Add wasm tacle-bench targets
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#include "audiobeamlibmalloc.h"
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#define AUDIOBEAM_HEAP_SIZE 10000
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static char audiobeam_simulated_heap[AUDIOBEAM_HEAP_SIZE];
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static unsigned int audiobeam_freeHeapPos;
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void *
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audiobeam_malloc(unsigned int numberOfBytes) {
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void *currentPos =
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(void *) &audiobeam_simulated_heap[audiobeam_freeHeapPos];
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/* Get a 4-byte address for alignment purposes */
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audiobeam_freeHeapPos += ((numberOfBytes + 4) & (unsigned int) 0xfffffffc);
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return currentPos;
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}
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