Files
fail/core/jobserver/JobClient.cc
2012-04-12 09:50:43 +00:00

121 lines
3.4 KiB
C++

#include "JobClient.hpp"
namespace fi {
JobClient::JobClient(std::string server, int port)
{
m_server_port = port;
m_server = server;
m_server_ent = gethostbyname(m_server.c_str());
if(m_server_ent == NULL) {
perror("[Client@gethostbyname()]");
exit(1);
}
srand(time(NULL)); // needed for random backoff (see connectToServer)
}
bool JobClient::connectToServer()
{
// Connect to server
struct sockaddr_in serv_addr;
m_sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(m_sockfd < 0) {
perror("[Client@socket()]");
exit(0);
}
/* Enable address reuse */
int on = 1;
setsockopt( m_sockfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on) );
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
memcpy(&serv_addr.sin_addr.s_addr, m_server_ent->h_addr, m_server_ent->h_length);
serv_addr.sin_port = htons(m_server_port);
int retries = RETRY_COUNT;
while(true) {
if(connect(m_sockfd, (sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
perror("[Client@connect()]");
if(retries > 0) {
// Wait RAND_BACKOFF_TSTART to RAND_BACKOFF_TEND seconds:
int delay = rand() % (RAND_BACKOFF_TEND-RAND_BACKOFF_TSTART) + RAND_BACKOFF_TSTART;
cout << "[Client] Retrying to connect to server in " << delay << "s..." << endl;
sleep(delay);
--retries;
continue;
}
cout << "|Client] Unable to reconnect (tried " << RETRY_COUNT << " times); "
<< "I'll give it up!" << endl;
return false; // finally: unable to connect, give it up :-(
}
break; // connected! :-)
}
cout << "[Client] Connection established!" << endl;
return true;
}
bool JobClient::getParam(ExperimentData& exp){
while(1) { // Here we try to acquire a parameter set
switch(tryToGetExperimentData(exp)){
// Jobserver will sent workload, params are set in \c exp
case FailControlMessage_Command_WORK_FOLLOWS: return true;
// Nothing to do right now, but maybe later
case FailControlMessage_Command_COME_AGAIN:
sleep(1);
continue;
default:
return false;
}
}
}
FailControlMessage_Command JobClient::tryToGetExperimentData(ExperimentData& exp)
{
// Connection failed, minion can die
if( !connectToServer() ) return FailControlMessage_Command_DIE;
// Retrieve ExperimentData
FailControlMessage ctrlmsg;
ctrlmsg.set_command(FailControlMessage_Command_NEED_WORK);
ctrlmsg.set_build_id(42);
SocketComm::send_msg(m_sockfd, ctrlmsg);
ctrlmsg.Clear();
SocketComm::rcv_msg(m_sockfd, ctrlmsg);
switch(ctrlmsg.command()){
case FailControlMessage_Command_WORK_FOLLOWS:
SocketComm::rcv_msg(m_sockfd, exp.getMessage());
exp.setWorkloadID(ctrlmsg.workloadid()); // Store workload id of experiment data
break;
case FailControlMessage_Command_COME_AGAIN:
break;
default:
break;
}
close(m_sockfd);
return ctrlmsg.command();
}
bool JobClient::sendResult(ExperimentData& result)
{
if (!connectToServer() ) return false;
// Send back results
FailControlMessage ctrlmsg;
ctrlmsg.set_command(FailControlMessage_Command_RESULT_FOLLOWS);
ctrlmsg.set_build_id(42);
ctrlmsg.set_workloadid(result.getWorkloadID());
cout << "[Client] Sending back result [" << std::dec << result.getWorkloadID() << "]..." << endl;
SocketComm::send_msg(m_sockfd, ctrlmsg);
SocketComm::send_msg(m_sockfd, result.getMessage());
// close connection.
close(m_sockfd);
return true;
}
}