#include "audiobeamlibmalloc.h" #define AUDIOBEAM_HEAP_SIZE 10000 static char audiobeam_simulated_heap[AUDIOBEAM_HEAP_SIZE]; static unsigned int audiobeam_freeHeapPos; __attribute__((always_inline)) static inline void * audiobeam_malloc(unsigned int numberOfBytes) { void *currentPos = (void *) &audiobeam_simulated_heap[audiobeam_freeHeapPos]; /* Get a 4-byte address for alignment purposes */ audiobeam_freeHeapPos += ((numberOfBytes + 4) & (unsigned int) 0xfffffffc); return currentPos; }