Add wasm tacle-bench targets
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#ifndef AUDIOBEAM_MAIN_H
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#define AUDIOBEAM_MAIN_H
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struct audiobeam_DataQueue {
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float **sample_queue;
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int head;
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int tail;
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unsigned char full;
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};
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struct audiobeam_Delays {
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float **delay_values;
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long int max_delay;
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};
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struct audiobeam_PreprocessedDelays {
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float delay;
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int low;
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int high;
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float offset;
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};
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#undef FLT_MAX
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#define FLT_MAX 999e999
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#define SOUND_SPEED 342
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#define SAMPLING_RATE 16000
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#define CARTESIAN_DISTANCE(x1, y1, z1, x2, y2, z2) \
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(sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) + \
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(z1 - z2) * (z1 - z2)));
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#define NUM_MIC 15
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#define ANGLE_ENERGY_WINDOW_SIZE 400
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#define GRID_STEP_SIZE 0.003 // .3cm
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#define NUM_DIRS 7
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#define NUM_TILES 16
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#define MIC_HORIZ_SPACE 0.038257
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#define MIC_VERT_SPACE 0.015001
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#define TWO23 8388608.0 // 2^23
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#define BUFFER_SIZE 384 // No of input-tupels (each with NUM_MIC elements)
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#define NUM_MIC_IN_CHAIN 32
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#define NUM_BOARDS_IN_CHAIN 16
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#define INPUT_LENGTH 5760
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#define INTERPOLATE(low_value, high_value, offset) \
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(((high_value - low_value) * (offset)) + low_value)
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#endif
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