add linux-posix + linux-baremetal recipes
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74
targets/wasm-host/linux-baremetal.c
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74
targets/wasm-host/linux-baremetal.c
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@ -0,0 +1,74 @@
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#include "bh_platform.h"
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#include "wasm_export.h"
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#include "__WASM_ARRAY_FILE__"
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#define STACK_SIZE (4 * 1024)
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#define HEAP_SIZE STACK_SIZE
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#define RUNTIME_POOL_SIZE (4 * STACK_SIZE)
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int main(int argc, char *argv[]) {
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char error_buf[128];
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wasm_module_t module;
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wasm_module_inst_t module_inst;
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wasm_function_inst_t func;
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wasm_exec_env_t exec_env;
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/* initialize the wasm runtime */
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static char global_heap_buf[RUNTIME_POOL_SIZE];
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static RuntimeInitArgs init_args;
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memset(&init_args, 0, sizeof(RuntimeInitArgs));
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init_args.mem_alloc_type = Alloc_With_Pool;
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init_args.mem_alloc_option.pool.heap_buf = global_heap_buf;
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init_args.mem_alloc_option.pool.heap_size = sizeof(global_heap_buf);
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init_args.max_thread_num = 1;
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if (!wasm_runtime_full_init(&init_args)) {
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return 1;
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}
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/* parse the WASM file from buffer and create a WASM module */
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module = wasm_runtime_load(__WASM_ARRAY__, __WASM_ARRAY_LEN__, error_buf,
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sizeof(error_buf));
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if (!module) {
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return 1;
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}
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/* create an instance of the WASM module (WASM linear memory is ready) */
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module_inst = wasm_runtime_instantiate(module, STACK_SIZE, HEAP_SIZE,
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error_buf, sizeof(error_buf));
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if (!module_inst) {
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return 1;
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}
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/* lookup a WASM function by its name, the function signature can NULL here */
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func = wasm_runtime_lookup_function(module_inst, "wasm_module");
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/* create an execution environment to execute arbitrary WASM functions */
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exec_env = wasm_runtime_create_exec_env(module_inst, STACK_SIZE);
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/* arguments are always transferred in 32-bit element */
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uint32_t args[1] = {0};
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/* call an arbitrary WASM function */
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if (!wasm_runtime_call_wasm(exec_env, func, 0, args)) {
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/* function wasn't called correctly */
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return 1;
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}
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/* the return value is stored in args[0] */
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uint32_t result = args[0];
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wasm_runtime_destroy_exec_env(exec_env);
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wasm_runtime_deinstantiate(module_inst);
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wasm_runtime_unload(module);
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wasm_runtime_destroy();
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if (result == 100) {
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return 0;
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} else {
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return 1;
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}
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}
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