git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1777 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#include <iostream>
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// getpid
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#include <sys/types.h>
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#include <unistd.h>
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#include "util/Logger.hpp"
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#include "experiment.hpp"
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#include "experimentInfo.hpp"
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//#include "campaign.hpp"
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#include "sal/SALConfig.hpp"
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#include "sal/SALInst.hpp"
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#include "sal/Memory.hpp"
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#include "sal/Listener.hpp"
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#include "sal/Register.hpp"
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// you need to have the tracing plugin enabled for this
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#include "../plugins/tracing/TracingPlugin.hpp"
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#define LOCAL 1
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using namespace std;
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using namespace fail;
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// Check if configuration dependencies are satisfied:
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//#if !defined(CONFIG_EVENT_BREAKPOINTS) || !defined(CONFIG_SR_RESTORE) || \
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// !defined(CONFIG_SR_SAVE) || !defined(CONFIG_EVENT_TRAP)
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// #error This experiment needs: breakpoints, traps, save, and restore. Enable these in the configuration.
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//#endif
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bool NanoJPEGExperiment::run()
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{
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char const *statename = "bochs.state"; // WEATHER_SUFFIX;
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Logger log("nJPEG", true);
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log << "startup" << endl;
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#if 1
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// STEP 1: run until main starts, save state, record trace
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// TODO: store golden run output
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IOPortListener io(0x3f8, true);
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simulator.addListenerAndResume(&io);
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log << "main() reached, saving state" << endl;
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simulator.save(statename);
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// record trace
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log << "restoring state" << endl;
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simulator.restore(statename);
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log << "EIP = " << hex << simulator.getRegisterManager().getInstructionPointer() << endl;
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log << "enabling tracing" << endl;
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TracingPlugin tp;
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tp.setLogIPOnly(true);
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ofstream of(NANOJPEG_TRACE);
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tp.setTraceFile(&of);
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// this must be done *after* configuring the plugin:
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simulator.addFlow(&tp);
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// count instructions
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simulator.addListener(&io);
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BPSingleListener step(ANY_ADDR);
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long counter = 0;
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while (true) {
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BaseListener *l = simulator.addListenerAndResume(&step);
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if (l == &io) {
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break;
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}
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counter++;
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}
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log << "golden run took " << dec << counter << " instructions" << endl;
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simulator.removeFlow(&tp);
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of.close();
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#endif
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// Explicitly terminate, or the simulator will continue to run.
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simulator.terminate();
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}
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