Files
fail/bochs/iodev/soundosx.h
hsc b70b6fb43a another directory rename: failstar -> fail
"failstar" sounds like a name for a cruise liner from the 80s.  As "*" isn't a
desirable part of directory names, just name the whole thing "fail/", the core
parts being stored in "fail/core/".

Additionally fixing two build system dependency issues:
 - missing jobserver -> protomessages dependency
 - broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain
   file dependencies ... cmake for the win)


git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
2012-03-08 19:43:02 +00:00

73 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2004-2011 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// This file (SOUNDOSX.H) written and donated by Brian Huffman
#ifdef macintosh
#include "bochs.h"
// uncomment one of these two:
#if BX_WITH_MACOS
#define BX_SOUND_OSX_use_quicktime
#else
#define BX_SOUND_OSX_use_converter
//#define BX_SOUND_OSX_use_quicktime
#endif
#define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output
class bx_sound_osx_c : public bx_sound_output_c {
public:
bx_sound_osx_c(logfunctions *dev);
virtual ~bx_sound_osx_c();
virtual int waveready();
virtual int midiready();
virtual int openmidioutput(const char *mididev);
virtual int sendmidicommand(int delta, int command, int length, Bit8u data[]);
virtual int closemidioutput();
virtual int openwaveoutput(const char *wavedev);
virtual int startwaveplayback(int frequency, int bits, int stereo, int format);
virtual int sendwavepacket(int length, Bit8u data[]);
virtual int stopwaveplayback();
virtual int closewaveoutput();
#ifdef BX_SOUND_OSX_use_converter
void nextbuffer(int *outDataSize, void **outData);
#endif
private:
int MidiOpen;
int WaveOpen;
Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUND_OUTPUT_WAVEPACKETSIZE];
int WaveLength[BX_SOUND_OSX_NBUF];
int head, tail; // buffer pointers
#ifdef BX_SOUND_OSX_use_converter
int WavePlaying;
#endif
};
#endif // macintosh