, cubic_b3, cubic_c3, cubic_d3;
float cubic_a4, cubic_b4, cubic_c4, cubic_d4;
float cubic_x[3];
float cubic_X, cubic_Y;
int cubic_solutions;
int cubic_checksum;
/*
Initialization function
*/
__attribute__((always_inline)) static inline void
cubic_init(void) {
cubic_a1 = 1.0f, cubic_b1 = -10.5f, cubic_c1 = 32.0f, cubic_d1 = -30.0f;
cubic_a2 = 1.0f, cubic_b2 = -4.5f, cubic_c2 = 17.0f, cubic_d2 = -30.0f;
cubic_a3 = 1.0f, cubic_b3 = -3.5f, cubic_c3 = 22.0f, cubic_d3 = -31.0f;
cubic_a4 = 1.0f, cubic_b4 = -13.7f, cubic_c4 = 1.0f, cubic_d4 = -35.0f;
cubic_X = 0, cubic_Y = 0;
cubic_checksum = 0;
}
/*
Return function
*/
__attribute__((always_inline)) static inline int
cubic_return(void) {
if (cubic_checksum == 1051)
return 0;
else
return -1;
}
/*
Main functions
*/
__attribute__((noinline)) __attribute__((export_name("entrypoint")))
__attribute__((noinline)) __attribute__((export_name("entrypoint"))) void
cubic_main(void) {
/* solve some cubic functions */
/* should get 3 solutions: 2, 6 & 2.5 */
cubic_solveCubic(cubic_a1, cubic_b1, cubic_c1, cubic_d1, &cubic_solutions,
cubic_x);
cubic_checksum += cubic_solutions;
cubic_solveCubic(cubic_a2, cubic_b2, cubic_c2, cubic_d2, &cubic_solutions,
cubic_x);
cubic_checksum += cubic_solutions;
cubic_solveCubic(cubic_a3, cubic_b3, cubic_c3, cubic_d3, &cubic_solutions,
cubic_x);
cubic_checksum += cubic_solutions;
cubic_solveCubic(cubic_a4, cubic_b4, cubic_c4, cubic_d4, &cubic_solutions,
cubic_x);
cubic_checksum += cubic_solutions;
/* Now solve some random equations */
__pragma_loopbound(5, 5);
for (cubic_a1 = 1; cubic_a1 < 10; cubic_a1 += 2) {
__pragma_loopbound(5, 5);
for (cubic_b1 = 10; cubic_b1 > 0; cubic_b1 -= 2) {
__pragma_loopbound(7, 7);
for (cubic_c1 = 5; cubic_c1 < 15; cubic_c1 += 1.5f) {
__pragma_loopbound(5, 5);
for (cubic_d1 = -1; cubic_d1 > -11; cubic_d1 -= 2) {
cubic_solveCubic(cubic_a1, cubic_b1, cubic_c1, cubic_d1,
&cubic_solutions, cubic_x);
cubic_checksum += cubic_solutions;
}
}
}
}
}
__attribute__((always_inline)) static inline void
cubic_solveCubic(float a, float b, float c, float d, int *solutions, float *x) {
float a1 = b / a, a2 = c / a, a3 = d / a;
float Q = (a1 * a1 - 3.0f * a2) / 9.0f;
float R = (2.0f * a1 * a1 * a1 - 9.0f * a1 * a2 + 27.0f * a3) / 54.0f;
float R2_Q3 = R * R - Q * Q * Q;
float theta;
if (R2_Q3 <= 0) {
*solutions = 3;
theta =
basicmath___ieee754_acosf(R / basicmath___ieee754_sqrtf(Q * Q * Q));
x[0] = -2.0f * basicmath___ieee754_sqrtf(Q) *
basicmath___cosf(theta / 3.0f) -
a1 / 3.0f;
x[1] = -2.0f * basicmath___ieee754_sqrtf(Q) *
basicmath___cosf((theta + 2.0f * PI) / 3.0f) -
a1 / 3.0f;
x[2] = -2.0f * basicmath___ieee754_sqrtf(Q) *
basicmath___cosf((theta + 4.0f * PI) / 3.0f) -
a1 / 3.0f;
} else {
*solutions = 1;
x[0] = basicmath___ieee754_powf(
basicmath___ieee754_sqrtf(R2_Q3) + basicmath___fabsf(R), 1 / 3.0f);
x[0] += Q / x[0];
x[0] *= (R < 0.0f) ? 1 : -1;
x[0] -= a1 / 3.0f;
}
}
__attribute__((noinline)) __attribute__((export_name("main")))
__attribute__((noinline)) __attribute__((export_name("main"))) int
main(void) {
cubic_init();
cubic_main();
return cubic_return();
}